
Argument, Claims, and Evidence Lab
Students sort the parts of an argument, map an editorial, test evidence, answer counterclaims and build arguments.
13 multiplayer classroom games and 24 virtual labs for 10th grade reading & ela. The games play on one shared screen and the labs run on each student's device. No student logins, works offline, and every one has a free demo you can try right now.

Students sort the parts of an argument, map an editorial, test evidence, answer counterclaims and build arguments.

Students sort texts by purpose, highlight tone words, shift connotation, identify point of view and track perspective.

Students decide what needs a citation, catch plagiarism in a draft, build and fix citations and judge originality.

Students compare paired stories, poems and articles by finding evidence, sorting details and building comparisons.

Teams argue Pro or Con by playing the strongest evidence, reasoning and rebuttal cards, then speak a rebuttal.

Build your team by drafting strong writing: sharp thesis statements, relevant evidence and commentary, logical organization, vivid narrative craft and revisions that fit the audience.

Players hunt for errors in newspaper articles and choose the best fix to earn points and the Front Page bonus.

Students label introductions, build thesis statements, develop body paragraphs, order essays and revise conclusions.

Students sort fact from opinion, flag loaded words, rewrite slanted sentences, test evidence and name bias techniques.

Teams claim tiles by sorting fact from opinion, judging evidence, checking sources and catching bias.

Teams claim tiles by naming figurative language and explaining what it means in context.

Students sort figurative lines, tag devices, decode idioms and phrases in context and analyze what each device does.

Race along the Freedom Trail by reading founding documents: find each author’s purpose, paraphrase key lines, analyze structure and rhetoric, and compare documents across history.

Students tag sentence parts, fix errors in a passage, diagnose broken sentences, combine ideas and revise for clarity.

Students collect clues, pick the strongest evidence, separate stated from inferred ideas and build evidence answers.

Students analyze characterization, decode symbols, label techniques, map plot structure and write about a story.

Teams read short passages and open three locks per room using vocabulary, inference and text evidence.

Analyze theme, characterization, figurative language, tone and structure in short literary passages.

Students map arguments, sort fallacies, judge a debate, repair faulty reasoning and rank evidence by strength.

Students name ad techniques, sort ad claims, test how images and headlines frame a message and make or analyze an ad.

Students find story elements, order a plot, identify point of view, test pacing and dialogue and draft a scene.

Students judge and write paraphrases, test signal verbs, build quote sandwiches and fix poorly integrated evidence.

Students map rhyme schemes, mark stressed syllables, sort poem forms, color-code a play script and test structure.

Students fix capitals, place punctuation marks between words, sort tricky cases and correct spelling in short texts.

Students read a story and an article, then cite evidence, infer, work out word meanings, analyze structure and theme.

Students pick relevant evidence, inspect sources, sort credibility clues, repair research notes and rank sources.

Ethos, pathos, logos, fallacies, evidence and research skills in a game-show showdown.

Students sort sentences, diagnose fragments and run-ons, combine sentences from tiles and repair sentence errors.

Teams judge websites, ads, posts and studies for trustworthiness to claim tiles on a case board.

Parallel structure, phrases and clauses, semicolons, colons, dashes, modifiers and concise writing for high school.

Students sort passages by structure, hunt signal words, color-code an article and fill in graphic organizers.

Students sort themes from topics, tap story evidence, trace how ideas develop and build theme statements from tiles.

Students sort transitions by job, fill gaps in a passage, reorder scrambled paragraphs and replace vague words.

Explorers use context clues to figure out word meanings and race along a trail to the treasure.

Students use context clues, build words from parts, rank words by strength, sort word pairs and use a dictionary.

High school vocabulary: context clues, Greek and Latin roots, connotation, analogies and figures of speech.

Students sort revising from editing, reorder a paragraph, cut off-topic sentences, fix sentences and proofread.
The High School Classroom Bundle has 10 games, 3 brain breaks and 2 labs picked for this grade. The High School Classroom Kit has every product for High School: 75 games, 10 brain breaks and 44 labs.
The All-Access Teacher License includes every game, every grade and all future games.