
Author's Purpose, Tone, and Point of View Lab
Students sort texts by purpose, highlight tone words, shift connotation, identify point of view and track perspective.
23 multiplayer classroom games and 22 virtual labs for 4th grade reading & ela. The games play on one shared screen and the labs run on each student's device. No student logins, works offline, and every one has a free demo you can try right now.

Students sort texts by purpose, highlight tone words, shift connotation, identify point of view and track perspective.

Author’s purpose, point of view, reasons and evidence, fact vs. opinion, text structure and word choice.

A literature game show for grades 3–5: characters, theme, point of view, figurative language, and poems, plays and stories.

Compare two texts on the same topic, firsthand and secondhand accounts, text features and visuals.

Students compare paired stories, poems and articles by finding evidence, sorting details and building comparisons.

Use context clues, prefixes, suffixes, roots and figurative language to unlock the meaning of tricky words.

Students sort fact from opinion, flag loaded words, rewrite slanted sentences, test evidence and name bias techniques.

Teams claim tiles by sorting fact from opinion, judging evidence, checking sources and catching bias.

Teams claim tiles by naming figurative language and explaining what it means in context.

Students sort figurative lines, tag devices, decode idioms and phrases in context and analyze what each device does.

Teams tap the one wrong word in each sentence and fix it to claim cases on the board.

Relative pronouns, verb tenses, modals, commas, quotation marks and confusing words for upper elementary.

Students tag sentence parts, fix errors in a passage, diagnose broken sentences, combine ideas and revise for clarity.

Read between the lines, make smart inferences and prove them with text evidence to collect treasure.

Students collect clues, pick the strongest evidence, separate stated from inferred ideas and build evidence answers.

Teams read short passages and open three locks per room using vocabulary, inference and text evidence.

Teams race rockets by finding main ideas, themes, key details and the best summary of short passages.

Find the main idea, supporting details and the best summary to climb to the summit.

Students find main ideas, sort key and minor details, build unstated main ideas and write objective summaries.

Students name ad techniques, sort ad claims, test how images and headlines frame a message and make or analyze an ad.

Students find story elements, order a plot, identify point of view, test pacing and dialogue and draft a scene.

Students sort sentences by topic, cut off-topic lines, order sentences, label paragraph parts and add transitions.

Teams rebuild scrambled paragraphs in a logical order to move their tokens around a race track.

Students tag words in sentences, sort word cards by part of speech and fix words that are used the wrong way.

Students map rhyme schemes, mark stressed syllables, sort poem forms, color-code a play script and test structure.

Students split words into parts, sort affixes and roots, build words from tiles and use word parts to read a text.

Crews fix capitalization and punctuation in broken sentences to race their boats to the lighthouse.

Students fix capitals, place punctuation marks between words, sort tricky cases and correct spelling in short texts.

Students read a story and an article, then cite evidence, infer, work out word meanings, analyze structure and theme.

Teams solve short mysteries by finding the clue sentence that proves a conclusion and claiming cases.

Research questions, credible sources, note-taking, paraphrasing vs. plagiarism and citing sources.

Players build correct sentences from scrambled word tiles, leaving out decoys, to capture squares.

Students sort sentences, diagnose fragments and run-ons, combine sentences from tiles and repair sentence errors.

Players wager, then spot misspellings, choose confused words and pick correct spellings to race ahead.

Students pick the right homophones, sort words by spelling rule, build words with suffixes and proofread passages.

Players pick the best summary, cut extra sentences or build a summary from cards to race to the finish.

Claim squares by splitting words into syllables, spotting syllable types, building contractions and abbreviations, using spelling rules and reading with expression. Get 4 in a row to win.

Students sort passages by structure, hunt signal words, color-code an article and fill in graphic organizers.

Students sort themes from topics, tap story evidence, trace how ideas develop and build theme statements from tiles.

Students sort transitions by job, fill gaps in a passage, reorder scrambled paragraphs and replace vague words.

Explorers use context clues to figure out word meanings and race along a trail to the treasure.

Students use context clues, build words from parts, rank words by strength, sort word pairs and use a dictionary.

Teams build words from prefix, root and suffix tiles and decode word parts to claim squares on a Word Wall.

Students sort revising from editing, reorder a paragraph, cut off-topic sentences, fix sentences and proofread.

Hooks, transitions, details, organization and revising and editing real student drafts.
The 4th Grade Classroom Bundle has 10 games, 3 brain breaks and 2 labs picked for this grade. The Grades 3–5 Classroom Kit has every product for Grades 3–5: 97 games, 20 brain breaks and 31 labs.
The All-Access Teacher License includes every game, every grade and all future games.