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Science · Brain break

Animal Moves

An animal or a clue appears. Students move like its animal group: stomp, flap, swim, creep or hop.

Grades K–8Act it outWhole classNo student loginsWorks offline

Try it free with your class: the demo runs right in your browser for 5 questions or 5 minutes, whichever comes first. No sign-up needed.

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Screenshot of Animal Moves in the middle of a game

What students practice

Mammals, birds, fish, reptiles, amphibians, body structures, life cycles

Great for

Brain breaks between lessons, transitions, indoor recess and the last five minutes of class. No prep: put it on the projector or smartboard and go.

Standards

OAS K.LS1.1 · 1.LS1.1 · 1.LS3.1 · 3.LS1.1 · 4.LS1.1

NGSS: K-LS1-1 · 1-LS1-1 · 1-LS3-1 · 3-LS1-1 · 4-LS1-1 · MS-LS1-4

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How it works

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