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All 266 classroom games

Math, reading and science games for grades K–12. Search for a standard, pick a grade, or scroll by subject. Every game is $5, has a free demo, and works offline with no student logins. The reading and science sections also include 71 virtual labs ($8 each, sold separately).

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Math games

Each game is $5 and yours to keep. Use the finder above to search by standard or filter by grade.

🦃 Thanksgiving math games

Thanksgiving editions of five favorite games, plus six self-checking Thanksgiving mystery pictures. The math matches your lessons, so they fit right into the week of Thanksgiving. Grades 2–8 and Algebra 1. Get all 11 in the Thanksgiving bundle for $29.

Get the Thanksgiving bundle · $29

Screenshot of Turkey Trouble in the middle of a game
Grades 6–8 & Algebra 1Function machine
Thanksgiving · Functions & input/output rules

Turkey Trouble

The Thanksgiving edition of What's My Rule? Feed numbers into the pie oven, study the last 10 inputs and outputs, then crack the secret recipe as an equation like 2x + 3 = y.

Skills: Input/output tables, finding the rule from a table, writing linear equations like y = 2x + 3, negative slopes and constants, quadratic and cubic rules (Extreme)

OAS 6.A.1.2–3 · PA.A.2.1–2.2

Common Core: 6.EE.C.9 · 8.F.A.3 · 8.F.B.4 · HSF-BF.A.1

Screenshot of Feast Multiplier in the middle of a game
Grades 3–52-player strategy
Thanksgiving · Multiplication facts

Feast Multiplier

The Thanksgiving edition of Who's Multiplying? Cranberry and Pumpkin each move a chip on the 1–9 corn row, multiply the two chips and serve that plate. Get four plates in a row to win.

Skills: Multiplication facts 1–9, factors and products, strategic thinking

Choose the grade on the start screen · problems match that grade

Common Core: 3.OA.C.7 · 3.OA.A.1 · 4.OA.B.4

Screenshot of Systems Showdown Thanksgiving Edition in the middle of a game
Grade 8 & Algebra 1Game show
Thanksgiving · Systems of Equations

Systems Showdown Thanksgiving Edition

The Thanksgiving edition of Systems Showdown: solve systems by graphing, substitution and elimination with word problems about parade tickets, pie fundraisers and the drive to Grandma's.

Skills: Solutions of systems, solving by graphing, substitution and elimination, number of solutions, systems word problems, systems of inequalities

OAS PA.A.2.1 · PA.A.4.1, 3 · A1.A.1.3 · A1.A.2.1

Common Core: 8.EE.C.8a · 8.EE.C.8b · 8.EE.C.8c · HSA-REI.C.5–6 · HSA-REI.D.12 · HSA-CED.A.3

Screenshot of Pie Split in the middle of a game
Grades 1–4Board race
Thanksgiving · Doubles & halves

Pie Split

The Thanksgiving edition of Double Trouble. Race along the Harvest Hollow Trail to the Feast Table with doubles, halves, near doubles and double-and-halve tricks.

Skills: Doubles facts, halves, near doubles, doubling and halving 2-, 3- and 4-digit numbers, double-and-halve multiplication strategies, story problems

OAS 1.N.2.3 · 1.N.3.2 · 2.N.2.2 · 2.N.2.4 · 2.N.3.2 · 3.N.2.2 · 3.N.2.7–8 · 4.N.2.1 · 4.N.2.5 · 4.A.2.1

Common Core: 1.OA.B.3 · 1.OA.C.6 · 2.OA.B.2 · 2.OA.C.3 · 2.NBT.B.5 · 3.OA.B.5 · 3.OA.C.7 · 3.NBT.A.2 · 4.OA.A.1 · 4.NBT.B.5–6

Screenshot of Harvest Scale in the middle of a game
Grades 3–84-in-a-row
Thanksgiving · Algebra logic puzzles

Harvest Scale

The Thanksgiving edition of Scale Sleuths. Every pumpkin, pie, apple and ear of corn has a secret weight. Use the balanced market scales to figure out what each one weighs.

Skills: Will it balance?, one mystery shape, two and three mystery shapes with substitution, unknowns on both sides, writing the equation for a balance

OAS 3.A.2.1–2 · 4.A.2.2–3 · 5.A.2.1–3 · 6.A.1.3 · 6.A.3.2 · 7.A.3.1 · 7.A.4.1 · PA.A.3.1 · PA.A.4.1

Common Core: 3.OA.A.4 · 3.OA.D.8 · 4.OA.A.3 · 5.OA.A.2 · 6.EE.A.2c · 6.EE.B.5 · 6.EE.B.7 · 7.EE.A.1 · 7.EE.B.4a · 8.EE.C.7b · 8.EE.C.8b–c

Screenshot of Turkey Mystery Picture - Add & Subtract Fractions with part of the picture revealed
Grades 4–5Mystery picture
Thanksgiving · Fractions: add & subtract

Turkey Mystery Picture - Add & Subtract Fractions

A self-checking Thanksgiving mystery picture. Students solve 12 fractions: add & subtract problems, and every correct answer reveals part of the picture. Easy, Medium and Hard levels, with new problems every time.

Skills: Adding and subtracting fractions with like denominators, unlike denominators and mixed numbers; simplifying answers

Common Core: 4.NF.B.3a · 4.NF.B.3c · 5.NF.A.1

Screenshot of Pumpkin Pie Mystery Picture - Multiply Fractions with part of the picture revealed
Grades 4–6Mystery picture
Thanksgiving · Fractions: multiply

Pumpkin Pie Mystery Picture - Multiply Fractions

A self-checking Thanksgiving mystery picture. Students solve 12 fractions: multiply problems, and every correct answer reveals part of the picture. Easy, Medium and Hard levels, with new problems every time.

Skills: Multiplying a whole number by a fraction, a fraction by a fraction, and mixed numbers; simplifying answers

Common Core: 4.NF.B.4 · 5.NF.B.4 · 5.NF.B.6

Screenshot of Cornucopia Mystery Picture - One-Step Equations with part of the picture revealed
Grades 6–7Mystery picture
Thanksgiving · One-step equations

Cornucopia Mystery Picture - One-Step Equations

A self-checking Thanksgiving mystery picture. Students solve 12 one-step equations problems, and every correct answer reveals part of the picture. Easy, Medium and Hard levels, with new problems every time.

Skills: Solving one-step equations with addition, subtraction, multiplication and division, including negative numbers

Common Core: 6.EE.B.5 · 6.EE.B.7 · 7.EE.B.4

Screenshot of Pilgrim Hat Mystery Picture - Integer Operations with part of the picture revealed
Grades 6–7Mystery picture
Thanksgiving · Integer operations

Pilgrim Hat Mystery Picture - Integer Operations

A self-checking Thanksgiving mystery picture. Students solve 12 integer operations problems, and every correct answer reveals part of the picture. Easy, Medium and Hard levels, with new problems every time.

Skills: Adding, subtracting, multiplying and dividing positive and negative integers; two-operation integer expressions

Common Core: 7.NS.A.1 · 7.NS.A.2 · 7.NS.A.3

Screenshot of Acorn Mystery Picture - Multiplication Facts with part of the picture revealed
Grades 3–4Mystery picture
Thanksgiving · Multiplication facts

Acorn Mystery Picture - Multiplication Facts

A self-checking Thanksgiving mystery picture. Students solve 12 multiplication facts problems, and every correct answer reveals part of the picture. Easy, Medium and Hard levels, with new problems every time.

Skills: Multiplication facts 0–12 and finding the missing factor

Common Core: 3.OA.A.4 · 3.OA.C.7 · 4.OA.A.1

Screenshot of Corn Mystery Picture - 2-Digit Addition & Subtraction with part of the picture revealed
Grades 2–3Mystery picture
Thanksgiving · Addition & subtraction

Corn Mystery Picture - 2-Digit Addition & Subtraction

A self-checking Thanksgiving mystery picture. Students solve 12 addition & subtraction problems, and every correct answer reveals part of the picture. Easy, Medium and Hard levels, with new problems every time.

Skills: Adding and subtracting 2-digit numbers with and without regrouping, and 3-digit numbers within 1,000

Common Core: 2.NBT.B.5 · 2.NBT.B.7 · 3.NBT.A.2

🎄 Christmas math mystery pictures

Six self-checking Christmas mystery pictures for the weeks before winter break. Students solve 12 problems, and every correct answer reveals part of the picture. Grades 3–8, with Easy, Medium and Hard levels in every game. Get all 6 in the Christmas bundle for $19.

Get the Christmas bundle · $19

Screenshot of Christmas Tree Mystery Picture - Multi-Digit Multiplication with part of the picture revealed
Grades 4–5Mystery picture
Christmas · Multi-digit multiplication

Christmas Tree Mystery Picture - Multi-Digit Multiplication

A self-checking Christmas mystery picture. Students solve 12 multi-digit multiplication problems, and every correct answer reveals part of the picture. Easy, Medium and Hard levels, with new problems every time.

Skills: Multiplying 2-, 3- and 4-digit numbers by 1-digit numbers, and 2-digit by 2-digit numbers

Common Core: 4.NBT.B.5 · 5.NBT.B.5

Screenshot of Snowman Mystery Picture - Division Facts with part of the picture revealed
Grades 3–4Mystery picture
Christmas · Division facts

Snowman Mystery Picture - Division Facts

A self-checking Christmas mystery picture. Students solve 12 division facts problems, and every correct answer reveals part of the picture. Easy, Medium and Hard levels, with new problems every time.

Skills: Division facts to 12 ÷ 12 and finding the missing dividend

Common Core: 3.OA.A.4 · 3.OA.B.6 · 3.OA.C.7

Screenshot of Gingerbread Mystery Picture - Add & Subtract Decimals with part of the picture revealed
Grades 5–6Mystery picture
Christmas · Decimals: add & subtract

Gingerbread Mystery Picture - Add & Subtract Decimals

A self-checking Christmas mystery picture. Students solve 12 decimals: add & subtract problems, and every correct answer reveals part of the picture. Easy, Medium and Hard levels, with new problems every time.

Skills: Adding and subtracting decimals to tenths and hundredths, including numbers with different decimal places

Common Core: 5.NBT.B.7 · 6.NS.B.3

Screenshot of Candy Cane Mystery Picture - Percents with part of the picture revealed
Grades 6–7Mystery picture
Christmas · Percents

Candy Cane Mystery Picture - Percents

A self-checking Christmas mystery picture. Students solve 12 percents problems, and every correct answer reveals part of the picture. Easy, Medium and Hard levels, with new problems every time.

Skills: Finding a percent of a number, finding the whole from a part and a percent, and finding what percent one number is of another

Common Core: 6.RP.A.3c · 7.RP.A.3

Screenshot of Reindeer Mystery Picture - Two-Step Equations with part of the picture revealed
Grades 7–8Mystery picture
Christmas · Two-step equations

Reindeer Mystery Picture - Two-Step Equations

A self-checking Christmas mystery picture. Students solve 12 two-step equations problems, and every correct answer reveals part of the picture. Easy, Medium and Hard levels, with new problems every time.

Skills: Solving two-step equations, including negative numbers, fractions like x/4 and the distributive property

Common Core: 7.EE.B.4a · 8.EE.C.7b

Screenshot of Gift Mystery Picture - Order of Operations with part of the picture revealed
Grades 5–6Mystery picture
Christmas · Order of operations

Gift Mystery Picture - Order of Operations

A self-checking Christmas mystery picture. Students solve 12 order of operations problems, and every correct answer reveals part of the picture. Easy, Medium and Hard levels, with new problems every time.

Skills: Evaluating expressions with the order of operations, parentheses, brackets and exponents

Common Core: 5.OA.A.1 · 6.EE.A.1 · 6.EE.A.2c

Math brain break games

Quick, no-prep 5 minute math games the whole class plays on your projector while they move. Every game has 5 levels, from adding within 20 up to integers and one-step equations, so one game works in grades 1–8. Get all 10 in the Brain Break Pack for $19. More about math brain breaks

Get the Brain Break Pack · $19

Screenshot of Stand Up, Sit Down in the middle of a game
Grades 1–8True or false
Brain break

Stand Up, Sit Down

A math sentence appears on the screen. Students stand up if it's true and sit down if it's false, then the answer pops up.

Skills: 5 levels: add & subtract within 20, times tables & division facts, multi-digit operations, fractions, decimals & percents, integers & one-step equations

OAS 1.N.2.1 · 2.N.2.1 · 4.N.2.2–2.3 · 5.N.3.1 · 5.N.3.3 · 7.N.2.1–2.4 · 7.A.3.1

Common Core: 1.OA.C.6 · 2.OA.B.2 · 3.OA.C.7 · 4.NBT.B.4–6 · 4.NF.B.3 · 5.NBT.A.2 · 5.NBT.B.7 · 6.RP.A.3c · 6.EE.B.7 · 7.NS.A.1–2

Screenshot of Beat the Buzzer in the middle of a game
Grades 1–8Streak challenge
Brain break

Beat the Buzzer

The class shouts answers together to build a streak before the buzzer. Every right answer makes the clock a little faster. Can you beat the class record?

Skills: 5 levels: add & subtract within 20, times tables & division facts, multi-digit operations, fractions, decimals & percents, integers & one-step equations

OAS 1.N.2.1 · 2.N.2.1 · 4.N.2.2–2.3 · 5.N.3.1 · 5.N.3.3 · 7.N.2.1–2.4 · 7.A.3.1

Common Core: 1.OA.C.6 · 2.OA.B.2 · 3.OA.C.7 · 4.NBT.B.4–6 · 4.NF.B.3 · 5.NBT.A.2 · 5.NBT.B.7 · 6.RP.A.3c · 6.EE.B.7 · 7.NS.A.1–2

Screenshot of Math Simon Says in the middle of a game
Grades 1–8Simon says
Brain break

Math Simon Says

Simon says hop on one foot if 6 × 7 = 42! Students do the move only when Simon says it and the math is true. Trick rounds keep everyone listening.

Skills: 5 levels: add & subtract within 20, times tables & division facts, multi-digit operations, fractions, decimals & percents, integers & one-step equations

OAS 1.N.2.1 · 2.N.2.1 · 4.N.2.2–2.3 · 5.N.3.1 · 5.N.3.3 · 7.N.2.1–2.4 · 7.A.3.1

Common Core: 1.OA.C.6 · 2.OA.B.2 · 3.OA.C.7 · 4.NBT.B.4–6 · 4.NF.B.3 · 5.NBT.A.2 · 5.NBT.B.7 · 6.RP.A.3c · 6.EE.B.7 · 7.NS.A.1–2

Screenshot of Number Line Hop in the middle of a game
Grades 1–8Number line
Brain break

Number Line Hop

Students hop left and right on the spot to move a frog along the number line, then call out where it lands. Then watch the frog jump to check.

Skills: 5 levels: add & subtract within 20, times tables & division facts, multi-digit operations, fractions, decimals & percents, integers & one-step equations

OAS 1.N.2.1 · 2.N.2.1 · 4.N.2.2–2.3 · 5.N.3.1 · 5.N.3.3 · 7.N.2.1–2.4 · 7.A.3.1

Common Core: 1.OA.C.6 · 2.OA.B.2 · 3.OA.C.7 · 4.NBT.B.4–6 · 4.NF.B.3 · 5.NBT.A.2 · 5.NBT.B.7 · 6.RP.A.3c · 6.EE.B.7 · 7.NS.A.1–2

Screenshot of Four Corners Math in the middle of a game
Grades 1–8Four corners
Brain break

Four Corners Math

Four answers, four colored corners of the room. Students walk to the corner with the right answer before the timer runs out.

Skills: 5 levels: add & subtract within 20, times tables & division facts, multi-digit operations, fractions, decimals & percents, integers & one-step equations

OAS 1.N.2.1 · 2.N.2.1 · 4.N.2.2–2.3 · 5.N.3.1 · 5.N.3.3 · 7.N.2.1–2.4 · 7.A.3.1

Common Core: 1.OA.C.6 · 2.OA.B.2 · 3.OA.C.7 · 4.NBT.B.4–6 · 4.NF.B.3 · 5.NBT.A.2 · 5.NBT.B.7 · 6.RP.A.3c · 6.EE.B.7 · 7.NS.A.1–2

Screenshot of Mystery Number in the middle of a game
Grades 1–8Clue puzzle
Brain break

Mystery Number

Clues appear one at a time: I'm even, I'm greater than 40, my digits add up to 9. Students stand up when they think they know the number.

Skills: 5 levels: add & subtract within 20, times tables & division facts, multi-digit operations, fractions, decimals & percents, integers & one-step equations

OAS 1.N.2.1 · 2.N.2.1 · 4.N.2.2–2.3 · 5.N.3.1 · 5.N.3.3 · 7.N.2.1–2.4 · 7.A.3.1

Common Core: 1.OA.C.6 · 2.OA.B.2 · 3.OA.C.7 · 4.NBT.B.4–6 · 4.NF.B.3 · 5.NBT.A.2 · 5.NBT.B.7 · 6.RP.A.3c · 6.EE.B.7 · 7.NS.A.1–2

Screenshot of Rock, Paper, Math in the middle of a game
Grades 1–8Partner game
Brain break

Rock, Paper, Math

Partners count “Rock, paper, MATH!” and throw out fingers, then race to add or multiply the two hands. The rule changes with each level.

Skills: 5 levels: add & subtract within 20, times tables & division facts, multi-digit operations, fractions, decimals & percents, integers & one-step equations

OAS 1.N.2.1 · 2.N.2.1 · 4.N.2.2–2.3 · 5.N.3.1 · 5.N.3.3 · 7.N.2.1–2.4 · 7.A.3.1

Common Core: 1.OA.C.6 · 2.OA.B.2 · 3.OA.C.7 · 4.NBT.B.4–6 · 4.NF.B.3 · 5.NBT.A.2 · 5.NBT.B.7 · 6.RP.A.3c · 6.EE.B.7 · 7.NS.A.1–2

Screenshot of Make It! in the middle of a game
Grades 1–8Target number
Brain break

Make It!

Four number cards and a target. Students use every card once, with any operations, to make the target, then stand up and shout “Make it!”

Skills: 5 levels: add & subtract within 20, times tables & division facts, multi-digit operations, fractions, decimals & percents, integers & one-step equations

OAS 1.N.2.1 · 2.N.2.1 · 4.N.2.2–2.3 · 5.N.3.1 · 5.N.3.3 · 7.N.2.1–2.4 · 7.A.3.1

Common Core: 1.OA.C.6 · 2.OA.B.2 · 3.OA.C.7 · 4.NBT.B.4–6 · 4.NF.B.3 · 5.NBT.A.2 · 5.NBT.B.7 · 6.RP.A.3c · 6.EE.B.7 · 7.NS.A.1–2

Screenshot of Pattern Freeze Dance in the middle of a game
Grades 1–8Freeze dance
Brain break

Pattern Freeze Dance

Music plays and students dance while a number pattern builds on the screen. When the music stops, everyone freezes and calls out what comes next.

Skills: 5 levels: add & subtract within 20, times tables & division facts, multi-digit operations, fractions, decimals & percents, integers & one-step equations

OAS 1.N.2.1 · 2.N.2.1 · 4.N.2.2–2.3 · 5.N.3.1 · 5.N.3.3 · 7.N.2.1–2.4 · 7.A.3.1

Common Core: 1.OA.C.6 · 2.OA.B.2 · 3.OA.C.7 · 4.NBT.B.4–6 · 4.NF.B.3 · 5.NBT.A.2 · 5.NBT.B.7 · 6.RP.A.3c · 6.EE.B.7 · 7.NS.A.1–2

Screenshot of Estimation Station in the middle of a game
Grades 1–8Estimation
Brain break

Estimation Station

A picture flashes for a few seconds: a pile of apples, a shaded bar or a big multiplication. Students make their best estimate and the closest guess wins.

Skills: 5 levels: add & subtract within 20, times tables & division facts, multi-digit operations, fractions, decimals & percents, integers & one-step equations

OAS 1.N.2.1 · 2.N.2.1 · 4.N.2.2–2.3 · 5.N.3.1 · 5.N.3.3 · 7.N.2.1–2.4 · 7.A.3.1

Common Core: 1.OA.C.6 · 2.OA.B.2 · 3.OA.C.7 · 4.NBT.B.4–6 · 4.NF.B.3 · 5.NBT.A.2 · 5.NBT.B.7 · 6.RP.A.3c · 6.EE.B.7 · 7.NS.A.1–2

Early math for grades 1–4

Number sense and fact fluency for younger students: doubles and halves, even and odd. Choose the grade on the start screen and every question matches it.

Screenshot of Double Trouble in the middle of a game
Grades 1–4Board race
Doubles & halves

Double Trouble

Race through Twin Town with doubles, halves, near doubles and double-and-halve tricks for faster mental math.

Skills: Doubles facts, halves, near doubles, doubling and halving 2-, 3- and 4-digit numbers, double-and-halve multiplication strategies, story problems

OAS 1.N.2.3 · 1.N.3.2 · 2.N.2.2 · 2.N.2.4 · 2.N.3.2 · 3.N.2.2 · 3.N.2.7–8 · 4.N.2.1 · 4.N.2.5 · 4.A.2.1

Common Core: 1.OA.B.3 · 1.OA.C.6 · 2.OA.B.2 · 2.OA.C.3 · 2.NBT.B.5 · 3.OA.B.5 · 3.OA.C.7 · 3.NBT.A.2 · 4.OA.A.1 · 4.NBT.B.5–6

Screenshot of Odd Socks in the middle of a game
Grades 1–3Sock collector
Even & odd

Odd Socks

Pair up socks to learn even and odd: count pairs, find the sock with no match, split numbers into equal addends and spot even and odd patterns.

Skills: Even and odd by pairing objects, counting pairs and leftovers, even and odd numbers to 1,000, skip counting by 2s, equal addends, even and odd sums and products

OAS 1.N.1.4 · 1.N.3.2 · 2.N.1.5 · 2.A.1.1 · 3.A.1.1 · 3.N.2.6

Common Core: 1.OA.C.5–6 · 2.OA.C.3 · 2.OA.C.4 · 3.OA.D.9

Screenshot of Counting Critters in the middle of a game
Grades K–2Board race
Counting & addition

Counting Critters

Race across Critter Meadow by counting, comparing, making 10, adding and subtracting.

Skills: Counting objects to 20, counting on, counting to 120, skip counting by 2s, 5s, 10s and 100s, more and less, comparing numbers with >, < and =, number bonds and making 10, addition and subtraction within 20, fact families, the equal sign, story problems

OAS K.N.1.1–2, 5, 7–8 · K.N.2.1 · 1.N.1.4–7, 9 · 1.N.2.1–3 · 2.N.1.1, 4, 7 · 2.N.2.1–2, 5 · 2.A.2.3

Common Core: K.CC.A.1–2 · K.CC.B.4–5 · K.CC.C.6–7 · K.OA.A.1–5 · 1.NBT.A.1 · 1.NBT.B.3 · 1.NBT.C.5 · 1.OA.A.1–2 · 1.OA.B.3–4 · 1.OA.C.5–6 · 1.OA.D.7–8 · 2.NBT.A.2, 4 · 2.NBT.B.8 · 2.OA.A.1 · 2.OA.B.2

Screenshot of Tower of Tens in the middle of a game
Grades 1–2Collect & win
Place value

Tower of Tens

Build your tower one block at a time with tens and ones, number forms, comparing, 10 and 100 more or less, and adding and subtracting with place value.

Skills: Tens and ones with base-ten blocks, the value of a digit, standard, expanded and word form, regrouping (like 2 tens and 15 ones), comparing with >, < and =, 10 more/less and 100 more/less, adding and subtracting tens, 2-digit addition and subtraction with regrouping, adding and subtracting within 1,000

OAS 1.N.1.2–3, 6–7, 9 · 2.N.1.1, 3–4, 7 · 2.N.2.4–5

Common Core: 1.NBT.A.1 · 1.NBT.B.2–3 · 1.NBT.C.4–6 · 2.NBT.A.1, 3–4 · 2.NBT.B.5–9

Screenshot of Tick-Tock Shop in the middle of a game
Grades 1–3Game show
Time & money

Tick-Tock Shop

A game show about clocks, calendars, coins and dollars. Pick a tile, answer the question and win the points.

Skills: Telling time to the hour and half hour, to 5 minutes and to the minute, quarter past and quarter to, a.m. and p.m., days, months and the calendar, elapsed time, coin names and values, counting coins and bills, fewest coins, making change from $1 and $20, shopping and time story problems

OAS 1.GM.3.1–2 · 1.N.4.1–3 · 2.GM.3.1–2 · 2.N.4.1–2 · 3.GM.3.1–2 · 3.N.4.1–2

Common Core: 1.MD.B.3 · 2.MD.C.7–8 · 3.MD.A.1

Screenshot of Inchworm Race in the middle of a game
Grades K–2Board race
Measuring length

Inchworm Race

Inch your way to the finish by comparing lengths, measuring with cubes and rulers, choosing units and solving length problems.

Skills: Longer, shorter, taller and the same, ordering by length, comparing through a third object, measuring with unit cubes and paper clips (no gaps, no overlaps), why bigger units give smaller numbers, measuring with inch and centimeter rulers, objects that don't start at 0, choosing units (inches, feet, yards, centimeters, meters) and tools, estimating length, how much longer, adding and subtracting lengths, number line diagrams

OAS K.GM.2.1–2 · 1.GM.2.1–4 · 2.GM.2.1–2

Common Core: K.MD.A.1–2 · 1.MD.A.1–2 · 2.MD.A.1–4 · 2.MD.B.5–6

Screenshot of Graph Garden in the middle of a game
Grades K–34-in-a-row
Picture & bar graphs

Graph Garden

Plant flowers on the garden grid by reading tally charts, picture graphs, bar graphs and tables. Get 4 in a row to win!

Skills: Sorting objects and counting each group, most and fewest, reading tally marks, totals, how many more and how many fewer, picture graphs with keys of 1, 2 and 5, bar graphs with scales of 1, 2, 5 and 10, one- and two-step problems using graphs and tables

OAS K.D.1.1–3 · 1.D.1.1–3 · 2.D.1.1–4 · 3.D.1.1–2

Common Core: K.MD.B.3 · 1.MD.C.4 · 2.MD.D.10 · 3.MD.B.3

Screenshot of Shape Builders in the middle of a game
Grades K–2Collect & win
Shapes

Shape Builders

Collect shapes to build your masterpiece by naming flat and solid shapes, counting sides and corners, finding equal parts and putting shapes together.

Skills: Naming circles, triangles, squares, rectangles, rhombuses, trapezoids, pentagons, hexagons and octagons in any position or size, quadrilaterals, sides, corners (vertices), angles and right angles, defining vs. non-defining attributes, cubes, spheres, cylinders, cones, rectangular prisms and pyramids, faces, edges and vertices, halves, thirds and fourths, rows and columns of squares, composing shapes and pattern blocks, position words (above, below, beside, between)

OAS K.GM.1.1–5 · K.GM.2.1 · 1.GM.1.1–4 · 1.N.3.1 · 2.GM.1.1–5 · 2.N.3.1

Common Core: K.G.A.1–3 · K.G.B.4, 6 · 1.G.A.1–3 · 2.G.A.1–3

Screenshot of Fact Fiesta in the middle of a game
Grades 1–3Game show
Fact fluency

Fact Fiesta

A game show for addition and subtraction fluency: facts, strategies, fact families, missing numbers and bigger numbers.

Skills: Addition and subtraction facts within 20, adding three and four numbers, adding and subtracting tens and hundreds, near doubles, making a ten, getting to 10 when subtracting, thinking addition to subtract, friendly numbers (adding 9, 99 and 199), even and odd sums, fact families, missing addends and subtrahends, balancing equations, 2-digit and 3-digit addition and subtraction with regrouping

OAS 1.N.1.2 · 1.N.2.1–3 · 2.N.2.1–2, 4–5 · 2.A.2.3 · 3.N.2.3 · 3.A.2.1

Common Core: 1.OA.B.3–4 · 1.OA.C.6 · 1.OA.D.8 · 1.NBT.C.4 · 2.OA.B.2 · 2.NBT.B.5, 9 · 3.NBT.A.2 · 3.OA.D.9

Screenshot of Falling Dice in the middle of a game
Grades K–2Arcade
Addition facts

Falling Dice

Dice rain down from the top of the screen. Tap dice that add up to 10 to make them disappear before a stack reaches the top.

Skills: Pairs that make 10, adding three or more numbers to make 10, addition facts within 20, dot dice or number dice, challenge targets of 15 and 20

OAS K.N.2.1 · 1.N.2.1, 3 · 2.N.2.1–2

Common Core: K.OA.A.4 · 1.OA.A.2 · 1.OA.C.6 · 2.OA.B.2

Games for grades 3–8

One game, many grades. Choose the grade on the start screen and every problem matches it.

Screenshot of Who's Multiplying? in the middle of a game
Grades 3–52-player strategy
Multiplication facts

Who's Multiplying?

Each player moves their own chip on the 1–9 row. Multiply the two chips, cover the product in your color, and get four in a row before your rival.

Skills: Multiplication facts 1–9, factors and products, strategic thinking

Choose the grade on the start screen · problems match that grade

Common Core: 3.OA.C.7 · 3.OA.A.1 · 4.OA.B.4

Screenshot of Math Mogul in the middle of a game
Grades 3–8Property trading
Mixed review

Math Mogul

Roll, land on a property and solve its Easy, Medium or Hard problem to buy it free, or pay with points. Trade properties, draw Chance cards, dodge detention and own a whole color set to triple the rent.

Skills: Eight grade-level topics on every board, from addition and time (3rd) to slope and the Pythagorean theorem (8th)

Choose the grade on the start screen · problems match that grade

Common Core review: Gr 3–5 OA · NBT · NF · MD · G · Gr 6–8 RP · NS · EE · G · SP · 8.G.B.7

Screenshot of Math Racing League in the middle of a game
Grades 3–8Race track
Mixed review

Math Racing League

Pick your gear: an Easy problem moves you 2 spaces, Medium 4 and Hard 6. Hit boosts, turbos, pit stops and roadblocks on the way to the finish line.

Skills: Operations, fractions, geometry, data, money and algebra at the grade you choose

Choose the grade on the start screen · problems match that grade

Common Core review: Gr 3–5 OA · NBT · NF · MD · G · Gr 6–8 RP · NS · EE · G · SP

Screenshot of Math Quest: The Lost Kingdom in the middle of a game
Grades 3–8Adventure board
Mixed review

Math Quest: The Lost Kingdom

Journey through Number Valley, Money Market, Geometry Mountains, Data City, Algebra Forest and Coordinate Space. Earn a key in each region to reach the Lost Castle.

Skills: Six strands of math, one per region, with chests, traps and a castle challenge

Choose the grade on the start screen · problems match that grade

Common Core review: Gr 3–5 OA · NBT · NF · MD · G · Gr 6–8 RP · NS · EE · G · SP

Screenshot of Math Escape Room in the middle of a game
Grades 3–8Timed escape
Mixed review

Math Escape Room

Crack five topic locks before the clock runs out. Each code reveals a clue number, and the clue numbers open the master lock. A new room every game.

Skills: Operations, fractions and decimals, geometry, data and algebra, with hints and time penalties

Choose the grade on the start screen · problems match that grade

Common Core review: Gr 3–5 OA · NBT · NF · MD · G · Gr 6–8 NS · EE · G · SP

Screenshot of Algebra Wizards in the middle of a game
Grades 6–8Spell battle
Expressions & equations

Algebra Wizards

Cast Spark, Fireball and Lightning by simplifying expressions and solving equations. Duel other wizards, or team up to beat the Algebra Dragon with systems of equations.

Skills: Like terms, distributive property, equations, inequalities, functions, systems of equations

Choose the grade on the start screen · problems match that grade

Common Core: 6.EE.A.3–4 · 6.EE.B.8 · 7.EE.A.1 · 7.EE.B.4 · 8.EE.C.7–8 · 8.F.A.1

Screenshot of Fraction Frenzy in the middle of a game
Grades 3–6Pizza challenges
Fractions

Fraction Frenzy

Pizza-powered fraction challenges: compare slices, shade fractions, place them on a number line, solve operations and convert to decimals and percents.

Skills: Comparing, equivalent fractions, number lines, fraction operations, fractions to decimals and percents

Choose the grade on the start screen · problems match that grade

Common Core: 3.NF.A.1–3 · 4.NF.A.1–2 · 4.NF.B.3–4 · 4.NF.C.6 · 5.NF.A.1 · 5.NF.B.4 · 6.RP.A.3c

Screenshot of Around the World Math in the middle of a game
Grades 3–8Travel game
Real-world problems

Around the World Math

Fly from Oklahoma to Japan, France, Kenya and more. Solve each trip's money, distance, time or measurement problem to earn a passport stamp, then race home.

Skills: Rates, currency conversion, measurement, percents, scale, time zones and equations

Choose the grade on the start screen · problems match that grade

Common Core: 4.MD.A.1–2 · 6.RP.A.3 · 7.RP.A.3 · 7.G.A.1 · 8.EE.C.7

Screenshot of Build-a-City in the middle of a game
Grades 3–8City builder
Real-world problems

Build-a-City

Budget and build houses, parks, schools, stores and stadiums. Every building needs its construction math done right, like a park's area, grass cost and discount.

Skills: Area, perimeter, volume, money, percents, ratios, functions, inequalities and systems

Choose the grade on the start screen · problems match that grade

Common Core: 3.MD.C.7 · 3.MD.D.8 · 5.MD.C.5 · 6.RP.A.3 · 7.RP.A.3 · 7.EE.B.4 · 8.F.B.4 · 8.EE.C.8

Screenshot of Math Island Survival in the middle of a game
Grades 3–8Co-op survival
Real-world problems

Math Island Survival

The class is stranded! Work together to gather food and water, build a shelter and finish a rescue boat before the days run out.

Skills: Division, multi-step problems, rates, volume, the Pythagorean theorem, linear functions and inequalities

Choose the grade on the start screen · problems match that grade

Common Core: 4.OA.A.3 · 4.NBT.B.6 · 5.MD.C.5 · 6.RP.A.3b · 7.EE.B.4b · 8.F.B.4 · 8.G.B.7

Screenshot of Math Money Manager in the middle of a game
Grades 3–8Money simulation
Financial literacy

Math Money Manager

Get paid, work out the bills, shop for the better deal, take side jobs and save with interest. The highest net worth wins.

Skills: Making change, decimals, unit prices, percents, tax, commission, simple interest and linear models

Choose the grade on the start screen · problems match that grade

Common Core: 4.MD.A.2 · 5.NBT.B.7 · 6.RP.A.3b · 7.RP.A.3 · 8.F.B.4

Screenshot of Math Detective Agency in the middle of a game
Grades 3–8Mystery
Mixed review

Math Detective Agency

Each solved clue gives a case number that clears a suspect, place or event. Clear the innocent files, then make the accusation that cracks the case.

Skills: Mixed problems from every strand, with whole-number answers matched to case files

Choose the grade on the start screen · problems match that grade

Common Core review: Gr 3–5 OA · NBT · NF · MD · G · Gr 6–8 RP · NS · EE · G

Screenshot of Data Detective in the middle of a game
Grades 3–8Case files
Data & statistics

Data Detective

Investigate tables and charts to pick the final shooter, the science-fair plant, the pizza place and more. Answer the evidence questions, then make the call.

Skills: Reading tables and graphs, mean, median, range, percents, probability, scatter plots and lines of best fit

Choose the grade on the start screen · problems match that grade

Common Core: 3.MD.B.3 · 6.SP.B.5 · 7.SP.C.5–7 · 8.SP.A.1–2

Screenshot of Geometry Architect in the middle of a game
Grades 3–8Skyline builder
Geometry

Geometry Architect

Take on geometry commissions, with diagrams, to add floors to your three towers. Finish a tower to make it a landmark.

Skills: Shapes, perimeter, area, angles, symmetry, volume, nets, scale, circles, transformations and the Pythagorean theorem

Choose the grade on the start screen · problems match that grade

Common Core: 3.MD.D.8 · 4.MD.C.5–7 · 4.G.A.3 · 5.MD.C.5 · 6.G.A.4 · 7.G.A.1 · 7.G.B.4 · 8.G.A.1–3 · 8.G.B.7

Screenshot of Math Engineering Challenge in the middle of a game
Grades 3–8Design & test
Real-world problems

Math Engineering Challenge

Design bridges, towers and wheelchair ramps that meet the rules. Predict your length, height, cost or slope, then test the build.

Skills: Multiplying and adding measurements, decimals, budgets, inequalities and slope

Choose the grade on the start screen · problems match that grade

Common Core: 4.MD.A.2 · 5.NBT.B.7 · 7.EE.B.3 · 7.EE.B.4b · 8.EE.B.5 · 8.F.B.4

Screenshot of Krypto in the middle of a game
Grades 3–8Card game
Number sense

Krypto

Five number cards are face up. Make a true equation from them, with operations on both sides, and every card you use is yours.

Skills: Order of operations, parentheses, mental math and flexible thinking; exponents in 6th–8th

Choose the grade on the start screen · problems match that grade

Common Core: 3.OA.C.7 · 5.OA.A.1 · 6.EE.A.1 · 6.EE.A.2c

Screenshot of Five Steps to Zero in the middle of a game
Grades 3–8Number puzzle
Mental math

Five Steps to Zero

Bring a number to exactly zero in five steps, each with one operation and one digit from 1 to 9. Teams take turns, earn bonus points for using all four operations, and talk through their paths.

Skills: Mental math with all four operations, factors and divisibility, dividing by 1-digit numbers, working backward, flexible number sense

Choose starting numbers up to 18, 50, 100, 500 or 1,000

Common Core: 3.OA.C.7 · 3.NBT.A.2 · 4.OA.B.4 · 4.NBT.B.6 · 5.OA.A.1 · 6.NS.B.2

Screenshot of Number Line Treasure Dive in the middle of a game
Grades 3–8Treasure dive
Number lines

Number Line Treasure Dive

Tap the number line to dive to the right spot and grab treasure: whole numbers, fractions, decimals, negatives and square roots on lines with changing scales.

Skills: Whole numbers, fractions and mixed numbers, decimals to thousandths, negative numbers, absolute value and moves on the number line, comparing rational numbers, square roots, rational vs. irrational numbers, repeating decimals as fractions

OAS 3.N.1.1 · 3.N.3.4 · 4.N.3.2 · 4.N.3.8–9 · 5.N.1.1 · 5.N.1.3 · 6.N.1.1–2 · 7.N.1.1 · 7.N.1.3 · PA.N.1.4

Common Core: 3.NF.A.2 · 3.NF.A.3a · 4.NF.A.2 · 4.NF.C.6–7 · 5.NBT.A.3 · 6.NS.C.6 · 6.NS.C.6c · 6.NS.C.7a · 7.NS.A.1 · 7.NS.A.1b · 8.NS.A.1–2 · 8.EE.A.2

Screenshot of Scale Sleuths in the middle of a game
Grades 3–84-in-a-row
Algebra logic puzzles

Scale Sleuths

Crack balance-scale logic puzzles: every shape has a secret weight. Use the balanced scales to figure out what each mystery shape weighs.

Skills: Will it balance?, one mystery shape, two and three mystery shapes with substitution, unknowns on both sides, writing the equation for a balance

OAS 3.A.2.1–2 · 4.A.2.2–3 · 5.A.2.1–3 · 6.A.1.3 · 6.A.3.2 · 7.A.3.1 · 7.A.4.1 · PA.A.3.1 · PA.A.4.1

Common Core: 3.OA.A.4 · 3.OA.D.8 · 4.OA.A.3 · 5.OA.A.2 · 6.EE.A.2c · 6.EE.B.5 · 6.EE.B.7 · 7.EE.A.1 · 7.EE.B.4a · 8.EE.C.7b · 8.EE.C.8b–c

Screenshot of Weigh-In Pairs in the middle of a game
Grades 3–8Logic puzzles
Algebraic reasoning

Weigh-In Pairs

The gym scale only weighs two balls at a time. Use the pair readings to figure out what every ball weighs, with live needles that show when your numbers match.

Skills: Unknown addends, doubles and halves, pair sums and differences, substitution with three or more unknowns, half-ounce values

OAS 3.A.2.1 · 4.A.2.2 · 5.A.2.2 · 6.A.3.2 · 7.A.3.1 · PA.A.4.1

Common Core: 3.OA.D.8 · 4.OA.A.3 · 5.OA.A.2 · 6.EE.B.7 · 7.EE.B.4a · 8.EE.C.8b–c

Skill games for grades 3–6

Focused games for one skill at a time: place value, patterns, time, measurement, the coordinate plane and prime factors. Choose 3rd, 4th, 5th or 6th grade on the start screen.

Screenshot of Place Value Bank Heist in the middle of a game
Grades 3–4Vault heist
Place Value

Place Value Bank Heist

Crack the bank's vaults with place value. Bigger locks mean bigger loot, but too many wrong answers set off the alarms.

Skills: Read, write, compare and round big numbers; expanded form; × and ÷ by 10, 100 and 1,000

OAS 3.N.1 · 4.N.1

Common Core: 3.NBT.A.1 · 4.NBT.A.1–3 · 5.NBT.A.2

Screenshot of Pattern Factory in the middle of a game
Grades 3–5Factory
Patterns

Pattern Factory

Run the factory machines, crack each pattern rule and fill your conveyor belt with toys.

Skills: Function machines, input/output rules, number and shape patterns

OAS 3.A.1 · 4.A.1 · 5.A.1.1

Common Core: 3.OA.D.9 · 4.OA.C.5 · 5.OA.B.3

Screenshot of Missing Number Bingo in the middle of a game
Grades 3–5Bingo
Equations & Properties

Missing Number Bingo

Your bingo card is made of problems. Solve the missing numbers to stamp squares and get four in a row.

Skills: Missing number problems, equal and unequal expressions, number properties

OAS 3.A.2 · 4.A.2 · 5.A.2

Common Core: 3.OA.A.4 · 3.OA.B.5 · 4.OA.A.3 · 5.OA.A.1–2

Screenshot of Time Travelers in the middle of a game
Grades 3–4Time race
Time

Time Travelers

Read clocks and work out elapsed time to race from the Dinosaur Age all the way to the Future.

Skills: Read analog clocks, elapsed time, convert units of time

OAS 3.GM.3 · 4.GM.3

Common Core: 3.MD.A.1 · 4.MD.A.1–2

Screenshot of Coordinate Treasure Hunt in the middle of a game
Grades 5–6Treasure dig
Coordinate Plane

Coordinate Treasure Hunt

Plot points, follow coordinate rules and read the grid to earn digs, then use hot and cold clues to find the buried chests.

Skills: Plot and name points in all four quadrants, coordinate rules and tables, reflections, polygons on the grid (side lengths, perimeter, area and missing vertices)

OAS 5.A.1.2 · 6.A.1 · 6.GM.2.3

Common Core: 5.G.A.1–2 · 6.NS.C.6 · 6.NS.C.8 · 6.G.A.3

Screenshot of Prime Factor Fortress in the middle of a game
Grade 6Fortress defense
Factors & Multiples

Prime Factor Fortress

Break the Composite King's army into primes to defend the fortress, with a factor tree students build by tapping.

Skills: Exponents, factor trees, prime factorization, GCF and LCM

OAS 6.N.2.4–2.6

Common Core: 4.OA.B.4 · 6.NS.B.4 · 6.EE.A.1

Screenshot of Measure Up! in the middle of a game
Grades 3–5Measuring Olympics
Measurement

Measure Up!

Five Olympic events with on-screen rulers, protractors and thermometers. Measure right to win the most medals.

Skills: Read rulers, protractors and thermometers; convert units; choose the best unit

OAS 3.GM.2.5–2.7 · 4.GM.2 · 5.GM.3

Common Core: 3.MD.B.4 · 4.MD.A.1 · 4.MD.C.6 · 5.MD.A.1

Screenshot of Fraction Line Leap in the middle of a game
Grades 3–4Pond race
Fractions

Fraction Line Leap

Hop along the number line: place fractions, find equivalent fractions and compare them to leap across the pond.

Skills: Fractions on number lines, fractions greater than 1, equivalent fractions, comparing fractions, decomposing fractions

OAS 3.N.3.1–4 · 4.N.3.1–4

Common Core: 3.NF.A.1–3 · 4.NF.A.1–2 · 4.NF.B.3a · 4.NF.B.3b · 3.NF.A.2a · 3.NF.A.2b · 3.NF.A.3c · 3.NF.A.3a · 3.NF.A.3b · 3.NF.A.3d

Screenshot of Garden Planner in the middle of a game
Grades 3–44-in-a-row
Area & Perimeter

Garden Planner

Count squares, multiply sides and measure fences to plan the best garden. Claim four plots in a row.

Skills: Area by counting squares, area of rectangles, L-shapes, perimeter and unknown sides, area vs. perimeter, missing side lengths

OAS 3.GM.2.1–2, 4 · 4.GM.2.2

Common Core: 3.MD.C.5–7 · 3.MD.D.8 · 4.MD.A.3 · 3.MD.C.7a · 3.MD.C.7b · 3.MD.C.7c · 3.MD.C.7d

Screenshot of Shape Sorter in the middle of a game
Grades 3–54-in-a-row
Geometry

Shape Sorter

Classify triangles and quadrilaterals, lines and angles, and symmetry. Sort four shapes in a row to win.

Skills: Quadrilaterals, equal parts, points, lines, rays, parallel and perpendicular lines, angle types, classifying triangles, symmetry, shape hierarchy

OAS 3.GM.1.3 · 3.N.3.2–3 · 4.GM.1.1–2 · 4.GM.2.1 · 5.GM.1.1

Common Core: 3.G.A.1–2 · 4.G.A.1–3 · 5.G.B.3–4

Screenshot of Story Problem Safari in the middle of a game
Grades 3–5Animal collecting
Word Problems

Story Problem Safari

Solve multi-step word problems to spot animals on safari. Fill your field guide first.

Skills: Two-step and multi-step word problems, times-as-many comparisons, interpreting remainders, fraction and decimal stories, choosing the equation

OAS 3.N.2.4–5, 7 · 3.A.2.1 · 4.N.2.3–5 · 4.N.4.2 · 4.A.2.1–2 · 5.N.2.1–4 · 5.N.3.1, 3 · 5.GM.3.3–4 · 5.A.2.1

Common Core: 3.OA.D.8 · 3.NBT.A.1 · 4.OA.A.2–3 · 5.NF.A.2 · 5.NF.B.3, 6 · 5.NBT.B.5–7 · 5.MD.A.1 · 5.OA.A.2

Screenshot of Decimal Dash in the middle of a game
Grades 4–6Track race
Decimals

Decimal Dash

Compare, round and compute with decimals to sprint around the track.

Skills: Decimal notation, place value to thousandths, comparing and ordering decimals, rounding, powers of 10, decimal operations, money problems

OAS 4.N.3.6–9 · 4.N.4.2 · 5.N.1.1–4 · 5.N.3.1, 3–4 · 6.N.4.1–4 · 6.N.1.2

Common Core: 4.NF.C.5–7 · 4.MD.A.2 · 5.NBT.A.1–4 · 5.NBT.B.7 · 6.NS.B.3 · 6.NS.C.7

Screenshot of Fraction Kitchen in the middle of a game
Grades 5–6Ingredient collecting
Fractions

Fraction Kitchen

Multiply and divide fractions to scale recipes and fill your kitchen shelf first.

Skills: Multiplying fractions and mixed numbers, area models, scaling, dividing unit fractions, dividing fractions, recipe word problems

OAS 5.N.2.3 · 6.N.4.1–4

Common Core: 5.NF.B.3–7 · 6.NS.A.1

Screenshot of Line Plot Lab in the middle of a game
Grades 4–5Collect & win
Line plots with fractions

Line Plot Lab

Collect lab gear by reading and making line plots with fractions: measure, compare, add and subtract, and summarize data.

Skills: Reading line plots marked in halves, fourths and eighths, finding the value of a mark, comparing fractional measurements, equivalent eighths, how many measured more or less than a value, difference between greatest and least, total of equal measurements, adding the two greatest values, sharing a total equally (5th), range, mode and median, matching data to a line plot

OAS 4.D.1.1, 3 · 4.N.3.5 · 5.D.1.1–2

Common Core: 4.MD.B.4 · 4.NF.B.3 · 5.MD.B.2 · 5.NF.A.2

Screenshot of Cube Quest in the middle of a game
Grade 54-in-a-row
Volume

Cube Quest

Claim squares by finding volume: count unit cubes, use layers, use V = l × w × h, add combined figures and solve volume problems. Get 4 in a row to win.

Skills: Unit cubes and cubic units, counting cubes (including hidden ones), cubes per layer × number of layers, V = l × w × h and V = B × h, volume of figures made of two boxes, finding a missing dimension, different boxes with the same volume, choosing cubic units

OAS 5.GM.2.1

Common Core: 5.MD.C.3–5 · 5.MD.C.5a · 5.MD.C.5b · 5.MD.C.5c

Screenshot of Split or Stack in the middle of a game
Grades 4–5Step-by-step team game
Multi-digit multiplication

Split or Stack

Teams solve multi-digit multiplication one step at a time. Each problem, choose Split it (area model and partial products) or the standard algorithm, then check each other's work and call Challenge! on mistakes.

Skills: Estimating products by rounding, area models, partial products, splitting one factor or both factors by place value, multiplying by multiples of 10 and 100, adding partial products, the standard algorithm with carrying, multiplying by the ones and tens digits with a placeholder zero, adding rows, checking and correcting a partner's steps

OAS 4.N.2.2–3 · 5.N.2.4

Common Core: 4.NBT.B.5 · 5.NBT.B.5

Screenshot of Data Dash in the middle of a game
Grade 6Board race
Statistics

Data Dash

Race to the finish by asking statistical questions, finding mean, median, mode, range, IQR and MAD, and reading dot plots, histograms and box plots.

Skills: Statistical vs. non-statistical questions, mean, median and mode, finding a missing value from the mean, choosing the best measure of center, how outliers affect the mean and median, range, quartiles and IQR, mean absolute deviation (MAD), comparing consistency, reading dot plots and box plots, describing the shape of a distribution

OAS 6.D.1.1–2

Common Core: 6.SP.A.1–3 · 6.SP.B.4–5 · 6.SP.B.5c · 6.SP.B.5d · 6.SP.B.5a · 6.SP.B.5b

Screenshot of Rule Rangers in the middle of a game
Grade 64-in-a-row
Dependent & independent variables

Rule Rangers

Claim squares by finding the rule: dependent and independent variables, tables, equations and graphs. Get 4 in a row to win.

Skills: Identifying dependent and independent variables, which variable goes on which axis, completing tables from a rule, finding the rule from a table, writing equations like y = 4x and y = 3x + 5, reading graphs of relationships, extending a pattern, solving real-world problems with equations

OAS 6.A.1.2–3

Common Core: 6.EE.C.9 · 6.EE.B.6

7th grade Pre-Algebra collection

One game for each major topic of a 7th grade Pre-Algebra year, aligned to the Oklahoma Academic Standards, plus functions and slope games, a state-test review game and two long division games.

Screenshot of Integer Expedition in the middle of a game
Grades 7–8Board race
Numerical Operations

Integer Expedition

Roll and race along the trail. Every color is a skill: integers, rational numbers, exponents, absolute value, square roots and order of operations.

Skills: Integers, rational numbers, exponents, absolute value, square roots, order of operations

OAS 7.N.1.1–1.3 · 7.N.2.1–2.4 · 7.A.4.1–4.2 · PA.N.1.4

Common Core: 6.NS.C.7 · 7.NS.A.1–3 · 6.EE.A.1 · 8.EE.A.2

Screenshot of Zero Out in the middle of a game
Grades 6–7Card game
Adding integers

Zero Out

Flip and swap positive and negative cards to get your 3 × 3 grid to add up as close to zero as you can. Rows, columns and diagonals that make exactly zero lock in gold for a bonus.

Skills: Adding positive and negative integers, opposites, absolute value as distance from zero, mental running totals; 2–4 players, people or computer

OAS 6.N.1.1–1.2 · 7.N.1.1, 1.3

Common Core: 6.NS.C.6–7 · 7.NS.A.1

Screenshot of Balance It! in the middle of a game
Grades 7–8Card game
Expressions & Equations

Balance It!

Play the right step card to keep the scale balanced. Miss, and the next player can steal the equation.

Skills: One- and two-step equations, p(x + q) = r, variables on both sides, like terms, no or infinite solutions, substitution

OAS 7.A.3.1 · 7.A.4.1 · PA.A.3.1–3.2 · PA.A.4.1

Common Core: 7.EE.A.1 · 7.EE.B.4a · 8.EE.C.7a–b

Screenshot of Inequality Magic 2.0 in the middle of a game
Grades 7–8Tile matching
Inequalities

Inequality Magic 2.0

Match colored tiles to build inequalities, solve them, pick the right graph and crack word-problem cards.

Skills: One- and two-step inequalities, flipping the sign, graphing on a number line, word problems

OAS 7.A.3.2 · PA.A.4.2 · PA.A.4.3

Common Core: 6.EE.B.8 · 7.EE.B.4b

Screenshot of Ratio Rummy in the middle of a game
Grades 7–8Set collecting
Ratios & Proportions

Ratio Rummy

Collect tables, graphs, equations and word cards that show the same unit rate. Call out the non-proportional imposters.

Skills: Unit rates, ratio tables, graphs and equations, constant of proportionality, proportional or not, unit conversions

OAS 7.A.1.1–1.2 · 7.A.2.1 · 7.GM.3.1

Common Core: 6.RP.A.1–3 · 7.RP.A.1–2

Screenshot of Percent Shopping Spree in the middle of a game
Grades 7–8Shopping & budget
Percents

Percent Shopping Spree

Shop with $200. Discounts, tax, tips, markups and interest decide the final price, but only if you calculate it right.

Skills: Discounts, sales tax, tips, markups, percent of change, simple interest

OAS 7.A.2.2 · 6.N.1.3–1.4 review

Common Core: 6.RP.A.3c · 7.RP.A.3

Screenshot of Land Grab in the middle of a game
Grades 7–8Territory map
Area & Perimeter

Land Grab

Claim trapezoids, circles and composite figures by finding their area or perimeter. Connected land scores bonus points.

Skills: Area of trapezoids, circles, semicircles and composite figures; perimeter and circumference

OAS 7.GM.2.1–2.2 · 7.GM.3.2–3.3

Common Core: 6.G.A.1 · 7.G.B.4 · 7.G.B.6

Screenshot of Transformation Battleship in the middle of a game
Grades 7–8Battleship
Transformations & Similarity

Transformation Battleship

Translate, reflect, rotate and dilate your cannon to hit hidden ships on the coordinate plane.

Skills: Translations, reflections, 90° rotations, dilations, similar figures, scale drawings

OAS 7.GM.4.1–4.3

Common Core: 7.G.A.1 · 8.G.A.1–4

Screenshot of Box Factory Tycoon in the middle of a game
Grades 7–8Business strategy
Surface Area & Volume

Box Factory Tycoon

Fill customer orders with boxes and cans that hold enough volume while using the least material.

Skills: Volume and surface area of rectangular prisms and cylinders, nets

OAS 7.GM.1.1–1.3 · PA.GM.2.1–2.4

Common Core: 6.G.A.2 · 6.G.A.4 · 7.G.B.6 · 8.G.C.9

Screenshot of Stat Showdown in the middle of a game
Grades 7–8Poker-style cards
Data & Statistics

Stat Showdown

Your hand is a data set. Win rounds with the highest median, smallest range and more, then read box plots, histograms and scatter plots.

Skills: Mean, median, mode, range, IQR, outliers, box plots, histograms, circle graphs, scatter plots

OAS 7.D.1.1–1.3 · PA.D.1.1–1.3

Common Core: 6.SP.B.4–5 · 7.SP.B.3–4 · 8.SP.A.1

Screenshot of Probability Carnival in the middle of a game
Grades 7–8Carnival booths
Probability

Probability Carnival

Find the probability, place your bet, then watch the booth run 50 times to compare theoretical and experimental results.

Skills: Theoretical and experimental probability, compound, independent and dependent events, fair samples, random samples and inferences about a population, sampling variability

OAS 7.D.1.1 · 7.D.2.1 · 7.D.2.3 · PA.D.2.1–2.3

Common Core: 7.SP.A.1–2 · 7.SP.C.5–8

Screenshot of Galaxy Race in the middle of a game
Grades 7–8Space race
Exponents, Sci. Notation & Pythagorean

Galaxy Race

Jump between planets with the Pythagorean Theorem, refuel with scientific notation and power up with exponent rules.

Skills: Properties of exponents, scientific notation, Pythagorean Theorem, distance between points

OAS PA.N.1.1–1.4 · PA.GM.1.1–1.2

Common Core: 8.EE.A.1 · 8.EE.A.3–4 · 8.G.B.6–8

Screenshot of Function Junction in the middle of a game
Grades 7–8Train builder
Functions

Function Junction

Build the longest train by spotting functions and matching tables, graphs, equations and stories. Collect all five car types for a caboose bonus.

Skills: What a function is; independent and dependent variables (which goes on the x-axis, equations and rates from tables, what a point on a graph means); tables, graphs, equations and stories; linear vs. nonlinear

OAS PA.A.1 · PA.A.2.1–2.2 · 6.A.1.2

Common Core: 8.F.A.1–3 · 8.F.B.5 · 6.EE.C.9

Screenshot of Slope Ski Run in the middle of a game
Grades 7–8Ski race
Slope

Slope Ski Run

Find slopes and intercepts to race down the mountain. Pick a green, blue or black-diamond trail, but a miss on black diamond slides you back.

Skills: Slope from graphs, points and tables; intercepts; real-world lines

OAS PA.A.2.3–2.5

Common Core: 8.EE.B.5–6 · 8.F.B.4

Screenshot of OSTP Review Showdown in the middle of a game
Grades 7–8Jeopardy-style
All units · State test review

OSTP Review Showdown

Teams pick categories and point values from any units you choose. Perfect for the smartboard before state testing.

Skills: Every unit in one game-show board. Pick your categories and play in teams.

OAS All 7th grade and Pre-Algebra OAS units

Common Core: Grade 7 and 8 domains: RP · NS · EE · G · SP · F

Screenshot of Bring It Down! in the middle of a game
Grades 4–7Step relay
Long Division

Bring It Down!

Take turns doing one step of long division at a time: divide, multiply, subtract, bring down. Check each other's work and call Challenge! to catch mistakes.

Skills: Long division step by step, zeros in the quotient, remainders, 2-digit divisors, dividing into decimals

OAS 7.N.1.2 (fractions to decimals) · 6th grade review

Common Core: 4.NBT.B.6 · 5.NBT.B.6 · 6.NS.B.2 · 7.NS.A.2d

Screenshot of Treasure Split in the middle of a game
Grades 4–7Pirate sharing
Long Division

Treasure Split

Pirate crews split chests, bags, stacks and coins evenly, trading leftovers for smaller pieces. It's long division you can see, and the matching problem builds right beside it.

Skills: Why long division works: place value, fair sharing, regrouping (trading), remainders

OAS Place value & division review · supports 7.N.1.2

Common Core: 4.NBT.B.6 · 5.NBT.B.6 · 6.NS.B.2

Screenshot of Angle Avengers in the middle of a game
Grades 7–8Game show
Angles

Angle Avengers

Complementary, supplementary and vertical angles, parallel lines and triangle angles in a game-show showdown.

Skills: Complementary, supplementary, vertical and adjacent angles, angle equations, parallel lines and transversals, triangle angle sum, exterior angles

OAS 6.GM.3.1–2 · 7.A.3.1 · G.2D.1.1, 4, 8, 10

Common Core: 7.G.B.5 · 8.G.A.5 · 7.EE.B.4a

Screenshot of Triangle Trials in the middle of a game
Grade 7Game show
Drawing triangles

Triangle Trials

A geometry game show: the triangle inequality, angle sums, one-many-or-none triangle conditions, classifying triangles and drawn triangles.

Skills: Triangle inequality (can these sides make a triangle?), greatest and least possible third side, triangle angle sum of 180°, missing angles in isosceles and right triangles, whether conditions (SSS, SAS, ASA, three angles) give exactly one, more than one or no triangle, classifying triangles by sides and angles, recognizing drawn triangles, steps for drawing a triangle with a protractor and ruler

OAS 6.GM.3.2

Common Core: 7.G.A.2

Screenshot of Sample Squad in the middle of a game
Grade 7Board race
Random samples

Sample Squad

Race to the finish by choosing random samples, spotting bias, predicting from samples and judging claims.

Skills: Random vs. biased samples, representative samples, sources of bias (convenience, voluntary response, leading questions), improving a sample, why bigger isn't better if biased, predicting population counts with proportions and percents, judging predictions, sampling variability, using several samples, checking claims like 'most students…' against sample data

OAS 7.D.1.1

Common Core: 7.SP.A.1–2 · 7.RP.A.3

Screenshot of Pi Patrol in the middle of a game
Grade 8Collect & win
Rational & irrational numbers

Pi Patrol

Collect pies by sorting rational and irrational numbers, turning fractions into decimals and back, estimating square roots and ordering real numbers.

Skills: Classifying numbers as rational or irrational, the real number sets (whole, integer, rational, irrational), writing fractions as terminating and repeating decimals, converting repeating decimals like 0.4̅ and 0.27̅ to fractions, estimating square roots between whole numbers, to the nearest whole number and to the nearest tenth, comparing and ordering real numbers including π and square roots

OAS PA.N.1.4

Common Core: 8.NS.A.1–2 · 8.EE.A.2

Screenshot of What's My Rule? in the middle of a game
Grades 6–8 & Algebra 1Function machine
Functions & input/output rules

What's My Rule?

Feed numbers into the rule machine, study the last 10 inputs and outputs, then crack the rule by writing it as an equation like 2x + 3 = y. Extreme mode adds exponents.

Skills: Input/output tables, finding the rule from a table, writing linear equations like y = 2x + 3, negative slopes and constants, quadratic and cubic rules (Extreme)

OAS 6.A.1.2–3 · PA.A.2.1–2.2

Common Core: 6.EE.C.9 · 8.F.A.3 · 8.F.B.4 · HSF-BF.A.1

Algebra 1

Games for the high school Algebra 1 standards: equations, inequalities, linear functions, polynomials, radicals and probability.

Screenshot of Solve-It Showdown in the middle of a game
Algebra 1Wild West bounty
Equations

Solve-It Showdown

Solve equations to capture outlaws from the wanted posters. Missed bounties go up for the next player.

Skills: Multi-step, absolute value and literal equations

OAS A1.A.1.1–1.2 · A1.A.3.1

Common Core: HSA-REI.A.1 · HSA-REI.B.3 · HSA-CED.A.4

Screenshot of Compound Inequality Corral in the middle of a game
Algebra 1Horse roundup
Inequalities

Compound Inequality Corral

Solve and graph inequalities to rope the wild horses, with a number line students build by tapping.

Skills: Linear, compound and absolute value inequalities; graphing solutions

OAS A1.A.2.1–2.2

Common Core: HSA-REI.B.3 · HSA-CED.A.1

Screenshot of Laser Line Up in the middle of a game
Algebra 1Laser targets
Linear Equations

Laser Line Up

Answer to charge your laser, then choose a slope and y-intercept to fire a line through as many targets as you can.

Skills: Linear equations in every form, parallel and perpendicular lines

OAS A1.A.4

Common Core: 8.EE.B.6 · HSA-CED.A.2 · HSF-LE.A.2 · HSG-GPE.B.5

Screenshot of Function Arcade in the middle of a game
Algebra 1Arcade tickets
Functions

Function Arcade

Play four arcade machines of domain, range, function notation and combining functions, then cash in tickets at the prize counter.

Skills: Domain and range, function notation, combining functions, modeling

OAS A1.F.1 · A1.F.3

Common Core: HSF-IF.A.1–2 · HSF-IF.B.5 · HSF-BF.A.1

Screenshot of Graph Morph in the middle of a game
Algebra 1Memory match
Graphs & Transformations

Graph Morph

A memory match game: pair each equation with its graph, then name the transformation to keep the pair.

Skills: Shifts of parent functions, linear vs. exponential

OAS A1.F.2

Common Core: HSF-BF.B.3 · HSF-IF.C.7 · HSF-LE.A.1

Screenshot of Factor Forge in the middle of a game
Algebra 1Forge & treasure
Polynomials

Factor Forge

Add, multiply and factor polynomials to earn metal bars, then decide when to forge them into swords and crowns.

Skills: Add, subtract and multiply polynomials; factor GCFs and trinomials

OAS A1.A.3.2–3.4

Common Core: HSA-APR.A.1 · HSA-SSE.A.2 · HSA-SSE.B.3a

Screenshot of Radical Reactor in the middle of a game
Algebra 1Reactor power-up
Radicals

Radical Reactor

Simplify, combine, multiply and rationalize square roots to power your reactor, but wrong answers build heat.

Skills: Simplify and operate on square roots, rationalize denominators

OAS A1.N.1.2

Common Core: HSN-RN.A.2 · 8.EE.A.2

Screenshot of Odds On! in the middle of a game
Algebra 1Game show
Probability

Odds On!

A game show where players bet points on counting, Venn diagram, conditional probability and expected value questions.

Skills: Permutations, combinations, Venn diagrams, conditional probability from Venn diagrams and two-way tables, independence, experimental probability, expected value

OAS A1.D.2

Common Core: 7.SP.C.6 · HSS-CP.A.1–5 · HSS-CP.B.6 · HSS-CP.B.9 · HSS-MD.A.2

Screenshot of Systems Showdown in the middle of a game
Grade 8 & Algebra 1Game show
Systems of Equations

Systems Showdown

Solve systems of equations by graphing, substitution and elimination in a wild-west showdown.

Skills: Solutions of systems, solving by graphing, substitution and elimination, number of solutions, systems word problems, systems of inequalities

OAS PA.A.2.1 · PA.A.4.1, 3 · A1.A.1.3 · A1.A.2.1

Common Core: 8.EE.C.8a · 8.EE.C.8b · 8.EE.C.8c · HSA-REI.C.5–6 · HSA-REI.D.12 · HSA-CED.A.3

Screenshot of Scatter Shot in the middle of a game
Grade 8 & Algebra 14-in-a-row
Data & Statistics

Scatter Shot

Read scatter plots, lines of best fit, correlation and two-way tables. Hit four in a row.

Skills: Scatter plots, association and outliers, lines of best fit and predictions, two-way tables, correlation vs. causation, residuals

OAS PA.D.1.3 · PA.A.2.3 · PA.D.2.1 · A1.D.1.1–3 · A1.A.4.1

Common Core: 8.SP.A.1–4 · HSS-ID.B.5–6 · HSS-ID.C.7–9 · HSS-ID.B.6a · HSS-ID.B.6c · HSS-ID.B.6b

Screenshot of Growth Rush in the middle of a game
Algebra 1Beanstalk race
Exponential Functions

Growth Rush

Arithmetic and geometric sequences and exponential growth and decay. Grow your beanstalk to the clouds.

Skills: Arithmetic and geometric sequences, linear vs. exponential, exponential growth and decay models, exponential graphs

OAS A1.F.2.1 · A1.F.3.2 · A1.F.1.2 · A1.A.4.1

Common Core: HSF-IF.A.3 · HSF-BF.A.2 · HSF-LE.A.1–3 · HSF-LE.B.5 · HSF-IF.C.8b

Screenshot of Quadratic Quest in the middle of a game
Algebra 1 & 2Game show
Quadratics

Quadratic Quest

Parabolas, factoring, the quadratic formula, vertex form and projectile problems in a quest for the crown.

Skills: Parabola features, factoring, square roots, the quadratic formula and discriminant, vertex form, projectile problems, complex solutions

OAS A1.A.3.3 · A1.F.3.2 · A2.A.1.1 · A2.A.2.1, 4 · A2.F.1.2–3 · A2.N.1.2 · A1.N.1.1

Common Core: HSA-REI.B.4 · HSA-SSE.B.3a · HSA-SSE.B.3b · HSF-IF.C.7a · HSF-IF.C.8a · HSA-APR.B.3 · HSN-CN.C.7 · HSF-BF.B.3 · HSA-REI.B.4b · HSA-REI.B.4a

Screenshot of Bell Curve Bingo in the middle of a game
Algebra 14-in-a-row
Statistics

Bell Curve Bingo

Claim squares by solving statistics problems: center and spread, box plots, histograms, the normal curve and two-way tables. Get 4 in a row to win.

Skills: Mean, median and mode, the effect of outliers, range, quartiles, IQR and the 1.5 × IQR outlier rule, population standard deviation, reading dot plots, histograms and box plots, shape and skew, choosing the best measures of center and spread, comparing data sets, shifting and scaling data, the 68–95–99.7 rule, z-scores, joint, marginal and conditional relative frequencies in two-way tables

OAS A1.D.1.1 · A1.D.2.4 · A2.D.1.1

Common Core: HSS-ID.A.1–4 · HSS-ID.B.5

Screenshot of Function Frontier in the middle of a game
Algebra 1Game show
Interpreting functions

Function Frontier

An Algebra 1 game show about reading functions: key features of graphs, average rate of change, comparing functions, interpreting expressions and story graphs.

Skills: x- and y-intercepts, maximum and minimum values, increasing and decreasing intervals, positive and negative intervals, average rate of change from tables, equations and situations, comparing functions given as equations, tables and graphs, interpreting coefficients, constants, factors and growth factors in context, story graphs, discrete vs. continuous, reasonable domains

OAS A1.F.1.2, 4–5 · A1.F.2.1 · A1.F.3.1–2 · A1.A.4.1, 5

Common Core: HSF-IF.B.4–6 · HSF-IF.C.9 · HSA-SSE.A.1

Screenshot of Unit Express in the middle of a game
Algebra 1 & ChemistryBoard race
Units & dimensional analysis

Unit Express

Ride the Unit Express by converting units, finding rates and density, chaining conversion factors, naming units and reporting answers with the right precision.

Skills: Converting customary and metric units, multi-step conversions, metric prefixes (kilo-, centi-, milli-), unit rates and better buys, miles per gallon, density = mass ÷ volume, choosing the correct conversion factor, dimensional analysis with two or three factors (mph to ft/s, km/h to m/s, g/L to mg/mL), units of area, volume and rates in formulas, appropriate precision in context, counting significant figures, rounding products to the correct significant figures

OAS A1.A.1.1

Common Core: HSN-Q.A.1–3

Geometry

Logic and reasoning for high school Geometry.

Screenshot of If-Then Courtroom in the middle of a game
GeometryCourtroom
Logic & Reasoning

If-Then Courtroom

Win logic cases with conditional statements and counterexamples. The next player can shout "Objection!" to steal a case.

Skills: Conditionals, converse, inverse, contrapositive, counterexamples, inductive and deductive reasoning

OAS G.RL.1.1–1.2

Common Core: Math Practice MP3 (construct viable arguments) · supports HSG-CO.C.9–11 proofs

Screenshot of Trig Tower in the middle of a game
GeometryTower race
Right Triangle Trig

Trig Tower

Similar triangles, the Pythagorean theorem, special right triangles, SOH-CAH-TOA and the area of any triangle. Climb the tower floor by floor.

Skills: Similar triangles, the Pythagorean theorem and its converse, special right triangles, SOH-CAH-TOA, inverse trig, angles of elevation and depression, area of any triangle with ½ab sin C

OAS G.2D.1.7–8, 10 · G.RT.1.1–4

Common Core: HSG-SRT.A.2 · HSG-SRT.B.5 · HSG-SRT.C.6–8 · HSG-SRT.D.9

Screenshot of Volume Voyage in the middle of a game
Grade 7 & GeometryCargo collecting
Volume & Surface Area

Volume Voyage

Volume and surface area of prisms, cylinders, cones, pyramids and spheres, cross sections and scaling. Load your cargo ship first.

Skills: Volume and surface area of prisms, cylinders, pyramids, cones and spheres, cross sections, solids of revolution, scaling, density

OAS 7.GM.1.1–3 · 7.GM.3.2–3 · G.3D.1.1–2

Common Core: 7.G.A.3 · 7.G.B.4, 6 · HSG-GMD.A.3 · HSG-GMD.B.4 · HSG-MG.A.1–2

Screenshot of Congruence Clash in the middle of a game
Geometry4-in-a-row
Congruence & Proof

Congruence Clash

Rigid transformations, SSS, SAS, ASA, AAS and HL, CPCTC proofs and constructions. Claim four in a row.

Skills: Rigid transformations, triangle congruence (SSS, SAS, ASA, AAS, HL), CPCTC and two-column proofs, isosceles triangles, parallelograms, constructions

OAS G.RL.1.1 · G.2D.1.5, 9, 11

Common Core: HSG-CO.A.2–5 · HSG-CO.B.6–8 · HSG-CO.C.9–11 · HSG-CO.D.12

Screenshot of Circle Spinners in the middle of a game
GeometryGame show
Circles

Circle Spinners

Central and inscribed angles, tangents, arc length, sector area and equations of circles in a game-show spin.

Skills: Parts of a circle, central and inscribed angles, tangents and segment lengths, arc length and sector area, equations of circles

OAS G.C.1.1–3 · G.RT.1.1

Common Core: HSG-C.A.1–3 · HSG-C.B.5 · HSG-GPE.A.1

Screenshot of Coordinate Proof Patrol in the middle of a game
Geometry4-in-a-row
Coordinate Geometry

Coordinate Proof Patrol

Distance, midpoint, slopes of parallel and perpendicular lines and classifying shapes on the coordinate plane.

Skills: Distance and midpoint, parallel and perpendicular lines, classifying polygons on the coordinate plane, perimeter and area from coordinates, partitioning segments

OAS G.2D.1.5–7 · G.RL.1.1 · A1.A.4.2–3

Common Core: HSG-GPE.B.4–7 · 8.G.B.8

Screenshot of Shrink Ray Lab in the middle of a game
Geometry4-in-a-row
Similarity & dilations

Shrink Ray Lab

Claim squares by dilating points, using dilation properties, proving triangles similar and solving side-splitter, angle-bisector and right-triangle problems. Get 4 in a row to win.

Skills: Dilating points about the origin and about any center, finding a scale factor, how dilations affect lines, angles, lengths and areas, enlargements vs. reductions, AA, SSS and SAS similarity, corresponding parts from a similarity statement, the triangle proportionality (side-splitter) theorem, midsegments, the angle bisector theorem, altitude to the hypotenuse and geometric means

OAS G.2D.1.8, 10–11

Common Core: HSG-SRT.A.1, 3 · HSG-SRT.B.4

Screenshot of Define & Conquer in the middle of a game
Geometry4-in-a-row
Definitions & triangle area

Define & Conquer

Claim squares by naming undefined terms, choosing precise definitions, fixing flawed definitions with counterexamples, and finding triangle areas with ½ab sin C. Get 4 in a row to win.

Skills: Point, line and plane as undefined terms, segment, ray and line notation, collinear and coplanar, precise definitions of angle, circle, radius, perpendicular and parallel lines, segment, midpoint, angle bisector and perpendicular bisector, counterexamples to flawed definitions, biconditional definitions, height h = b sin C, deriving Area = ½ab sin C, computing areas with exact and calculator values, solving for a missing side or included angle from the area, why sin 30° = sin 150° gives equal areas

OAS G.RL.1.1, 3 · G.2D.1.7 · PC.T.2.3

Common Core: HSG-CO.A.1 · HSG-SRT.D.9

Algebra 2 & Precalculus

Polynomials, rational functions, radicals and complex numbers, logarithms, trig functions, the unit circle, vectors and matrices, and conic sections. New problems are generated every game.

Screenshot of Polynomial Power-Up in the middle of a game
Algebra 2Power race
Polynomials

Polynomial Power-Up

Polynomial operations, end behavior, factoring, zeros and multiplicity, and division. Power up to full charge.

Skills: Polynomial operations, degree and end behavior, factoring, zeros and multiplicity, long and synthetic division, the Remainder Theorem

OAS A2.A.2.1–2 · A2.A.1.4 · A2.F.1.5

Common Core: HSA-APR.A.1 · HSA-APR.B.2–3 · HSA-SSE.A.2 · HSF-IF.C.7c

Screenshot of Rational Rescue in the middle of a game
Algebra 2Rescue collecting
Rational Functions

Rational Rescue

Simplify and solve rational expressions and equations, asymptotes and holes, and work problems. Rescue every swimmer.

Skills: Simplifying and operating with rational expressions, rational equations and extraneous solutions, asymptotes and holes, work and rate problems

OAS A2.A.2.3 · A2.A.1.3 · A2.F.1.1, 6

Common Core: HSA-APR.D.6–7 · HSA-REI.A.2 · HSF-IF.C.7d · HSA-CED.A.1

Screenshot of Complex Cove in the middle of a game
Algebra 2Game show
Radicals & Complex Numbers

Complex Cove

Radicals, rational exponents, radical equations and complex numbers in a game-show treasure cove.

Skills: Simplifying radicals, rational exponents, radical equations, powers of i, complex number operations, complex solutions of quadratics

OAS A2.N.1.1–3 · A2.A.2.5 · A2.A.1.1, 5

Common Core: HSN-RN.A.1–2 · HSN-CN.A.1–3 · HSN-CN.C.7 · HSA-REI.A.2 · HSA-REI.B.4b

Screenshot of Logarithm Lodge in the middle of a game
Algebra 2Ski race
Logarithms

Logarithm Lodge

Logs and exponentials: log form, properties, solving equations, interest and growth with e. Ski down to the lodge.

Skills: Log and exponential form, evaluating logs, properties of logs, exponential and log equations, interest and growth with e, graphs and inverses

OAS A2.A.1.2, 6 · A2.F.1.4 · A2.F.2.3–4

Common Core: HSF-LE.A.4 · HSF-BF.B.5 · HSF-IF.C.8b · HSA-SSE.B.3c · HSF-BF.B.4a · HSF-IF.C.7e

Screenshot of Trig Function Tides in the middle of a game
Algebra 2 & PrecalculusTreasure collecting
Trig Functions

Trig Function Tides

Radians, the unit circle, amplitude, period and phase shift, and modeling tides and Ferris wheels with sine and cosine.

Skills: Radians, coterminal and reference angles, unit circle values, amplitude, period and phase shift, periodic modeling, the Pythagorean identity

OAS PC.T.1.1–2, 4–5, 8–9 · PC.T.2.1 · PC.T.3.1

Common Core: HSF-TF.A.1–2 · HSF-TF.B.5 · HSF-TF.C.8 · HSF-IF.C.7e

Screenshot of Unit Circle Spin in the middle of a game
PrecalculusGame show
Unit Circle & Identities

Unit Circle Spin

Exact trig values, inverse trig, identities, sum and double-angle formulas, trig equations and the Laws of Sines and Cosines.

Skills: Exact trig values, inverse trig, trig identities, sum, difference and double-angle formulas, trig equations, Law of Sines and Law of Cosines

OAS PC.T.1.1–2, 4–5 · PC.F.1.5 · PC.T.2.1–4 · PC.T.3.1–3

Common Core: HSF-TF.A.3–4 · HSF-TF.B.6–7 · HSF-TF.C.8–9 · HSG-SRT.D.10–11

Screenshot of Vector Voyage in the middle of a game
PrecalculusSpace race
Vectors & Matrices

Vector Voyage

Vectors, dot products, navigation problems and matrix operations, determinants and inverses on a voyage through space.

Skills: Vector components, magnitude and direction, vector operations, dot product, navigation problems, matrix operations, determinants and inverses

OAS PC.T.2.1–2, 4 · G.RT.1.3–4 · A2.N.2.1–2 · A2.A.1.7

Common Core: HSN-VM.A.1–3 · HSN-VM.B.4–5 · HSN-VM.C.6–12 · HSA-REI.C.8–9

Screenshot of Conic Constellations in the middle of a game
PrecalculusStar collecting
Conic Sections

Conic Constellations

Circles, parabolas, ellipses and hyperbolas: identify, graph, write equations and solve real-world conic problems.

Skills: Identifying conics, circles, parabolas with focus and directrix, ellipses, hyperbolas and asymptotes, writing equations, real-world conics

OAS PC.CS.1.1–5

Common Core: HSG-GPE.A.1–3

Screenshot of Sample Space Station in the middle of a game
Algebra 2Collect & win
Statistics & probability

Sample Space Station

Power up your space station with statistics: sampling and bias, surveys and experiments, margin of error, conditional probability and misleading claims.

Skills: Simple random, stratified, cluster, systematic, convenience and voluntary response samples, sources of bias, sample surveys vs. experiments vs. observational studies, correlation vs. causation, random assignment, control groups and placebos, margin of error (≈ 1/√n) and confidence intervals, conditional probability from two-way tables, independence, complements, the addition and multiplication rules, Venn diagrams, misleading graphs and claims, statistical significance from simulations

OAS A2.D.2.1–3 · A1.D.2.2, 4

Common Core: HSS-IC.A.1 · HSS-IC.B.3–6 · HSS-CP.A.1–5 · HSS-CP.B.6–7

Screenshot of Sigma Summit in the middle of a game
Algebra 2Game show
Series & the Binomial Theorem

Sigma Summit

An Algebra 2 game show on series and the Binomial Theorem: arithmetic and geometric series, sigma notation, Pascal’s triangle and binomial expansions.

Skills: Sums of arithmetic series with S = n(a₁ + aₙ)/2, finding the last term, theater-seat and log-stack problems, finite geometric series with S = a₁(1 − rⁿ)/(1 − r), savings, bouncing-ball and growth problems, evaluating sigma notation, writing a series in sigma notation, Pascal's triangle, combinations nCk, number of terms and row sums, coefficients in (x + c)ⁿ and (ax + b)ⁿ, expanding binomials

OAS A2.A.3.3–4

Common Core: HSA-SSE.B.4 · HSA-APR.C.5 · HSF-BF.A.2

Screenshot of Complex Compass in the middle of a game
Precalculus4-in-a-row
Polar form & the complex plane

Complex Compass

Claim squares by plotting complex numbers, converting polar coordinates, writing complex numbers in polar form, multiplying and dividing in polar form and using De Moivre’s Theorem. Get 4 in a row to win.

Skills: Plotting a + bi in the complex plane, modulus, distance and midpoint between complex numbers, converting polar points to rectangular coordinates with exact values, finding θ, equivalent polar coordinates with negative r, writing r(cos θ + i sin θ) in a + bi form and back, the argument of a complex number, conjugates as reflections, multiplying by i as a 90° rotation, multiplying and dividing in polar form, modulus and argument of powers, De Moivre's Theorem

OAS PC.T.1.5 · PC.T.4.1–2

Common Core: HSN-CN.B.4–6

Math Magic tile games

Digital versions of the Math Magic tile game. Match colored triangles and solve the math on every side.

Screenshot of Math Magic in the middle of a game
Grades 3–8Tile game
Mental Math

Math Magic

Place square tiles so touching triangles match colors, then score the math on every matching side: add, subtract, multiply or divide.

Skills: Mental math with all four operations

Pass-and-play for 1–6 players

Common Core: 3.OA.C.7 · 3.NBT.A.2 · 4.NBT.B.4–6

Screenshot of Math Magic 2 in the middle of a game
Grades 6–8Tile game
Mental Math

Math Magic 2

The sequel: tiles can rotate, and squares, cubes, square roots, cube roots and jokers join the board.

Skills: Four operations, squares and cubes, square and cube roots

Pass-and-play for 1–6 players

Common Core: 3.OA.C.7 · 6.EE.A.1 · 8.EE.A.2

Math review games for every grade, K–12

Turf Takeover is a team review game with one version for each grade from kindergarten to Precalculus. Every standard for the grade is in the game: play a full review or pick only the standards on your next test, and the results show which standards to reteach. Get all 13 in the K–12 bundle for $29. More about the review games

Get the K–12 bundle · $29

Screenshot of Turf Takeover: Kindergarten Math Review: a map of standard tiles claimed by two teams
KindergartenTeam review
Review game

Turf Takeover: Kindergarten Math Review

A team review game for every Kindergarten math standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 20 Kindergarten standards, including Count by 1s and 10s, Count on from a number, Write & read numbers to 20, Counting objects, Count up to 20, More, fewer or the same and more

OAS K.N.1.1 · K.N.1.2 · K.N.1.5 · K.N.1.7 · K.N.1.8 · K.N.2.1 · K.GM.2.1 · K.GM.2.2 · K.D.1.1 · K.GM.1.1 · K.GM.1.5 · K.GM.1.3 · K.GM.1.4

Common Core: K.CC · K.OA · K.NBT · K.MD · K.G

Screenshot of Turf Takeover: 1st Grade Math Review: a map of standard tiles claimed by two teams
Grade 1Team review
Review game

Turf Takeover: 1st Grade Math Review

A team review game for every 1st Grade math standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 21 1st Grade standards, including Story problems to 20, Add three numbers, Properties of addition, Subtract by thinking addition, Counting on and back, Add & subtract within 20 and more

OAS 1.N.2.1 · 1.N.2.3 · 1.N.2.2 · 1.N.1.4 · 1.N.1.5 · 1.N.1.3 · 1.N.1.2 · 1.N.1.7 · 1.N.1.9 · 1.N.1.6 · 1.GM.2.1 · 1.GM.2.4 · 1.GM.3.1 · 1.D.1.1 · 1.D.1.2 · 1.D.1.3 · 1.GM.1.1 · 1.GM.1.2 · 1.GM.1.3 · 1.N.3.1

Common Core: 1.OA · 1.NBT · 1.MD · 1.G

Screenshot of Turf Takeover: 2nd Grade Math Review: a map of standard tiles claimed by two teams
Grade 2Team review
Review game

Turf Takeover: 2nd Grade Math Review

A team review game for every 2nd Grade math standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 23 2nd Grade standards, including One- & two-step story problems, Addition & subtraction facts, Odd & even, Arrays & repeated addition, Hundreds, tens & ones, Skip-count by 5s, 10s, 100s and more

OAS 2.N.2.5 · 2.N.2.1 · 2.N.2.2 · 2.N.1.3 · 2.N.1.1 · 2.N.1.7 · 2.N.2.4 · 2.N.1.4 · 2.GM.2.1 · 2.GM.2.2 · 2.GM.3.1 · 2.GM.3.2 · 2.N.4.1 · 2.N.4.2 · 2.D.1.3 · 2.D.1.4 · 2.GM.1.1 · 2.GM.1.2 · 2.N.3.1

Common Core: 2.OA · 2.NBT · 2.MD · 2.G

Screenshot of Turf Takeover: 3rd Grade Math Review: a map of standard tiles claimed by two teams
Grade 3Team review
Review game

Turf Takeover: 3rd Grade Math Review

A team review game for every 3rd Grade math standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 26 3rd Grade standards, including Meaning of multiplication, Meaning of division, Multiply & divide word problems, Find the unknown number, Properties of operations, Division as an unknown factor and more

OAS 3.A.2.1 · 3.N.2.2 · 3.N.2.7 · 3.N.2.5 · 3.A.1.1 · 3.N.2.3 · 3.N.3.1 · 3.N.3.2 · 3.N.3.4 · 3.N.3.3 · 3.GM.3.1 · 3.GM.3.2 · 3.D.1.1 · 3.D.1.2 · 3.GM.2.4 · 3.GM.2.2 · 3.GM.2.1 · 3.GM.1.3

Common Core: 3.OA · 3.NBT · 3.NF · 3.MD · 3.G

Screenshot of Turf Takeover: 4th Grade Math Review: a map of standard tiles claimed by two teams
Grade 4Team review
Review game

Turf Takeover: 4th Grade Math Review

A team review game for every 4th Grade math standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 29 4th Grade standards, including Comparing with multiplication, Comparison word problems, Multistep problems & remainders, Factors, multiples & primes, Patterns from a rule, Place value: 10 times as much and more

OAS 4.N.2.1 · 4.A.2.1 · 4.A.2.2 · 4.N.2.4 · 4.N.2.5 · 4.N.3.1 · 4.N.3.2 · 4.N.3.3 · 4.N.3.4 · 4.D.1.3 · 4.N.3.5 · 4.N.3.6 · 4.N.3.7 · 4.N.3.8 · 4.N.3.9 · 4.N.4.2 · 4.GM.2.2 · 4.D.1.1 · 4.GM.1.1 · 4.GM.1.2

Common Core: 4.OA · 4.NBT · 4.NF · 4.MD · 4.G

Screenshot of Turf Takeover: 5th Grade Math Review: a map of standard tiles claimed by two teams
Grade 5Team review
Review game

Turf Takeover: 5th Grade Math Review

A team review game for every 5th Grade math standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 25 5th Grade standards, including Order of operations, Write & read expressions, Two patterns & ordered pairs, Place value: 10 times & 1/10, Powers of 10, Decimals in expanded form and more

OAS 5.A.2.2 · 5.A.2.3 · 5.N.1.1 · 5.N.1.2 · 5.N.1.3 · 5.N.2.4 · 5.N.3.3 · 6.N.4.2 · 6.N.4.4 · 5.D.1.1 · 5.D.1.2 · 5.GM.2.1 · 5.GM.1.1

Common Core: 5.OA · 5.NBT · 5.NF · 5.MD · 5.G

Screenshot of Turf Takeover: 6th Grade Math Review: a map of standard tiles claimed by two teams
Grade 6Team review
Review game

Turf Takeover: 6th Grade Math Review

A team review game for every 6th Grade math standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 30 6th Grade standards, including Ratio language, Unit rates, Ratio tables, Rate problems, Percent of a number, Converting units with ratios and more

OAS 6.N.4.2 · 6.N.4.3 · 6.N.4.4 · 6.N.1.1 · 6.N.1.2 · 6.A.3.2 · 6.A.1.3 · 6.A.1.2 · 6.D.1.1 · 6.D.1.2

Common Core: 6.RP · 6.NS · 6.EE · 6.G · 6.SP

Screenshot of Turf Takeover: 7th Grade Math Review: a map of standard tiles claimed by two teams
Grade 7Team review
Review game

Turf Takeover: 7th Grade Math Review

A team review game for every 7th Grade math standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 24 7th Grade standards, including Unit rates with fractions, Proportional relationships, Percent problems, Adding & subtracting integers, Multiplying & dividing integers, Rational number word problems and more

OAS 7.N.1.1 · 7.N.1.3 · 7.A.4.1 · 7.A.3.1 · 6.GM.3.2 · 7.GM.1.1 · 7.GM.3.2 · 7.GM.3.3 · 6.GM.3.1 · 7.GM.1.2 · 7.GM.1.3 · 7.D.1.1

Common Core: 7.RP · 7.NS · 7.EE · 7.G · 7.SP

Screenshot of Turf Takeover: 8th Grade Math Review: a map of standard tiles claimed by two teams
Grade 8Team review
Review game

Turf Takeover: 8th Grade Math Review

A team review game for every 8th Grade math standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 25 8th Grade standards, including Rational & irrational numbers, Estimating irrational numbers, Exponent rules, Square & cube roots, Scientific notation & estimates, Operations in scientific notation and more

OAS PA.N.1.4 · PA.A.4.1 · PA.A.2.1 · A1.A.1.3 · G.2D.1.1 · PA.D.1.3 · PA.A.2.3 · PA.D.2.1

Common Core: 8.NS · 8.EE · 8.F · 8.G · 8.SP

Screenshot of Turf Takeover: Algebra 1 Math Review: a map of standard tiles claimed by two teams
Algebra 1Team review
Review game

Turf Takeover: Algebra 1 Math Review

A team review game for every Algebra 1 math standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 28 Algebra 1 standards, including Rational & irrational results, Units & rates, Parts of an expression, Using structure to rewrite, Factoring to find zeros, Completing the square and more

OAS A1.A.1.1 · A1.F.3.2 · A1.A.1.3 · A1.A.2.1 · A1.F.1.2 · A1.A.4.1 · A1.F.3.1 · A1.F.2.1 · A1.D.1.1 · A1.D.2.4 · A1.D.1.2 · A1.D.1.3

Common Core: HSN-RN · HSN-Q · HSA-SSE · HSA-APR · HSA-CED · HSA-REI · HSF-IF · HSF-BF · HSF-LE · HSS-ID

Screenshot of Turf Takeover: Geometry Math Review: a map of standard tiles claimed by two teams
GeometryTeam review
Review game

Turf Takeover: Geometry Math Review

A team review game for every Geometry math standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 26 Geometry standards, including Geometry vocabulary, Transformations on the plane, Symmetry of polygons, Triangle congruence, Lines & angles, Triangle theorems and more

OAS G.RL.1.1 · G.2D.1.11 · G.2D.1.9 · G.2D.1.1 · G.2D.1.8 · G.2D.1.10 · G.RT.1.2 · G.RT.1.3 · G.C.1.3 · G.C.1.1 · G.2D.1.6 · G.3D.1.1 · A1.D.2.2 · A1.D.2.4

Common Core: HSG-CO · HSG-SRT · HSG-C · HSG-GPE · HSG-GMD · HSG-MG · HSS-CP

Screenshot of Turf Takeover: Algebra 2 Math Review: a map of standard tiles claimed by two teams
Algebra 2Team review
Review game

Turf Takeover: Algebra 2 Math Review

A team review game for every Algebra 2 math standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 23 Algebra 2 standards, including Rational exponents, Complex numbers, Complex solutions, Factoring special forms, Geometric series, Remainder theorem and more

OAS A2.A.2.5 · A2.A.1.1 · A2.A.3.4 · A2.A.2.2 · A2.A.2.3 · A2.A.1.3 · A2.F.1.5 · A2.F.1.2 · A2.A.1.6 · A2.D.1.1 · A2.D.2.1

Common Core: HSN-RN · HSN-CN · HSA-SSE · HSA-APR · HSA-REI · HSF-IF · HSF-BF · HSF-LE · HSF-TF · HSS-ID · HSS-IC

Screenshot of Turf Takeover: Precalculus Math Review: a map of standard tiles claimed by two teams
PrecalculusTeam review
Review game

Turf Takeover: Precalculus Math Review

A team review game for every Precalculus math standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 21 Precalculus standards, including Complex numbers in polar form, Multiplying in polar form, Vector components & magnitude, Adding & scaling vectors, Matrix operations, Determinants & inverses and more

OAS PC.T.1.5 · PC.T.4.1 · PC.T.2.1 · PC.T.2.2 · A2.N.2.1 · A2.N.2.2 · A2.A.1.7 · A2.A.2.3 · PC.T.1.4 · PC.T.3.3 · PC.T.3.1 · PC.T.3.2 · PC.T.1.8 · G.2D.1.7 · PC.T.2.3 · PC.CS.1.2 · PC.CS.1.4

Common Core: HSN-CN · HSN-VM · HSA-REI · HSA-APR · HSF-IF · HSF-BF · HSF-LE · HSA-SSE · HSF-TF · HSG-SRT · HSG-GPE

Reading & ELA games

Each game is $5 and yours to keep. Every game lists its Oklahoma (OAS) standards first, then Common Core. Questions come with Easy, Medium and Hard levels and a short explanation for every miss.

Reading & writing for grades K–2

Phonics, comprehension and sentence skills with picture questions and a read-aloud button for early readers.

Screenshot of Phonics Rocket in the middle of a game
Grades K–2Space race
Phonics

Phonics Rocket

Sound out words, spot vowel patterns and blends, and blast your rocket to the stars.

Skills: Short and long vowels, CVC words, digraphs, blends, silent e, vowel teams, r-controlled vowels, syllables, rhymes, endings, prefixes and suffixes

OAS K.2.PA.2–4 · K.2.PWS.3–4 · 1.2.PA.2 · 1.2.PWS.1–3 · 2.2.PWS.1–3

Common Core: RF.K.2–3 · RF.1.2–3 · RF.2.3

Screenshot of Story Detectives in the middle of a game
Grades K–2Clue collecting
Reading Comprehension

Story Detectives

Read short stories, find the clues and crack the case: characters, setting, events and key details.

Skills: Characters, setting, feelings, beginning-middle-end, key details (who, what, where, when, why, how), main topic, central message, pictures and words

OAS K.2.R.1, 3 · K.3.R.2–3 · 1.2.R.1, 3 · 1.3.R.3–4 · 2.2.R.1, 3 · 2.3.R.3, 6

Common Core: RL.K.1–3 · RI.K.1–2 · RL.1.1–3 · RI.1.2 · RL.2.1–3, 5 · RI.2.2

Screenshot of Sentence Builders in the middle of a game
Grades 1–34-in-a-row
Grammar & Writing

Sentence Builders

Fix capitals, punctuation, nouns and verbs to build a wall of perfect sentences.

Skills: Complete sentences, nouns, verbs, adjectives, pronouns, verb tense and agreement, capitals, end marks, commas, contractions, putting writing in order

OAS 1.5.W.1–4 · 1.5.R.2 · 2.5.W.1, 4–6 · 2.5.R.2 · 3.5.W.1, 5–6 · 3.5.R.2

Common Core: L.1.1–2 · L.2.1–2 · L.3.1–2

Screenshot of Sight Word Pond in the middle of a game
Grades K–2Collect & win
Sight words

Sight Word Pond

Collect pond pals by hearing, matching, spelling and reading sight words in sentences and short stories.

Skills: Dolch sight words for kindergarten, first and second grade: hearing a word and finding it, matching words that look alike (b/d, swapped letters), choosing the word that finishes a sentence, finding a missing letter, choosing the correct spelling, and reading short sight-word sentences and stories to answer questions

OAS K.2.F.3 · 1.2.F.1–2 · 1.2.SE.2 · 2.2.F.1–2

Common Core: RF.K.3c · RF.1.3g · RF.1.4 · RF.2.3f · RF.2.4 · RF.K.4

Screenshot of Word Wagon in the middle of a game
Grades K–2Board race
Vocabulary

Word Wagon

Ride the Word Wagon by sorting words into groups, finding opposites and words that mean the same, using context clues and figuring out word parts.

Skills: Sorting pictures and words into categories (fruits, animals, clothes, things that go and more), finding the word that does not belong, naming a category, opposites, synonyms, swapping a word for one that means the same, context clues for new words, multiple-meaning words (bat, bark, park, ring, fly), plural -s, -ed and -ing endings, compound words, prefixes un-, re-, pre-, dis- and suffixes -er, -ful, -less, -ly, -ness

OAS K.4.R.1–3 · 1.4.R.1–3 · 2.4.R.1–3

Common Core: L.K.4–5 · L.1.4–5 · L.2.4–5 · L.K.5a · L.1.5a · L.1.5b · L.K.5b · L.1.5d · L.2.5b · L.K.4a · L.1.4a · L.2.4a · L.K.4b · L.1.4b · L.1.4c · L.2.4b · L.2.4c · L.2.4d

Screenshot of Pencil Party in the middle of a game
Grades K–2Game show
Writing

Pencil Party

A K–2 writing game show: tell stories, facts and opinions apart, pick strong reasons, choose facts that fit a topic, put stories in order and make writing better.

Skills: Telling stories, facts and opinions apart, finding the opinion sentence, choosing a reason that supports an opinion, closing sentences, picking facts that fit a topic, removing sentences that don't belong, topic sentences, beginning-middle-end order, time words (first, next, finally), spacing between words, adding details, stronger verbs and feeling words, combining and moving sentences, setting

OAS K.3.W · K.2.W.2–4 · 1.3.W.1–3 · 1.2.W.2–3 · 2.3.W.1–3 · 2.2.W.1, 3

Common Core: W.K.1–3, 5 · W.1.1–3, 5 · W.2.1–3, 5

Reading for grades 3–5

The comprehension skills students miss most on state tests: main idea, inference, text evidence and vocabulary.

Screenshot of Main Idea Mountain in the middle of a game
Grades 3–5Mountain climb
Main Idea & Summary

Main Idea Mountain

Find the main idea, supporting details and the best summary to climb to the summit.

Skills: Main idea, supporting details, best summary, best title, theme vs. topic and text structure

OAS 3.2.R.1, 3–4 · 3.3.R.7 · 4.2.R.1, 3–4 · 4.3.R.7 · 5.2.R.1, 3–4 · 5.3.R.7

Common Core: RI.3.2, 8 · RL.3.2 · RI.4.2, 5 · RL.4.2 · RI.5.2, 5 · RL.5.2

Screenshot of Inference Island in the middle of a game
Grades 3–5Treasure hunt
Inference & Text Evidence

Inference Island

Read between the lines, make smart inferences and prove them with text evidence to collect treasure.

Skills: Inferences, best text evidence, character traits and motives, predictions, conclusions and point of view

OAS 3.3.R.5 · 4.3.R.5 · 5.3.R.5

Common Core: RL.3.1 · RI.3.1 · RL.4.1 · RI.4.1 · RL.5.1 · RI.5.1

Screenshot of Context Clue Quest in the middle of a game
Grades 3–8Game show
Vocabulary

Context Clue Quest

Use context clues, prefixes, suffixes, roots and figurative language to unlock the meaning of tricky words.

Skills: Context clues, multiple-meaning words, prefixes, suffixes and roots, synonyms and antonyms, analogies, figurative language, connotation

OAS 3.4.R.2–3 · 4.4.R.2–3 · 5.4.R.2–3 · 6.4.R.2 · 7.4.R.2 · 8.4.R.2

Common Core: L.3.4–5 · L.4.4–5 · L.5.4–5 · L.6.4–5 · L.7.4–5 · L.8.4–5

Screenshot of Grammar Galaxy in the middle of a game
Grades 4–54-in-a-row
Grammar

Grammar Galaxy

Relative pronouns, verb tenses, modals, commas, quotation marks and confusing words for upper elementary.

Skills: Relative pronouns, progressive and perfect tenses, modals, prepositional phrases, fragments and run-ons, commas, quotation marks, confused words

OAS 4.5.R.1–2 · 4.5.W.1–2, 4, 7, 9–10 · 5.5.R.1–2 · 5.5.W.1–4, 6–7, 9–10

Common Core: L.4.1–2 · L.5.1–2 · L.4.1a · L.4.1d · L.4.1e · L.5.1a · L.5.1e · L.4.1b · L.4.1c · L.5.1b · L.5.1c · L.5.1d · L.4.1f · L.5.2b · L.4.1g · L.4.2a · L.4.2b · L.4.2c · L.5.2a · L.5.2c · L.5.2d

Screenshot of Author’s Craft in the middle of a game
Grades 3–5Page collecting
Author's Craft

Author’s Craft

Author’s purpose, point of view, reasons and evidence, fact vs. opinion, text structure and word choice.

Skills: Author’s purpose, author’s point of view, reasons and evidence, fact vs. opinion, text structure, word choice, multiple accounts

OAS 3.3.R.1, 6–7 · 3.7.R · 4.3.R.1, 6–7 · 4.7.R · 5.3.R.1, 5–7 · 5.7.R

Common Core: RI.3.6, 8 · RI.4.5–6, 8 · RI.5.5–6, 8

Screenshot of Syllable Surf in the middle of a game
Grades 3–54-in-a-row
Decoding & fluency

Syllable Surf

Claim squares by splitting words into syllables, spotting syllable types, building contractions and abbreviations, using spelling rules and reading with expression. Get 4 in a row to win.

Skills: Counting and dividing syllables in 2- to 6-syllable words, open and closed syllables, r-controlled vowels, vowel teams, diphthongs, silent-e and consonant-le syllables, contractions and their two words, abbreviations (Mr., Ave., ft., approx., etc.), doubling consonants, dropping silent e, changing y to i, silent letters, hard and soft c and g, reading punctuation, ellipses, stressed words, phrasing, character voices and reading rate

OAS 3.2.PWS.1–2 · 3.2.SE.1–3 · 3.2.F.2 · 4.2.PWS.1–2 · 4.2.SE.1–2 · 4.2.F.2 · 5.2.SE.1–2 · 5.2.F.2

Common Core: RF.3.3 · RF.3.4b · L.3.2 · RF.4.3a · RF.4.4b · L.4.2d · RF.5.3a · RF.5.4b · L.5.2e · RF.3.3c · L.3.2e · L.3.2f

Screenshot of Bookworm Bonanza in the middle of a game
Grades 3–5Game show
Literature

Bookworm Bonanza

A literature game show for grades 3–5: characters, theme, point of view, figurative language, and poems, plays and stories.

Skills: Character traits, feelings and change, setting, plot, conflict, protagonist and antagonist, theme, central message and summary, sequencing events, first-person, third-person, limited and omniscient point of view, simile, metaphor, personification, hyperbole, idiom, alliteration, onomatopoeia and imagery, stanzas, rhyme and rhythm, cast lists, dialogue, stage directions and scenes, genres such as fables and pourquoi tales

OAS 3.2.R.2–3 · 3.3.R.2–5 · 4.2.R.2–3 · 4.3.R.2–5 · 5.2.R.2–3 · 5.3.R.2–5

Common Core: RL.3.1–6 · RL.4.1–6 · RL.5.1–6

Research, writing & comparing texts (grades 3–8)

Credible sources and citing, writing craft and revising, and comparing two texts on the same topic. Choose 3–5 or 6–8 on the start screen.

Screenshot of Research Rangers in the middle of a game
Grades 3–8Badge collecting
Research

Research Rangers

Research questions, credible sources, note-taking, paraphrasing vs. plagiarism and citing sources.

Skills: Research questions, keywords, primary vs. secondary sources, credible sources, note-taking, paraphrasing vs. plagiarism, citing sources

OAS 3.6.R.1–3 · 3.6.W.1–2 · 4.6.R.1–3 · 4.6.W.1–3 · 5.6.R.1–3 · 5.6.W.1–3 · 6.6.R.1–3 · 6.6.W.1–3 · 7.6.R.1–3 · 7.6.W.1–3 · 8.6.R.1–3 · 8.6.W.1–3

Common Core: W.3.7–8 · W.4.7–9 · W.5.7–9 · W.6.7–9 · W.7.7–9 · W.8.7–9 · RI.4.6 · RI.3.5

Screenshot of Writing Workshop in the middle of a game
Grades 3–8Game show
Writing

Writing Workshop

Hooks, transitions, details, organization and revising and editing real student drafts.

Skills: Hooks, transitions, narrative details, thesis and topic sentences, organization, opinion writing, revising and editing drafts

OAS 3.3.W.1–3 · 3.2.W.1–2 · 4.3.W.1–3 · 4.2.W.1–2 · 5.3.W.1–3 · 5.2.W.1–2 · 6.3.W.1–3 · 6.2.W.2–3 · 7.3.W.1–3 · 7.2.W.2–3 · 8.3.W.1–3 · 8.2.W.2–3

Common Core: W.3.1–5 · W.4.1–5 · W.5.1–5 · W.6.1–5 · W.7.1–5 · W.8.1–5

Screenshot of Compare & Connect in the middle of a game
Grades 3–84-in-a-row
Comparing Texts

Compare & Connect

Compare two texts on the same topic, firsthand and secondhand accounts, text features and visuals.

Skills: Comparing two texts on a topic, firsthand vs. secondhand accounts, integrating information, text features and visuals, conflicting information

OAS 3.7.R · 4.7.R · 5.7.R · 3.6.R.2 · 4.6.R.2 · 5.6.R.2 · 4.3.R.5 · 5.3.R.3, 5 · 6.3.R.1–2, 5 · 7.3.R.1–2, 6 · 8.3.R.1–2, 6, 8 · 6.7.R · 7.7.R · 8.7.R

Common Core: RI.3.7, 9 · RI.4.6–7, 9 · RI.5.6–7, 9 · RL.4.9 · RL.5.9 · RI.6.6–7, 9 · RI.7.6–7, 9 · RI.8.6–7, 9 · RL.6.9 · RL.7.9

Middle school ELA

Argument, evidence and the grammar rules middle schoolers trip on.

Screenshot of Argument Arena in the middle of a game
Grades 6–8Game show
Argument & Informational Text

Argument Arena

Spot claims, judge evidence, answer counterclaims and win the debate.

Skills: Claims and thesis, relevant evidence, reasoning, fact vs. opinion, counterclaims and rebuttals, central idea, objective summary, author's purpose

OAS 6.3.W.3 · 6.3.R.1, 6 · 6.2.R.1 · 7.3.W.3 · 7.3.R.1, 6 · 7.2.R.1 · 8.3.W.3 · 8.3.R.1, 6 · 8.2.R.1

Common Core: RI.6.2, 6, 8 · W.6.1 · RI.7.2, 6, 8 · W.7.1 · RI.8.2, 6, 8 · W.8.1

Screenshot of Grammar Gauntlet in the middle of a game
Grades 6–84-in-a-row
Grammar

Grammar Gauntlet

Pronouns, clauses, modifiers, verbals and commas. Survive the gauntlet and get four in a row.

Skills: Pronoun case, phrases and clauses, sentence types, modifiers, verbals, active/passive voice, verb mood, commas, semicolons, run-ons, agreement, confused words

OAS 6.5.R.1–2 · 6.5.W.1, 3, 7 · 7.5.R.1–2 · 7.5.W.1, 3, 11 · 8.5.R.1–2 · 8.5.W.1, 3, 7

Common Core: L.6.1–2 · L.7.1–2 · L.8.1–2

Screenshot of Plot Twist in the middle of a game
Grades 6–8Story race
Literature

Plot Twist

Theme, plot structure, character, point of view and figurative language in short middle school stories and poems.

Skills: Theme, objective summary, plot structure, setting and character, point of view and dramatic irony, figurative language, poetry and drama

OAS 6.2.R.1 · 6.3.R.3–5 · 6.4.R.2 · 6.7.R.1 · 7.2.R.1 · 7.3.R.3–5 · 7.4.R.2 · 7.7.R.1 · 8.2.R.1 · 8.3.R.3–5 · 8.4.R.2 · 8.7.R.1

Common Core: RL.6.1–7 · RL.7.1–7 · RL.8.1–7

High school ELA

Literary analysis, rhetoric, logical fallacies and research skills with short original and classic passages.

Screenshot of Literary Lens in the middle of a game
Grades 9–12Insight collecting
Literary Analysis

Literary Lens

Analyze theme, characterization, figurative language, tone and structure in short literary passages.

Skills: Theme, characterization, point of view, figurative language, irony, tone, mood, word choice, structure and poetry

OAS 9.3.R.3–4 · 10.3.R.3–4 · 11.3.R.3–4 · 12.3.R.3–4

Common Core: RL.9-10.2–5 · RL.11-12.2–6

Screenshot of Rhetoric Rumble in the middle of a game
Grades 9–12Game show
Rhetoric, Argument & Research

Rhetoric Rumble

Ethos, pathos, logos, fallacies, evidence and research skills in a game-show showdown.

Skills: Ethos, pathos, logos, rhetorical strategies, author's purpose, claims and evidence, logical fallacies, credible sources and citation

OAS 9.3.R.5–6 · 9.6.R.3 · 10.3.R.5–6 · 10.6.R.3 · 11.3.R.5–6 · 11.6.R.3 · 12.3.R.5–6 · 12.6.R.3

Common Core: RI.9-10.6, 8 · W.9-10.1, 7–8 · RI.11-12.6, 8 · W.11-12.1, 7–8

Screenshot of Style Studio in the middle of a game
Grades 9–12Studio race
Grammar & Style

Style Studio

Parallel structure, phrases and clauses, semicolons, colons, dashes, modifiers and concise writing for high school.

Skills: Parallel structure, phrases and clauses, semicolons, colons and dashes, comma rules, modifiers, active and passive voice, concise writing

OAS 9.5.R.1–2 · 9.5.W.1–3, 7–8, 11 · 10.5.R.1–2 · 10.5.W.1–3, 7–8, 11 · 11.5.R.1–2 · 11.5.W.1–2, 6–7, 10 · 12.5.R.1–2 · 12.5.W.1–2, 6–7, 10

Common Core: L.9-10.1–3 · L.11-12.1–3 · L.9-10.1a · L.11-12.3a · L.9-10.1b · L.9-10.2a · L.9-10.2b · L.11-12.2a · L.11-12.1a · L.11-12.1b

Screenshot of Word Wise in the middle of a game
Grades 9–12Game show
Vocabulary

Word Wise

High school vocabulary: context clues, Greek and Latin roots, connotation, analogies and figures of speech.

Skills: Context clues, Greek and Latin roots, analogies, connotation and denotation, figures of speech, multiple-meaning and academic words

OAS 9.4.R.1–4 · 9.4.W.1–2 · 10.4.R.1–4 · 11.4.R.1–4 · 11.4.W.1–2 · 12.4.R.1–4 · 9.3.R.4 · 10.4.W.1–2 · 10.3.R.4 · 11.3.R.4 · 12.4.W.1–2 · 12.3.R.4

Common Core: L.9-10.4–6 · L.11-12.4–6 · L.9-10.4a · L.11-12.4a · L.9-10.4b · L.11-12.4b · L.9-10.5a · L.9-10.5b · L.11-12.5a · L.11-12.5b · L.9-10.4c · L.9-10.4d · L.11-12.4c · L.11-12.4d

Screenshot of Draft Day in the middle of a game
Grades 9–12Collect & win
Writing

Draft Day

Build your team by drafting strong writing: sharp thesis statements, relevant evidence and commentary, logical organization, vivid narrative craft and revisions that fit the audience.

Skills: Defensible vs. factual, vague or overly broad thesis statements, informative, compare-contrast, problem-solution and literary-analysis theses, relevant and credible evidence, commentary vs. evidence, signal phrases and embedded quotations, paraphrasing, counterclaims and rebuttals, synthesis, transitions for contrast, cause-effect, example and concession, organizational structures, hooks and conclusions, cohesion, sensory detail, dialogue, flashback, foreshadowing, pacing, point of view, reflective endings, formal and objective tone, consistent point of view and tense, sentence variety, precision, audience and purpose, blending modes

OAS 9.2.W.2–3 · 9.3.W.1–4 · 10.2.W.2–3 · 10.3.W.1–4 · 11.2.W.2–3 · 11.3.W.1–4 · 12.2.W.2–3 · 12.3.W.1–4

Common Core: W.9-10.1–5 · W.11-12.1–5 · W.9-10.1a · W.9-10.2a · W.11-12.1a · W.11-12.2a · W.9-10.1b · W.9-10.2b · W.11-12.1b · W.11-12.2b · W.9-10.1c · W.9-10.2c · W.9-10.2f · W.11-12.1c · W.11-12.2c · W.11-12.2f · W.9-10.1d · W.9-10.2e · W.11-12.1d · W.11-12.2e

Screenshot of Freedom Trail in the middle of a game
Grades 9–12Board race
Founding documents & informational text

Freedom Trail

Race along the Freedom Trail by reading founding documents: find each author’s purpose, paraphrase key lines, analyze structure and rhetoric, and compare documents across history.

Skills: Declaration of Independence, Preamble, Articles I–III and V, Bill of Rights (First, Fourth and Ninth Amendments), Federalist Nos. 10 and 51, Washington's Farewell Address, Declaration of Sentiments, Douglass's “What to the Slave Is the Fourth of July?”, Gettysburg Address, Emancipation Proclamation, Lincoln's Second Inaugural, Roosevelt's Four Freedoms: author's purpose and audience, paraphrasing 18th- and 19th-century language, text structure, parallelism, anaphora, antithesis, allusion, rhetorical questions, ethos, historical perspective and comparing documents

OAS 9.2.R.1 · 9.3.R.1–2, 5–7 · 10.2.R.1 · 10.3.R.1–2, 5–7 · 11.2.R.1 · 11.3.R.1–2, 5–7 · 12.2.R.1 · 12.3.R.1–2, 5–7

Common Core: RI.9-10.4–6, 9 · RI.11-12.4–6, 9

ELA games for grades 3–12

Team games for reading, writing and language. Each one includes a separate version for every grade band listed.

Screenshot of Debate Arena — Defend Claims with Evidence
Grades 6–12Debate cards
Argument & Informational Text

Debate Arena — Defend Claims with Evidence

Teams argue Pro or Con by playing the strongest evidence, reasoning and rebuttal cards, then speak a rebuttal.

Skills: Supporting claims with evidence, explaining reasoning, rebuttals and counterclaims, spotting logical flaws, speaking and listening

OAS Standard 1: Listening and Speaking; Standard 3: Critical Reading and Writing

Common Core: W.1 · SL.1 · SL.3 · SL.4

Screenshot of Editor-in-Chief — Fix the Flawed Article
Grades 5–12Find and fix
Writing

Editor-in-Chief — Fix the Flawed Article

Players hunt for errors in newspaper articles and choose the best fix to earn points and the Front Page bonus.

Skills: Spelling, punctuation, grammar and usage, clarity and concision, sentence order and organization, revising and editing

OAS Standard 2: Reading and Writing Process; Standard 5: Language

Common Core: W.5 · L.1 · L.2 · L.3

Screenshot of Fact-Check Challenge
Grades 4–12Capture grid
Argument & Informational Text

Fact-Check Challenge

Teams claim tiles by sorting fact from opinion, judging evidence, checking sources and catching bias.

Skills: Fact vs. opinion, relevant and sufficient evidence, source reliability, loaded language and bias, claims vs. evidence

OAS Standard 3: Critical Reading and Writing; Standard 6: Research

Common Core: RI.6 · RI.8 · SL.3

Screenshot of Figurative Language Challenge
Grades 4–12Capture grid
Literature

Figurative Language Challenge

Teams claim tiles by naming figurative language and explaining what it means in context.

Skills: Similes and metaphors, personification, hyperbole, idioms, irony, allusion, connotation, interpreting figurative language in context

OAS Standard 3: Critical Reading and Writing; Standard 4: Vocabulary

Common Core: RL.4 · L.5

Screenshot of Grammar Detective — Find and Fix the Errors
Grades 3–8Capture grid
Grammar

Grammar Detective — Find and Fix the Errors

Teams tap the one wrong word in each sentence and fix it to claim cases on the board.

Skills: Subject-verb agreement, verb tenses, irregular verbs and plurals, pronoun case and agreement, confused words, concise and formal language

OAS Standard 5: Language

Common Core: L.1 · L.3

Screenshot of Literary Escape Room
Grades 4–12Escape room
Reading Comprehension

Literary Escape Room

Teams read short passages and open three locks per room using vocabulary, inference and text evidence.

Skills: Context clues and vocabulary, inference, theme and main idea, author's purpose, citing text evidence, literary and informational reading

OAS Standard 3: Critical Reading and Writing

Common Core: RL.1–RL.4 · RI.1–RI.4

Screenshot of Main Idea Mission
Grades 3–8Rocket race
Main Idea & Summary

Main Idea Mission

Teams race rockets by finding main ideas, themes, key details and the best summary of short passages.

Skills: Stated and implied main idea, theme, key and supporting details, details that do not belong, objective summaries

OAS Standard 3: Critical Reading and Writing

Common Core: RL.2 · RI.2

Screenshot of Paragraph Puzzle
Grades 3–8Race track
Writing

Paragraph Puzzle

Teams rebuild scrambled paragraphs in a logical order to move their tokens around a race track.

Skills: Paragraph organization, topic and concluding sentences, transitions and order words, text structure, spotting off-topic sentences

OAS Standard 2: Reading and Writing Process

Common Core: W.2 · W.4 · W.5

Screenshot of Punctuation Rescue — Save the Sentences
Grades 3–8Boat race
Grammar

Punctuation Rescue — Save the Sentences

Crews fix capitalization and punctuation in broken sentences to race their boats to the lighthouse.

Skills: Capitalization, end marks, commas, apostrophes, quotation marks and dialogue, semicolons and colons, dashes and parentheses

OAS Standard 5: Language

Common Core: L.2

Screenshot of Reading Detective — Textual Evidence Mysteries
Grades 3–8Capture grid
Inference & Text Evidence

Reading Detective — Textual Evidence Mysteries

Teams solve short mysteries by finding the clue sentence that proves a conclusion and claiming cases.

Skills: Citing text evidence, strong vs. weak evidence, inferences from several clues, red herrings, explicit vs. implicit evidence

OAS Standard 3: Critical Reading and Writing

Common Core: RL.1 · RI.1

Screenshot of Sentence Scramble — Build Correct Sentences
Grades 3–8Capture grid
Grammar

Sentence Scramble — Build Correct Sentences

Players build correct sentences from scrambled word tiles, leaving out decoys, to capture squares.

Skills: Word order and sentence structure, agreement, verb tenses and forms, pronouns, compound and complex sentences, fragments and run-ons

OAS Standard 5: Language

Common Core: L.1 · L.3

Screenshot of Source Sleuth — Trustworthy Sources
Grades 6–12Capture grid
Research

Source Sleuth — Trustworthy Sources

Teams judge websites, ads, posts and studies for trustworthiness to claim tiles on a case board.

Skills: Author expertise, purpose and bias, currency of information, evidence quality, comparing sources, paraphrasing and citing

OAS Standard 6: Research

Common Core: W.7 · W.8

Screenshot of Spelling Showdown
Grades 3–8Race track
Spelling

Spelling Showdown

Players wager, then spot misspellings, choose confused words and pick correct spellings to race ahead.

Skills: Spelling rules and patterns, suffixes and plurals, commonly misspelled words, homophones and commonly confused words

OAS Standard 2: Reading and Writing Foundations; Standard 5: Language

Common Core: L.1 · L.2

Screenshot of Summary Sprint
Grades 3–8Race track
Main Idea & Summary

Summary Sprint

Players pick the best summary, cut extra sentences or build a summary from cards to race to the finish.

Skills: Objective summaries, key ideas vs. minor details, leaving out opinions, central idea and theme, literary and informational texts

OAS Standard 3: Critical Reading and Writing

Common Core: RL.2 · RI.2

Screenshot of Vocabulary Quest — Context Clues
Grades 3–12Trail race
Vocabulary

Vocabulary Quest — Context Clues

Explorers use context clues to figure out word meanings and race along a trail to the treasure.

Skills: Context clues (definition, example, contrast, cause and effect), synonyms and antonyms, figurative language, connotation, academic vocabulary

OAS Standard 4: Vocabulary

Common Core: L.4 · L.5 · L.6

Screenshot of Word Builder — Roots and Affixes
Grades 3–8Capture grid
Vocabulary

Word Builder — Roots and Affixes

Teams build words from prefix, root and suffix tiles and decode word parts to claim squares on a Word Wall.

Skills: Prefixes and suffixes, Greek and Latin roots, building words from parts, using word parts to find meaning, academic vocabulary

OAS Standard 2: Reading and Writing Foundations; Standard 4: Vocabulary

Common Core: L.4 · L.6

Virtual ELA labs, grades 3–12

Hands-on reading and writing labs that fill a 45–50 minute class. Students work through stations and print a lab report. $8 each, sold separately (labs aren't part of All-Access).

Screenshot of Argument, Claims, and Evidence Lab
Grades 6–12Virtual lab · 5 stations
Argument & Informational Text

Argument, Claims, and Evidence Lab

Students sort the parts of an argument, map an editorial, test evidence, answer counterclaims and build arguments.

Skills: Claims, evidence and reasoning, counterclaims and rebuttals, relevant and sufficient evidence, evaluating arguments, writing argument paragraphs

OAS Standard 3: Critical Reading and Writing

Common Core: W.1 · RI.8

Screenshot of Author's Purpose, Tone, and Point of View Lab
Grades 4–12Virtual lab · 5 stations
Author's Craft

Author's Purpose, Tone, and Point of View Lab

Students sort texts by purpose, highlight tone words, shift connotation, identify point of view and track perspective.

Skills: Author's purpose, tone and diction, connotation, narrative point of view, author's perspective, rhetorical appeals and irony (9–12)

OAS Standard 3: Critical Reading and Writing

Common Core: RL.4 · RL.6 · RI.6

Screenshot of Citation and Plagiarism Prevention Lab
Grades 6–12Virtual lab · 5 stations
Research

Citation and Plagiarism Prevention Lab

Students decide what needs a citation, catch plagiarism in a draft, build and fix citations and judge originality.

Skills: Common knowledge vs. borrowed information, recognizing plagiarism and patchwriting, MLA 9 citations, APA 7 references (9–12), in-text citations, quoting vs. paraphrasing

OAS Standard 6: Research

Common Core: W.8 · L.3

Screenshot of Compare-and-Contrast Text Analysis Lab
Grades 4–12Virtual lab · 5 stations
Comparing Texts

Compare-and-Contrast Text Analysis Lab

Students compare paired stories, poems and articles by finding evidence, sorting details and building comparisons.

Skills: Comparing themes across texts, using text evidence, Venn diagrams, comparing authors' evidence and claims, signal words, comparative thesis and paragraph writing

OAS Standard 3: Critical Reading and Writing

Common Core: RL.9 · RI.9

Screenshot of Essay Structure and Development Lab
Grades 5–12Virtual lab · 5 stations
Writing

Essay Structure and Development Lab

Students label introductions, build thesis statements, develop body paragraphs, order essays and revise conclusions.

Skills: Hooks and introductions, thesis and opinion statements, body paragraph development, counterclaims, outlining and essay order, writing conclusions

OAS Standard 2: Reading and Writing Process

Common Core: W.1 · W.2 · W.3 · W.4

Screenshot of Fact, Opinion, and Bias Lab
Grades 4–12Virtual lab · 5 stations
Argument & Informational Text

Fact, Opinion, and Bias Lab

Students sort fact from opinion, flag loaded words, rewrite slanted sentences, test evidence and name bias techniques.

Skills: Fact vs. opinion, opinion clue words and loaded language, neutral word choice, relevant and sufficient evidence, identifying bias and one-sided writing

OAS Standard 3: Critical Reading and Writing; Standard 6: Research

Common Core: RI.6 · RI.8 · SL.3

Screenshot of Figurative Language and Literary Devices Lab
Grades 3–12Virtual lab · 5 stations
Literature

Figurative Language and Literary Devices Lab

Students sort figurative lines, tag devices, decode idioms and phrases in context and analyze what each device does.

Skills: Similes, metaphors, personification, hyperbole, idioms, onomatopoeia, connotation, irony, extended metaphor, analyzing a device's effect on meaning and tone

OAS Standard 3: Critical Reading and Writing; Standard 4: Vocabulary

Common Core: RL.4 · RI.4 · L.5

Screenshot of Grammar and Sentence Repair Lab
Grades 3–12Virtual lab · 5 stations
Grammar

Grammar and Sentence Repair Lab

Students tag sentence parts, fix errors in a passage, diagnose broken sentences, combine ideas and revise for clarity.

Skills: Parts of speech, phrases and clauses, verb and pronoun errors, fragments, run-ons and comma splices, combining sentences with conjunctions, concise and precise wording

OAS Standard 5: Language

Common Core: L.1 · L.3

Screenshot of Inference and Textual Evidence Lab
Grades 4–12Virtual lab · 5 stations
Inference & Text Evidence

Inference and Textual Evidence Lab

Students collect clues, pick the strongest evidence, separate stated from inferred ideas and build evidence answers.

Skills: Making inferences, citing text evidence, strong vs. weak evidence, explicit vs. inferred information, citing several pieces of evidence, claim–evidence–reasoning

OAS Standard 3: Critical Reading and Writing

Common Core: RL.1 · RI.1

Screenshot of Literary Analysis and Symbolism Lab
Grades 6–12Virtual lab · 5 stations
Literary Analysis

Literary Analysis and Symbolism Lab

Students analyze characterization, decode symbols, label techniques, map plot structure and write about a story.

Skills: Characterization, symbolism and motif, literary techniques, plot structure and chronology, comparing a story to its source, writing an interpretive thesis

OAS Standard 3: Critical Reading and Writing

Common Core: RL.3 · RL.4 · RL.5 · RL.6 · RL.9

Screenshot of Logical Fallacies and Critical Reasoning Lab
Grades 7–12Virtual lab · 5 stations
Argument & Informational Text

Logical Fallacies and Critical Reasoning Lab

Students map arguments, sort fallacies, judge a debate, repair faulty reasoning and rank evidence by strength.

Skills: Parts of an argument, common logical fallacies, evaluating a speaker's reasoning, revising fallacies with sound evidence, ranking evidence strength and sufficiency

OAS Standard 1: Listening and Speaking; Standard 3: Critical Reading and Writing

Common Core: RI.8 · W.1 · SL.3

Screenshot of Main Idea and Supporting Details Lab
Grades 3–8Virtual lab · 5 stations
Main Idea & Summary

Main Idea and Supporting Details Lab

Students find main ideas, sort key and minor details, build unstated main ideas and write objective summaries.

Skills: Topic vs. main idea, central idea, key and minor supporting details, implied main idea, how an idea develops, objective summary

OAS Standard 3: Critical Reading and Writing

Common Core: RL.2 · RI.2

Screenshot of Media Literacy and Advertising Lab
Grades 3–12Virtual lab · 5 stations
Media Literacy

Media Literacy and Advertising Lab

Students name ad techniques, sort ad claims, test how images and headlines frame a message and make or analyze an ad.

Skills: Persuasive ad techniques, fact vs. opinion in ads, headline and image framing, commercial structure, judging claims and sources, creating or analyzing an ad

OAS Standard 7: Multimodal Literacies

Common Core: RI.7 · SL.2

Screenshot of Narrative Writing and Story Elements Lab
Grades 3–12Virtual lab · 5 stations
Writing

Narrative Writing and Story Elements Lab

Students find story elements, order a plot, identify point of view, test pacing and dialogue and draft a scene.

Skills: Characters, setting and conflict, plot structure, point of view, pacing and dialogue, revising a narrative draft, planning and drafting a story scene

OAS Standard 2: Reading and Writing Process; Standard 3: Critical Reading and Writing

Common Core: RL.3 · W.3

Screenshot of Paragraph Organization Lab
Grades 3–8Virtual lab · 5 stations
Writing

Paragraph Organization Lab

Students sort sentences by topic, cut off-topic lines, order sentences, label paragraph parts and add transitions.

Skills: Topic sentences, staying on topic and unity, sentence order and organizational patterns, paragraph parts, evidence and commentary, transitions and flow

OAS Standard 2: Reading and Writing Process

Common Core: W.2 · W.4 · W.5

Screenshot of Paraphrasing and Source Integration Lab
Grades 6–12Virtual lab · 5 stations
Research

Paraphrasing and Source Integration Lab

Students judge and write paraphrases, test signal verbs, build quote sandwiches and fix poorly integrated evidence.

Skills: Paraphrasing vs. patchwriting, keeping a source's meaning and hedges, signal phrases and verbs, integrating quotations, MLA in-text citations, explaining evidence

OAS Standard 3: Critical Reading and Writing; Standard 6: Research

Common Core: W.8 · W.9

Screenshot of Parts of Speech Identification Lab
Grades 3–8Virtual lab · 5 stations
Grammar

Parts of Speech Identification Lab

Students tag words in sentences, sort word cards by part of speech and fix words that are used the wrong way.

Skills: Nouns, pronouns, verbs, adjectives, adverbs, prepositions, conjunctions, interjections, pronoun case, phrases and clauses, verbals, active and passive voice, verb mood

OAS Standard 5: Language

Common Core: L.1

Screenshot of Poetry and Drama Structure Lab
Grades 3–12Virtual lab · 5 stations
Literature

Poetry and Drama Structure Lab

Students map rhyme schemes, mark stressed syllables, sort poem forms, color-code a play script and test structure.

Skills: Lines and stanzas, rhyme scheme, rhythm and meter, poetic forms, parts of a play script, stage directions, how structure shapes meaning

OAS Standard 3: Critical Reading and Writing

Common Core: RL.4 · RL.5

Screenshot of Prefixes, Suffixes, and Root Words Lab
Grades 3–8Virtual lab · 5 stations
Vocabulary

Prefixes, Suffixes, and Root Words Lab

Students split words into parts, sort affixes and roots, build words from tiles and use word parts to read a text.

Skills: Prefixes, suffixes, base words, Greek and Latin roots, how suffixes change part of speech, building words from parts, word parts plus context clues

OAS Standard 2: Reading and Writing Foundations; Standard 4: Vocabulary

Common Core: L.4 · L.6

Screenshot of Punctuation and Capitalization Lab
Grades 3–12Virtual lab · 5 stations
Grammar

Punctuation and Capitalization Lab

Students fix capitals, place punctuation marks between words, sort tricky cases and correct spelling in short texts.

Skills: Capitalization, end marks and commas, dialogue, apostrophes, nonrestrictive commas, dashes and ellipses, semicolons and colons, hyphens, quotations, spelling

OAS Standard 5: Language

Common Core: L.2

Screenshot of Reading Comprehension Mixed Review Lab
Grades 3–12Virtual lab · 5 stations
Reading Comprehension

Reading Comprehension Mixed Review Lab

Students read a story and an article, then cite evidence, infer, work out word meanings, analyze structure and theme.

Skills: Key details and text evidence, inference, vocabulary in context, text structure, main idea and central idea, theme, objective summary

OAS Standard 3: Critical Reading and Writing

Common Core: RL.1 · RI.1 · RL.10 · RI.10

Screenshot of Research and Source Credibility Lab
Grades 6–12Virtual lab · 5 stations
Research

Research and Source Credibility Lab

Students pick relevant evidence, inspect sources, sort credibility clues, repair research notes and rank sources.

Skills: Relevance to a research question, source reliability, author, date and purpose, lateral reading, credibility signals, avoiding plagiarism, citing and ranking sources

OAS Standard 6: Research

Common Core: W.7 · W.8

Screenshot of Sentence Structure and Syntax Lab
Grades 4–12Virtual lab · 5 stations
Grammar

Sentence Structure and Syntax Lab

Students sort sentences, diagnose fragments and run-ons, combine sentences from tiles and repair sentence errors.

Skills: Sentence types, simple, compound and complex sentences, clauses and phrases, fragments, run-ons and comma splices, sentence combining, modifiers, parallel structure

OAS Standard 5: Language

Common Core: L.1 · L.3

Screenshot of Spelling and Commonly Confused Words Lab
Grades 3–8Virtual lab · 5 stations
Spelling

Spelling and Commonly Confused Words Lab

Students pick the right homophones, sort words by spelling rule, build words with suffixes and proofread passages.

Skills: Homophones and commonly confused words, syllables, spelling rules for adding endings, suffix spelling changes, Greek and Latin word parts, proofreading

OAS Standard 2: Reading and Writing Foundations; Standard 5: Language

Common Core: L.1 · L.2

Screenshot of Text Structure Lab
Grades 3–12Virtual lab · 5 stations
Reading Comprehension

Text Structure Lab

Students sort passages by structure, hunt signal words, color-code an article and fill in graphic organizers.

Skills: Description, sequence, cause and effect, compare and contrast, problem and solution, signal words, graphic organizers, structure and author's purpose

OAS Standard 3: Critical Reading and Writing

Common Core: RI.5

Screenshot of Theme and Central Idea Lab
Grades 4–12Virtual lab · 5 stations
Literature

Theme and Central Idea Lab

Students sort themes from topics, tap story evidence, trace how ideas develop and build theme statements from tiles.

Skills: Theme vs. topic, central idea, text evidence, how a theme develops, writing theme statements, supporting details, objective summary

OAS Standard 3: Critical Reading and Writing

Common Core: RL.2 · RI.2

Screenshot of Transitions and Writing Cohesion Lab
Grades 4–12Virtual lab · 5 stations
Writing

Transitions and Writing Cohesion Lab

Students sort transitions by job, fill gaps in a passage, reorder scrambled paragraphs and replace vague words.

Skills: Transition functions, cohesion, logical order, precise and concise word choice, sentence combining, concession and rebuttal, argument structure

OAS Standard 2: Reading and Writing Process; Standard 5: Language

Common Core: W.1 · W.2 · W.3 · L.3

Screenshot of Vocabulary and Context Clues Lab
Grades 3–12Virtual lab · 5 stations
Vocabulary

Vocabulary and Context Clues Lab

Students use context clues, build words from parts, rank words by strength, sort word pairs and use a dictionary.

Skills: Context clue types, prefixes, suffixes and Greek and Latin roots, shades of meaning, connotation, synonyms, antonyms and analogies, academic register, dictionary use

OAS Standard 4: Vocabulary

Common Core: L.4 · L.5 · L.6

Screenshot of Writing Revision and Proofreading Lab
Grades 3–12Virtual lab · 5 stations
Writing

Writing Revision and Proofreading Lab

Students sort revising from editing, reorder a paragraph, cut off-topic sentences, fix sentences and proofread.

Skills: Revising vs. editing, organization and logical order, relevance and specific details, sentence fixes and combining, proofreading for capitals, punctuation, spelling and grammar

OAS Standard 2: Reading and Writing Process; Standard 5: Language

Common Core: W.5 · L.1 · L.2

Science games

Each game is $5 and yours to keep. Every game lists its Oklahoma (OAS) standards first, then NGSS. Hundreds of questions per game, with explanations for every miss.

Science for grades K–2

Plants and animals, weather, pushes and pulls, with picture questions and read-aloud.

Screenshot of Habitat Heroes in the middle of a game
Grades K–2Badge collecting
Plants & Animals

Habitat Heroes

Learn what plants and animals need, how their parts help them and how they change their habitats.

Skills: What plants and animals need, habitats, living things changing the land, body parts, parents and young, pollination, seed dispersal, engineering

OAS K.LS1.1 · K.ESS2.2 · K.ESS3.1 · K.PS3.2 · 1.LS1.1–2 · 1.LS3.1 · 2.LS2.1–2 · 2.LS4.1

NGSS: K-LS1-1 · K-ESS2-2 · K-ESS3-1 · K-2-ETS1-1–3 · 1-LS1-1–2 · 1-LS3-1 · 2-LS2-1–2 · 2-LS4-1

Screenshot of Wind & Wheels in the middle of a game
Grades K–2Road race
Weather & Forces

Wind & Wheels

Weather, seasons, pushes and pulls, and building materials on a windy road race.

Skills: Weather and severe-weather safety, sunlight and shade, sun, moon and seasons, pushes and pulls, building materials, wind and water changing land

OAS K.ESS2.1 · K.ESS3.2 · K.PS3.1–2 · K.PS2.1–2 · 1.ESS1.1–2 · 2.PS1.1–2 · 2.ESS2.1

NGSS: K-ESS2-1 · K-ESS3-2 · K-PS3-1–2 · K-PS2-1–2 · 1-ESS1-1–2 · 2-PS1-1–2 · 2-ESS2-1 · K-2-ETS1-3

Screenshot of Shine & Sound in the middle of a game
Grade 1Collect & win
Light & sound

Shine & Sound

Collect stars by exploring how vibrations make sound, how light lets us see, which materials let light through, how shadows form and how we send messages with light and sound.

Skills: Vibrations make sound, sound can make materials vibrate, louder sounds from bigger vibrations, light sources vs. objects that reflect light (including the Moon), seeing needs light, transparent, translucent, opaque and reflective materials, how shadows form and where they fall, shadow size and length, light and sound signals (traffic lights, lighthouses, sirens, bells, drums, flashlight codes, tin-can telephones)

OAS 1.PS4.1–4

NGSS: 1-PS4-1–4

Screenshot of Land & Water Quest in the middle of a game
Grade 2Game show
Earth's land & water

Land & Water Quest

A 2nd grade Earth science game show: fast and slow changes, protecting land from wind and water, landforms and bodies of water, map reading and where water is found.

Skills: Quick changes (earthquakes, volcanoes, landslides, floods) vs. slow changes (canyons, weathering, glaciers, dunes), comparing solutions to slow wind and water erosion (plants, windbreaks, seawalls, sandbags, levees, mulch, terraces, beach grass), mountains, hills, valleys, plains, canyons, islands, peninsulas, oceans, lakes and rivers, reading a simple map with a key, where water is found (oceans, ice, lakes, groundwater), salt vs. fresh water, solid and liquid water

OAS 2.ESS1.1 · 2.ESS2.1–3

NGSS: 2-ESS1-1 · 2-ESS2-1–3

Science for grades 3–5 (and up)

Ecosystems, matter, Earth and space. Most of these also have a middle school level.

Screenshot of Food Web Frenzy in the middle of a game
Grades 3–84-in-a-row
Ecosystems

Food Web Frenzy

Producers, consumers, decomposers, food webs and adaptations. Claim the ecosystem four in a row.

Skills: Producers, consumers, decomposers, food chains and webs, energy flow, adaptations and traits, interactions, changing ecosystems

OAS 3.LS4.2–4 · 3.LS3.1–2 · 4.LS1.1–2 · 5.LS2.1 · 5.PS3.1 · 5.LS1.1 · 7.LS2.1–5

NGSS: 3-LS4-2–4 · 3-LS3-1–2 · 4-LS1-1–2 · 5-LS2-1 · 5-PS3-1 · 5-LS1-1 · MS-LS2-1–5

Screenshot of Matter Mixers in the middle of a game
Grades 2, 5, 6–8Lab collecting
Matter

Matter Mixers

Properties of matter, physical and chemical changes, particles and conservation of mass.

Skills: Properties of materials, physical and chemical changes, states of matter, particles and atoms, conservation of mass, density

OAS 2.PS1.1–4 · 5.PS1.1–4 · 6.PS1.4 · 7.PS1.1–3, 5

NGSS: 2-PS1-1–4 · 5-PS1-1–4 · MS-PS1-1–5

Screenshot of Space & Earth Explorers in the middle of a game
Grades 3–8Space race
Earth & Space

Space & Earth Explorers

Weather and climate, rocks and fossils, erosion, the sun, moon and stars on a trip across the solar system.

Skills: Weather and climate, natural hazards, rocks, fossils and landforms, sun, moon, stars and gravity, seasons, plate tectonics, Earth's systems

OAS 3.ESS2.1–2 · 3.ESS3.1 · 4.ESS1.1 · 4.ESS2.1–2 · 4.ESS3.1–2 · 5.ESS1.1–2 · 5.ESS2.1–2 · 5.PS2.1 · 6.ESS1.4 · 6.ESS2.1–6 · 8.ESS1.1–3

NGSS: 3-ESS2-1–2 · 3-ESS3-1 · 4-ESS1-1 · 4-ESS2-1–2 · 4-ESS3-1–2 · 5-ESS1-1–2 · 5-ESS2-1–2 · 5-PS2-1 · MS-ESS1-1–4 · MS-ESS2-1–6

Screenshot of Wave Riders in the middle of a game
Grades 4 & 6–8Surf race
Waves

Wave Riders

Sound, light, wave parts and how information travels. Surf the waves to the beach.

Skills: Wave parts, sound and light, reflection and refraction, the electromagnetic spectrum, wave speed, digital vs. analog information

OAS 4.PS4.1–3 · 8.PS4.1, 3 · 6.PS4.2

NGSS: 4-PS4-1–3 · MS-PS4-1–3

Screenshot of Fossil Finders in the middle of a game
Grades 3 & 6–8Fossil collecting
Fossils & Evolution

Fossil Finders

Life cycles, fossils, rock layers and evidence of evolution. Dig up the most fossils.

Skills: Life cycles and metamorphosis, animals in groups, fossils and past environments, rock layers, homologous structures, evidence of evolution

OAS 3.LS1.1 · 3.LS2.1 · 3.LS4.1 · 8.LS4.1–3

NGSS: 3-LS1-1 · 3-LS2-1 · 3-LS4-1 · MS-LS4-1–3

Screenshot of Planet Protectors in the middle of a game
Grades 5 & 6–84-in-a-row
Earth & Human Activity

Planet Protectors

Natural resources, hazards, human impact and climate. Protect four regions in a row.

Skills: Protecting resources, renewable vs. nonrenewable resources, natural hazards, human impact, population and consumption, global temperature data

OAS 5.ESS3.1 · 7.ESS3.1, 3–5 · 6.ESS3.2

NGSS: 5-ESS3-1 · MS-ESS3-1–5

Middle school science

Cells, forces and energy, and the data-analysis skills on every science test.

Screenshot of Cell City in the middle of a game
Grades 6–8 & BiologyGame show
Cells & Body Systems

Cell City

Organelles, body systems, photosynthesis, respiration, DNA and transport in a game-show city tour.

Skills: Cell theory, organelles, plant vs. animal cells, body systems, homeostasis, photosynthesis, respiration, DNA and proteins, mitosis, membranes and transport

OAS 6.LS1.1–3, 8 · 7.LS1.6–7 · B.LS1.1–7

NGSS: MS-LS1-1–3, 6–8 · HS-LS1-1–7

Screenshot of Force Field Derby in the middle of a game
Grades 3–8 & PhysicsSpeedway race
Forces, Energy & Physics

Force Field Derby

Forces and motion, Newton’s laws, gravity, energy, momentum and waves on a speedway.

Skills: Balanced and unbalanced forces, Newton's laws, gravity, magnets, energy transfer, kinetic and potential energy, momentum, F = ma and waves

OAS 3.PS2.1–4 · 4.PS3.1–3 · 5.PS2.1 · 8.PS2.1–5 · 7.PS3.1–3 · 6.PS3.3–4 · PH.PS2.1–4 · PH.PS3.1–2 · PH.PS4.1

NGSS: 3-PS2-1–4 · 4-PS3-1–3 · 5-PS2-1 · MS-PS2-1–5 · MS-PS3-1–5 · HS-PS2-1–4 · HS-PS3-1–2 · HS-PS4-1

Screenshot of Data Lab in the middle of a game
Grades 3–124-in-a-row
Data Analysis

Data Lab

Variables, fair tests, tables, graphs, mean and median, and claims backed by data.

Skills: Variables and fair tests, reading tables, trends, mean, median and range, choosing graphs, claims from data, correlation vs. causation, percent change

OAS 3.ESS2.1 · 3.PS2.2 · 4.PS3.1 · 5.PS1.3 · 5.ESS1.2 · G35.ETS1.3 · 7.LS2.1 · 7.PS1.2 · 7.PS3.1 · 6.PS3.4 · 8.PS2.2 · MS.ETS1.3 · B.LS2.1 · PH.PS2.1

NGSS: 3-ESS2-1 · 3-PS2-2 · 4-PS3-1 · 5-PS1-3 · 5-ESS1-2 · 3-5-ETS1-3 · MS-LS2-1 · MS-PS1-2 · MS-PS3-1, 4 · MS-PS2-2 · MS-ETS1-3 · HS-LS2-1 · HS-PS2-1

Screenshot of Circuit Breakers in the middle of a game
Grades 4–12Game show
Electricity & Energy

Circuit Breakers

Circuits, conductors, electromagnets, Ohm’s law and energy conversions in a high-voltage game show.

Skills: Open and closed circuits, conductors and insulators, series and parallel circuits, electromagnets, Ohm’s law, power, energy conversions

OAS 4.PS3.2, 4 · 8.PS2.3, 5 · 7.PS3.5 · PS.PS2.5 · PS.PS3.1–3

NGSS: 4-PS3-2, 4 · MS-PS2-3, 5 · MS-PS3-5 · HS-PS2-5 · HS-PS3-1–3, 5

Screenshot of Design Lab in the middle of a game
Grades 3–12Game show
Engineering Design

Design Lab

The engineering design process: criteria and constraints, fair tests, using data to improve designs and trade-offs.

Skills: Criteria and constraints, comparing solutions, fair tests, using data to improve designs, prototypes, trade-offs and decision matrices

OAS 3.ESS3.1 · 4.PS3.4 · 4.PS4.3 · 4.ESS3.2 · 6.PS3.3 · 7.PS1.6 · 7.LS2.5 · CH.PS1.6 · PH.PS2.3 · ES.ESS3.2 · EN.ESS3.4 · EN.LS2.5

NGSS: 3-5-ETS1-1–3 · MS-ETS1-1–4 · HS-ETS1-1–4

Screenshot of Nest & Nectar in the middle of a game
Grades 6–84-in-a-row
Animal behavior, plant reproduction & growth

Nest & Nectar

Claim squares by explaining how animal behaviors and plant structures increase the odds of reproduction, how animals help plants and how environment and genes affect growth. Get 4 in a row to win.

Skills: Nest building, herding, parental care, mating calls and displays, migration to breeding grounds, competition for mates, laying many eggs, colorful flowers, nectar and scent, seed wings, parachutes, hooks and hard shells, pollinators (bees, butterflies, bats, hummingbirds), seed dispersal by birds and squirrels, environmental vs. genetic growth factors (light, water, food, space, fertilizer, drought, breed, variety), controlled experiments, probability vs. guarantee, reading data tables as evidence

OAS 8.LS1.4–5

NGSS: MS-LS1-4–5

High school science

Biology, chemistry and physics review. Cell City and Force Field Derby above also have Biology and Physics levels.

Screenshot of Periodic Table Heist in the middle of a game
Grade 7 & ChemistryGame show
Chemistry

Periodic Table Heist

Atoms, the periodic table, bonding, balancing equations and reactions. Pull off the heist!

Skills: Atoms, the periodic table, ions and isotopes, periodic trends, bonding and formulas, counting atoms, balancing equations, reaction types, rates, nuclear chemistry

OAS 7.PS1.1–2, 4 · CH.PS1.1–2, 5–8

NGSS: MS-PS1-1–2, 5 · HS-PS1-1–2, 5–8

Screenshot of Genetics Lab in the middle of a game
Grades 7–8 & BiologySample collecting
Genetics

Genetics Lab

DNA, genes, Punnett squares, inheritance patterns, mutations and natural selection.

Skills: DNA and genes, mutations, meiosis, sexual vs. asexual reproduction, Punnett squares, incomplete and codominance, sex-linked traits, natural selection

OAS 8.LS3.1–2 · 8.LS4.4–6 · B.LS1.1 · B.LS3.1–3 · B.LS4.1–4

NGSS: MS-LS3-1–2 · MS-LS4-4–6 · HS-LS1-1 · HS-LS3-1–3 · HS-LS4-1–4

Screenshot of Ecosystem Balance in the middle of a game
BiologySpecies collecting
Ecosystems

Ecosystem Balance

Carrying capacity, population growth, energy pyramids, the carbon cycle, biodiversity and human impact.

Skills: Carrying capacity, population growth, energy pyramids, carbon and nitrogen cycles, biodiversity, human impact, succession

OAS B.LS2.1–7 · B.LS4.5

NGSS: HS-LS2-1–8 · HS-LS4-5–6

Screenshot of Star Story in the middle of a game
High schoolSpace race
Stars & the Universe

Star Story

Fusion, the life of stars, the Big Bang, how elements form, orbits and Earth’s early history. Travel across the universe.

Skills: Fusion in the sun, life cycles of stars, evidence for the Big Bang, formation of elements, Kepler’s laws, radiometric dating

OAS ES.ESS1.1–6

NGSS: HS-ESS1-1–6

Screenshot of Earth Systems Expedition in the middle of a game
High school4-in-a-row
Earth's Systems

Earth Systems Expedition

Plate tectonics, Earth’s interior, the water and carbon cycles, climate feedbacks, resources and sustainability.

Skills: Plate tectonics, Earth’s interior, the water and carbon cycles, climate feedbacks, natural resources and hazards, sustainability

OAS ES.ESS1.5 · ES.ESS2.1–6 · ES.ESS3.1–3 · EN.ESS3.3–4

NGSS: HS-ESS1-5 · HS-ESS2-1–6 · HS-ESS3-1–6

Screenshot of Bond Breakers in the middle of a game
ChemistryBoard race
Bonding & reaction energy

Bond Breakers

Race to the finish by classifying bonds, explaining forces between particles, sorting exothermic and endothermic changes, calculating bond energies and heat, and explaining designed materials.

Skills: Ionic, covalent and metallic bonding and their properties, intermolecular forces (London dispersion, dipole, hydrogen bonding), boiling and melting points, solubility (like dissolves like), surface tension, evaporation, density of ice, exothermic vs. endothermic processes, bond breaking absorbs and bond forming releases energy, sign of ΔH, estimating ΔH from average bond energies, q = mcΔT calorimetry, conductivity, malleability, brittleness, polymers, cross-linking, allotropes of carbon, hydrophobic and nonstick coatings

OAS CH.PS1.3–4 · CH.PS2.6 · CH.PS3.4

NGSS: HS-PS1-3–4 · HS-PS2-6 · HS-PS3-4

Screenshot of Photon Frontier in the middle of a game
PhysicsGame show
Modern waves & materials

Photon Frontier

A physics game show on modern waves: digital information, wave-particle duality, EM radiation and health, technologies that use waves, and materials designed at the atomic level.

Skills: Bits, bytes and how many values n bits can store, advantages and disadvantages of digital storage and transmission, sampling, noise, double-slit interference, diffraction, the photoelectric effect, photon energy and frequency, electron diffraction, ordering the EM spectrum, ionizing vs. non-ionizing radiation, UV and sunburn, microwave ovens, evaluating health claims, solar cells, fiber optics and total internal reflection, ultrasound, MRI, infrared imaging, lasers, GPS, noise cancellation, conductors and insulators, semiconductors, optical purity, magnetic domains, superconductors

OAS PH.PS4.2–5 · CH.PS2.6

NGSS: HS-PS4-2–5 · HS-PS2-6

Science review games for every grade, K–12

Turf Takeover science: one team review game for each grade from kindergarten to 5th, middle school life, physical and Earth & space science, and high school Biology, Chemistry, Physics and Earth & Space Science. Every NGSS standard is in the game, and the results show which standards to reteach. Get all 13 in the science review bundle for $29. More about the science review games

Get the science review bundle · $29

Screenshot of Turf Takeover: Kindergarten Science Review: a map of standard tiles claimed by two teams
KindergartenTeam review
Review game

Turf Takeover: Kindergarten Science Review

A team review game for every NGSS kindergarten science standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 13 standards, including pushes and pulls, design a push or pull, sunlight warms things, build a shade, what living things need, weather patterns and more

OAS K.PS2.1–2 · K.PS3.1–2 · K.LS1.1 · K.ESS2.1–2 · K.ESS3.1–3

NGSS: K-PS2-1–2 · K-PS3-1–2 · K-LS1-1 · K-ESS2-1–2 · K-ESS3-1–3 · K-2-ETS1-1–3

Screenshot of Turf Takeover: 1st Grade Science Review: a map of standard tiles claimed by two teams
Grade 1Team review
Review game

Turf Takeover: 1st Grade Science Review

A team review game for every NGSS 1st grade science standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 12 standards, including vibrations make sound, we see with light, light through materials, talking with light and sound, copying plants and animals, parents help their young and more

OAS 1.PS4.1–4 · 1.LS1.1–2 · 1.LS3.1 · 1.ESS1.1–2

NGSS: 1-PS4-1–4 · 1-LS1-1–2 · 1-LS3-1 · 1-ESS1-1–2 · K-2-ETS1-1–3

Screenshot of Turf Takeover: 2nd Grade Science Review: a map of standard tiles claimed by two teams
Grade 2Team review
Review game

Turf Takeover: 2nd Grade Science Review

A team review game for every NGSS 2nd grade science standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 14 standards, including sorting materials, best material for the job, build with small pieces, heating and cooling changes, what plants need to grow, animals help plants and more

OAS 2.PS1.1–4 · 2.LS2.1–2 · 2.LS4.1 · 2.ESS1.1 · 2.ESS2.1–3

NGSS: 2-PS1-1–4 · 2-LS2-1–2 · 2-LS4-1 · 2-ESS1-1 · 2-ESS2-1–3 · K-2-ETS1-1–3

Screenshot of Turf Takeover: 3rd Grade Science Review: a map of standard tiles claimed by two teams
Grade 3Team review
Review game

Turf Takeover: 3rd Grade Science Review

A team review game for every NGSS 3rd grade science standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 18 standards, including balanced and unbalanced forces, patterns of motion, magnetic and electric forces, solve a problem with magnets, life cycles, living in groups and more

OAS 3.PS2.1–4 · 3.LS1.1 · 3.LS2.1 · 3.LS3.1–2 · 3.LS4.1–4 · 3.ESS2.1–2 · 3.ESS3.1

NGSS: 3-PS2-1–4 · 3-LS1-1 · 3-LS2-1 · 3-LS3-1–2 · 3-LS4-1–4 · 3-ESS2-1–2 · 3-ESS3-1 · 3-5-ETS1-1–3

Screenshot of Turf Takeover: 4th Grade Science Review: a map of standard tiles claimed by two teams
Grade 4Team review
Review game

Turf Takeover: 4th Grade Science Review

A team review game for every NGSS 4th grade science standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 17 standards, including speed and energy, energy moves, energy in collisions, build an energy device, wave patterns, how we see and more

OAS 4.PS3.1–4 · 4.PS4.1–3 · 4.LS1.1–2 · 4.ESS1.1 · 4.ESS2.1–2 · 4.ESS3.1–2

NGSS: 4-PS3-1–4 · 4-PS4-1–3 · 4-LS1-1–2 · 4-ESS1-1 · 4-ESS2-1–2 · 4-ESS3-1–2 · 3-5-ETS1-1–3

Screenshot of Turf Takeover: 5th Grade Science Review: a map of standard tiles claimed by two teams
Grade 5Team review
Review game

Turf Takeover: 5th Grade Science Review

A team review game for every NGSS 5th grade science standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 16 standards, including matter is made of particles, weight is conserved, identify by properties, mixing makes new substances?, gravity pulls down, food energy came from the sun and more

OAS 5.PS1.1–4 · 5.PS2.1 · 5.PS3.1 · 5.LS1.1 · 5.LS2.1 · 5.ESS1.1–2 · 5.ESS2.1–2 · 5.ESS3.1

NGSS: 5-PS1-1–4 · 5-PS2-1 · 5-PS3-1 · 5-LS1-1 · 5-LS2-1 · 5-ESS1-1–2 · 5-ESS2-1–2 · 5-ESS3-1 · 3-5-ETS1-1–3

Screenshot of Turf Takeover: Middle School Life Science Review: a map of standard tiles claimed by two teams
Grades 6–8Team review
Review game

Turf Takeover: Middle School Life Science Review

A team review game for every NGSS middle school life science standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 21 standards, including living things are made of cells, cell parts, body systems work together, behaviors and structures for reproduction, what affects growth, photosynthesis and more

NGSS: MS-LS1-1–8 · MS-LS2-1–5 · MS-LS3-1–2 · MS-LS4-1–6

Screenshot of Turf Takeover: Middle School Physical Science Review: a map of standard tiles claimed by two teams
Grades 6–8Team review
Review game

Turf Takeover: Middle School Physical Science Review

A team review game for every NGSS middle school physical science standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 23 standards, including atoms and molecules, signs of a chemical reaction, synthetic materials, thermal energy and states, atoms are conserved, hot and cold reaction devices and more

NGSS: MS-PS1-1–6 · MS-PS2-1–5 · MS-PS3-1–5 · MS-PS4-1–3 · MS-ETS1-1–4

Screenshot of Turf Takeover: Middle School Earth & Space Science Review: a map of standard tiles claimed by two teams
Grades 6–8Team review
Review game

Turf Takeover: Middle School Earth & Space Science Review

A team review game for every NGSS middle school earth & space science standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 15 standards, including moon phases, eclipses and seasons, gravity holds the solar system, scale of the solar system, geologic time, the rock cycle, fast and slow geoscience processes and more

NGSS: MS-ESS1-1–4 · MS-ESS2-1–6 · MS-ESS3-1–5

Screenshot of Turf Takeover: Biology Review: a map of standard tiles claimed by two teams
BiologyTeam review
Review game

Turf Takeover: Biology Review

A team review game for every NGSS Biology standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 24 standards, including DNA codes for proteins, systems in multicellular organisms, feedback and homeostasis, mitosis and differentiation, photosynthesis, building large molecules and more

NGSS: HS-LS1-1–7 · HS-LS2-1–8 · HS-LS3-1–3 · HS-LS4-1–6

Screenshot of Turf Takeover: Chemistry Review: a map of standard tiles claimed by two teams
ChemistryTeam review
Review game

Turf Takeover: Chemistry Review

A team review game for every NGSS Chemistry standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 10 standards, including periodic table patterns, predicting reactions, structure and bulk properties, bond energy in reactions, reaction rates, equilibrium and more

NGSS: HS-PS1-1–8 · HS-PS2-6 · HS-PS3-4

Screenshot of Turf Takeover: Physics Review: a map of standard tiles claimed by two teams
PhysicsTeam review
Review game

Turf Takeover: Physics Review

A team review game for every NGSS Physics standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 19 standards, including newton’s second law, conservation of momentum, reduce collision force, gravity and Coulomb’s law, electromagnetism, energy calculations and more

NGSS: HS-PS2-1–5 · HS-PS3-1–5 · HS-PS4-1–5 · HS-ETS1-1–4

Screenshot of Turf Takeover: Earth & Space Science Review: a map of standard tiles claimed by two teams
Earth & Space ScienceTeam review
Review game

Turf Takeover: Earth & Space Science Review

A team review game for every NGSS Earth & Space Science standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

Skills: all 19 standards, including the sun’s life and fusion, Big Bang evidence, stars make elements, orbits, ages of crust, earth’s early history and more

NGSS: HS-ESS1-1–6 · HS-ESS2-1–7 · HS-ESS3-1–6

Science practice games with a skills report

Single-player science games students play on their own: a world map, levels that adapt, boss battles, and a skills report by NGSS standard at the end. Kindergarten through high school, with read-aloud for K–2. Get all 13 in the science practice bundle for $29. More about the science practice games

Get the science practice bundle · $29

Screenshot of Trail Scouts, a single-player science practice game
Grade 3Single player
Practice game

Trail Scouts

A single-player science game for 3rd grade. Hike two trails earning scout badges for life cycles, inherited traits, adaptations, balanced forces, magnets and weather, beat the trail bosses, and finish with a skills report for six 3rd grade NGSS standards.

Skills: Life cycles, inherited traits, adaptations, balanced forces, magnets, weather & climate

OAS 3.LS1.1 · 3.LS3.1 · 3.LS4.3 · 3.PS2.1 · 3.PS2.3 · 3.ESS2.2

NGSS: 3-LS1-1 · 3-LS3-1 · 3-LS4-3 · 3-PS2-1 · 3-PS2-3 · 3-ESS2-2

Screenshot of Canyon Quest, a single-player science practice game
Grade 4Single player
Practice game

Canyon Quest

A single-player science game for 4th grade. Explore a canyon answering questions on energy transfer, waves, light and seeing, plant and animal structures, rock layers and erosion, and natural resources, then finish with a skills report for six 4th grade NGSS standards.

Skills: Energy transfer, waves, light & seeing, structures & senses, rock layers & erosion, resources & hazards

OAS 4.PS3.2 · 4.PS4.1–2 · 4.LS1.1 · 4.ESS1.1 · 4.ESS3.1

NGSS: 4-PS3-2 · 4-PS4-1–2 · 4-LS1-1 · 4-ESS1-1 · 4-ESS3-1

Screenshot of Biosphere Base, a single-player science practice game
Grade 5Single player
Practice game

Biosphere Base

A single-player science game for 5th grade. Run a science station: conservation of matter, mixtures and new substances, food webs and decomposers, gravity, shadows and star patterns, and Earth's spheres, then finish with a skills report for six 5th grade NGSS standards.

Skills: Particles & mass, properties & mixing, food webs & energy, gravity, sun, shadows & stars, Earth's spheres & water

OAS 5.PS1.2 · 5.PS1.4 · 5.LS2.1 · 5.PS2.1 · 5.ESS1.2 · 5.ESS2.1

NGSS: 5-PS1-2 · 5-PS1-4 · 5-LS2-1 · 5-PS2-1 · 5-ESS1-2 · 5-ESS2-1

Screenshot of Microbe Mission, a single-player science practice game
Grades 6–8Single player
Practice game

Microbe Mission

A single-player life science game for grades 6–8. Shrink down to explore cell parts, body systems, photosynthesis, ecosystem interactions, Punnett squares and natural selection, then finish with a skills report for six middle school NGSS life science standards.

Skills: Cell parts, body systems, photosynthesis, ecosystem interactions, heredity, natural selection

NGSS: MS-LS1-2–3 · MS-LS1-6 · MS-LS2-2 · MS-LS3-2 · MS-LS4-4

Screenshot of Reaction Rush, a single-player science practice game
Grades 6–8Single player
Practice game

Reaction Rush

A single-player chemistry game for grades 6–8. Race through the lab with atoms and molecules, states of matter, density calculations, chemical reactions, conservation of mass, and exothermic and endothermic reactions, then finish with a skills report for five middle school NGSS matter standards.

Skills: Atoms & molecules, states of matter, density, chemical reactions, conservation of mass, hot & cold reactions

NGSS: MS-PS1-1 · MS-PS1-4 · MS-PS1-2 · MS-PS1-5–6

Screenshot of Rocket Rally, a single-player science practice game
Grades 6–8Single player
Practice game

Rocket Rally

A single-player physics game for grades 6–8. Race rockets with Newton's third law, forces and speed, magnetic and electric fields, kinetic and potential energy, heat transfer and waves, then finish with a skills report for six middle school NGSS physical science standards.

Skills: Action & reaction, forces & motion, forces at a distance, kinetic & potential energy, heat transfer, waves

NGSS: MS-PS2-1–2 · MS-PS2-5 · MS-PS3-1 · MS-PS3-3 · MS-PS4-2

Screenshot of Code of Life, a single-player science practice game
BiologySingle player
Practice game

Code of Life

A single-player biology game for high school. Read DNA and mRNA, follow mitosis, explain feedback loops, compare photosynthesis and respiration, calculate energy pyramids, solve Punnett squares and explain natural selection, then finish with a skills report for seven NGSS biology standards.

Skills: DNA to protein, mitosis, homeostasis, cell energy, energy pyramid, Punnett squares, natural selection

NGSS: HS-LS1-1 · HS-LS1-4 · HS-LS1-3 · HS-LS1-7 · HS-LS2-4 · HS-LS3-3 · HS-LS4-4

Screenshot of Mole Mountain, a single-player science practice game
ChemistrySingle player
Practice game

Mole Mountain

A single-player chemistry game for high school. Count protons, neutrons and electrons, use periodic trends, predict bonding, balance equations, convert grams and moles, explain rates and equilibrium, and model nuclear decay, then finish with a skills report for five NGSS chemistry standards.

Skills: Subatomic particles, periodic trends, bonding, balancing equations, moles, rates & equilibrium, nuclear processes

NGSS: HS-PS1-1 · HS-PS1-3 · HS-PS1-7 · HS-PS1-5 · HS-PS1-8

Screenshot of Velocity Vault, a single-player science practice game
PhysicsSingle player
Practice game

Velocity Vault

A single-player physics game for high school. Crack the vault with F = ma, momentum and collisions, inverse-square gravity and Coulomb forces, kinetic and potential energy, the wave equation and electromagnetism, then finish with a skills report for six NGSS physics standards.

Skills: F = ma, momentum, gravity & Coulomb, energy, wave equation, electromagnetism

NGSS: HS-PS2-1–2 · HS-PS2-4 · HS-PS3-1 · HS-PS4-1 · HS-PS2-5

Screenshot of Cosmic Core, a single-player science practice game
Earth & Space ScienceSingle player
Practice game

Cosmic Core

A single-player Earth and space science game for high school. Explain plate tectonics, date rocks with half-lives, trace how life and Earth changed together, read climate evidence, follow the lives of stars, use Big Bang evidence and apply Kepler's laws, then finish with a skills report for seven NGSS Earth and space standards.

Skills: Plate tectonics, radiometric dating, Earth systems, climate & humans, stars, Big Bang evidence, orbits

NGSS: HS-ESS1-5–6 · HS-ESS2-7 · HS-ESS3-5 · HS-ESS1-1–2 · HS-ESS1-4

Screenshot of Sprout Safari, a single-player science practice game
KindergartenSingle player
Practice game

Sprout Safari

A single-player picture science game for kindergarten. Every question is read aloud: what living things need, where they live, pushes and pulls, sun and shade, weather, and caring for Earth. Finish with a skills report for six kindergarten NGSS standards.

Skills: What living things need, where they live, pushes and pulls, sun and shade, weather, caring for Earth

OAS K.LS1.1 · K.ESS3.1 · K.PS2.1 · K.PS3.1 · K.ESS2.1 · K.ESS3.3

NGSS: K-LS1-1 · K-ESS3-1 · K-PS2-1 · K-PS3-1 · K-ESS2-1 · K-ESS3-3

Screenshot of Moonbeam Meadow, a single-player science practice game
Grade 1Single player
Practice game

Moonbeam Meadow

A single-player science game for 1st grade with every question read aloud. Explore sound and vibration, light and shadows, plant and animal parts, parents and young, and sun, moon and star patterns, then finish with a skills report for five 1st grade NGSS standards.

Skills: Sound and vibration, light and shadows, plant and animal parts, parents and young, sky patterns

OAS 1.PS4.1 · 1.PS4.3 · 1.LS1.1 · 1.LS3.1 · 1.ESS1.1

NGSS: 1-PS4-1 · 1-PS4-3 · 1-LS1-1 · 1-LS3-1 · 1-ESS1-1

Screenshot of Puddle Jumpers, a single-player science practice game
Grade 2Single player
Practice game

Puddle Jumpers

A single-player science game for 2nd grade with every question read aloud. Hop through materials and their properties, melting and freezing, what plants need, habitats, and land and water, then finish with a skills report for five 2nd grade NGSS standards.

Skills: Materials, heating and cooling, plants and helpers, habitats, land and water

OAS 2.PS1.2 · 2.PS1.4 · 2.LS2.1 · 2.LS4.1 · 2.ESS2.2

NGSS: 2-PS1-2 · 2-PS1-4 · 2-LS2-1 · 2-LS4-1 · 2-ESS2-2

Science brain break games

Quick, no-prep 5 minute science games the whole class plays on your projector while they move: stand up, sit down, act out particles and forces, and hop to habitat corners. Every game has 5 levels from kindergarten to 8th grade. Get all 10 in the Science Brain Break Pack for $19. More about science brain breaks

Get the Science Brain Break Pack · $19

Screenshot of Science Stand Up, Sit Down in the middle of a game
Grades K–8True or false
Brain break

Science Stand Up, Sit Down

A science statement appears on the screen. Students stand up if it's true and sit down if it's false, then the answer and the real science pop up.

Skills: Living things, weather, plants and animals, forces, matter, Earth and space, cells

OAS K.LS1.1 · K.ESS2.1 · 1.ESS1.1 · 2.PS1.1 · 3.LS1.1 · 3.LS4.3 · 3.PS2.1 · 3.PS2.3 · 4.ESS2.1 · 5.PS1.2 · 5.LS2.1 · 5.ESS1.1

NGSS: K-LS1-1 · K-ESS2-1 · 1-ESS1-1 · 2-PS1-1 · 3-LS1-1 · 3-LS4-3 · 3-PS2-1 · 3-PS2-3 · 4-ESS2-1 · 5-PS1-2 · 5-LS2-1 · 5-ESS1-1 · MS-LS1-2 · MS-PS1-1 · MS-PS3-1 · MS-LS2-3

Screenshot of Science Four Corners in the middle of a game
Grades K–8Four corners
Brain break

Science Four Corners

A science question appears with four answers, one for each corner of the room. Students walk to the corner they think is right, then the answer lights up.

Skills: Living things, weather, ecosystems, forces, matter, Earth and space, cells

OAS K.LS1.1 · K.ESS2.1 · 1.ESS1.1 · 2.PS1.1 · 3.LS1.1 · 3.LS4.3 · 3.PS2.1 · 3.PS2.3 · 4.ESS2.1 · 5.PS1.2 · 5.LS2.1 · 5.ESS1.1

NGSS: K-LS1-1 · K-ESS2-1 · 1-ESS1-1 · 2-PS1-1 · 3-LS1-1 · 3-LS4-3 · 3-PS2-1 · 3-PS2-3 · 4-ESS2-1 · 5-PS1-2 · 5-LS2-1 · 5-ESS1-1 · MS-LS1-2 · MS-PS1-1 · MS-PS3-1 · MS-LS2-3

Screenshot of Science Simon Says in the middle of a game
Grades K–8Simon says
Brain break

Science Simon Says

Simon says buzz like a bee if plants need sunlight to grow! Students do the move only when Simon says it and the science is true.

Skills: Living things, weather, ecosystems, forces, matter, Earth and space, cells

OAS K.LS1.1 · K.ESS2.1 · 1.ESS1.1 · 2.PS1.1 · 3.LS1.1 · 3.LS4.3 · 3.PS2.1 · 3.PS2.3 · 4.ESS2.1 · 5.PS1.2 · 5.LS2.1 · 5.ESS1.1

NGSS: K-LS1-1 · K-ESS2-1 · 1-ESS1-1 · 2-PS1-1 · 3-LS1-1 · 3-LS4-3 · 3-PS2-1 · 3-PS2-3 · 4-ESS2-1 · 5-PS1-2 · 5-LS2-1 · 5-ESS1-1 · MS-LS1-2 · MS-PS1-1 · MS-PS3-1 · MS-LS2-3

Screenshot of Science Beat the Buzzer in the middle of a game
Grades K–8Streak challenge
Brain break

Science Beat the Buzzer

The class shouts the letter of the right answer to build a streak before the buzzer. Every right answer makes the clock a little faster.

Skills: Living things, weather, ecosystems, forces, matter, Earth and space, cells

OAS K.LS1.1 · K.ESS2.1 · 1.ESS1.1 · 2.PS1.1 · 3.LS1.1 · 3.LS4.3 · 3.PS2.1 · 3.PS2.3 · 4.ESS2.1 · 5.PS1.2 · 5.LS2.1 · 5.ESS1.1

NGSS: K-LS1-1 · K-ESS2-1 · 1-ESS1-1 · 2-PS1-1 · 3-LS1-1 · 3-LS4-3 · 3-PS2-1 · 3-PS2-3 · 4-ESS2-1 · 5-PS1-2 · 5-LS2-1 · 5-ESS1-1 · MS-LS1-2 · MS-PS1-1 · MS-PS3-1 · MS-LS2-3

Screenshot of Particle Party in the middle of a game
Grades K–8Act it out
Brain break

Particle Party

Students act out the particles. Huddle and vibrate for a solid, slide and sway for a liquid, spread out and zoom for a gas.

Skills: Solids, liquids and gases, melting and freezing, particles, heating and cooling

OAS 2.PS1.1 · 2.PS1.4 · 5.PS1.1–2

NGSS: 2-PS1-1 · 2-PS1-4 · 5-PS1-1–2 · MS-PS1-4

Screenshot of Animal Moves in the middle of a game
Grades K–8Act it out
Brain break

Animal Moves

An animal or a clue appears. Students move like its animal group: stomp, flap, swim, creep or hop.

Skills: Mammals, birds, fish, reptiles, amphibians, body structures, life cycles

OAS K.LS1.1 · 1.LS1.1 · 1.LS3.1 · 3.LS1.1 · 4.LS1.1

NGSS: K-LS1-1 · 1-LS1-1 · 1-LS3-1 · 3-LS1-1 · 4-LS1-1 · MS-LS1-4

Screenshot of Force Moves in the middle of a game
Grades K–8Act it out
Brain break

Force Moves

A force or energy card appears. Students act out push or pull, attract or repel, forms of energy or Newton's laws.

Skills: Push and pull, balanced forces, magnets, forms of energy, Newton's laws

OAS K.PS2.1–2 · 3.PS2.1 · 3.PS2.3–4 · 4.PS3.1–2

NGSS: K-PS2-1–2 · 3-PS2-1 · 3-PS2-3–4 · 4-PS3-1–2 · MS-PS2-1–2

Screenshot of Weather Warm-Up in the middle of a game
Grades K–8Act it out
Brain break

Weather Warm-Up

A weather card appears. Students act out sunny, rainy, windy or snowy, the water cycle, weather tools or weather fronts.

Skills: Weather, dressing for weather, the water cycle, weather tools, fronts and air pressure

OAS K.ESS2.1 · K.ESS3.2 · 2.ESS2.3 · 3.ESS2.1 · 5.ESS2.1

NGSS: K-ESS2-1 · K-ESS3-2 · 2-ESS2-3 · 3-ESS2-1 · 5-ESS2-1 · MS-ESS2-4–5

Screenshot of Life Cycle Line-Up in the middle of a game
Grades K–8Strike a pose
Brain break

Life Cycle Line-Up

A life cycle clue appears. Students strike the pose for that stage of a butterfly, frog, plant or grasshopper.

Skills: Butterfly, frog, plant and grasshopper life cycles, pollination, seed dispersal, germination

OAS 2.LS2.2 · 3.LS1.1

NGSS: 2-LS2-2 · 3-LS1-1 · MS-LS1-4–6

Screenshot of Habitat Hop in the middle of a game
Grades K–8Four corners
Brain break

Habitat Hop

An animal, plant or clue appears. Students hop to the corner of the room for the habitat where it lives.

Skills: Habitats, plant and animal adaptations, biomes

OAS K.ESS3.1 · 2.LS4.1 · 3.LS4.3 · 4.LS1.1

NGSS: K-ESS3-1 · 2-LS4-1 · 3-LS4-3 · 4-LS1-1 · MS-LS2-1

Virtual science labs for grades 4–5

Simulation labs that fill a 45–50 minute class: predict, experiment, record data and print a lab report. $8 each, sold separately (labs aren't part of All-Access).

Screenshot of Bridge Strength and Engineering Lab
Grades 4–5Virtual lab · 5 stations
Engineering

Bridge Strength and Engineering Lab

Students fold paper bridges, test spans and frames, map bridge forces and design a bridge on a budget.

Skills: Shape and stiffness, span vs. load, rigid triangles, compression and tension, criteria and constraints, fair tests, reading data tables and graphs

NGSS: 3-PS2-1 · 3-5-ETS1-1 · 3-5-ETS1-2 · 3-5-ETS1-3 · 5-PS2-1

Screenshot of Earth's Interior and Plate Tectonics Lab
Grades 4–5Virtual lab · 4 stations
Earth & Space

Earth's Interior and Plate Tectonics Lab

Students drill to Earth's center, watch plate boundaries over time, measure plate speed and fit Pangaea back together.

Skills: Earth's layers, temperature vs. depth, plate boundary types and landforms, distance = speed × time, fossil evidence, continental drift

NGSS: 4-ESS1-1 · 4-ESS2-2 · 5-ESS2-1

Screenshot of Earthquake and Volcano Lab
Grades 4–5Virtual lab · 4 stations
Earth & Space

Earthquake and Volcano Lab

Students read seismographs, test buildings on a shake table, mix magma to build volcanoes and map the Ring of Fire.

Skills: P and S waves, magnitude and distance, earthquake-safe design, magma thickness and gas, eruption types, plate boundary patterns, map data

NGSS: 4-ESS2-2 · 4-ESS3-2 · 3-5-ETS1-1 · 3-5-ETS1-3

Screenshot of Ecosystem and Food Web Lab
Grades 4–5Virtual lab · 5 stations
Life Science

Ecosystem and Food Web Lab

Students grow plants, build food chains, change a food web, run predator–prey trials and test decomposers.

Skills: What plants need to grow, energy flow from the sun, food chains and webs, predator–prey populations, decomposers and nutrients, graphing data

NGSS: 3-LS4-4 · 5-LS1-1 · 5-LS2-1 · 5-PS3-1

Screenshot of Electrical Circuits Lab
Grades 4–5Virtual lab · 5 stations
Physical Science

Electrical Circuits Lab

Students light a bulb, use a switch, test conductors, compare series and parallel circuits and fix broken circuits.

Skills: Closed and open circuits, switches, conductors and insulators, series vs. parallel circuits, troubleshooting faults, energy transfer by electric current

NGSS: 4-PS3-2 · 4-PS3-4 · 5-PS1-3

Screenshot of Severe Weather and Hurricane Lab
Grades 4–5Virtual lab · 4 stations
Earth & Space

Severe Weather and Hurricane Lab

Students build storms, time lightning to find its distance, power up hurricanes and design homes that stay dry.

Skills: Warm moist air and thunderstorms, light vs. sound, lightning distance, ocean temperature and wind shear, storm surge, comparing design solutions

NGSS: 4-ESS3-2 · 5-ESS2-1 · 3-5-ETS1-2

Screenshot of Solar System and Planetary Motion Lab
Grades 4–5Virtual lab · 5 stations
Earth & Space

Solar System and Planetary Motion Lab

Students tour planets, race orbits, track shadows, drop balls on other worlds and measure star brightness.

Skills: Planet sizes and distances, orbit time vs. distance, day and night, shadow length and direction, gravity on different worlds, star brightness and distance

NGSS: 5-ESS1-1 · 5-ESS1-2 · 5-PS2-1

Screenshot of Weather and Water Cycle Lab
Grades 4–5Virtual lab · 5 stations
Earth & Space

Weather and Water Cycle Lab

Students test evaporation and condensation, find four kinds of precipitation and forecast a week of weather.

Skills: Evaporation and condensation, dew point, types of precipitation, the water cycle, reading weather instruments, air pressure and forecasting, graphing data

NGSS: 3-ESS2-1 · 5-ESS2-1 · 5-ESS2-2 · 5-PS1-1

Virtual science labs for grades 6–8

Middle school simulation labs with data tables, graphs and a printable lab report. $8 each, sold separately.

Screenshot of Chemical Reactions and pH Lab
Grades 6–8Virtual lab · 5 stations
Chemistry

Chemical Reactions and pH Lab

Students test pH with cabbage indicator, classify changes, weigh a reaction, neutralize an acid and time reaction rates.

Skills: pH and indicators, acids and bases, chemical vs. physical change, signs of a reaction, conservation of mass, neutralization, reaction rate, graphing data

NGSS: MS-PS1-1 · MS-PS1-2 · MS-PS1-5 · MS-PS1-6

Screenshot of Chemical Safety and Reactions Lab
Grades 6–8Virtual lab · 5 stations
Chemistry

Chemical Safety and Reactions Lab

Students find lab hazards, build warning labels, spot signs of reactions, time reactions and test mass.

Skills: Lab safety and PPE, GHS warning labels and signal words, signs of a chemical reaction, chemical vs. physical change, reaction rate, conservation of mass

NGSS: MS-PS1-2 · MS-PS1-4 · MS-PS1-5 · MS-PS1-6

Screenshot of Chromatography and Mixture Separation Lab
Grades 6–8Virtual lab · 5 stations
Chemistry

Chromatography and Mixture Separation Lab

Students classify matter, separate mixtures, run ink chromatography, solve an ink mystery and distill alcohol.

Skills: Elements, compounds and mixtures, homogeneous vs. heterogeneous, separation by properties, paper chromatography, Rf values, solubility, distillation and boiling point

NGSS: MS-PS1-1 · MS-PS1-2 · MS-PS1-4

Screenshot of DNA Extraction and Genetics Lab
Grades 6–8Virtual lab · 4 stations
Life Science

DNA Extraction and Genetics Lab

Students extract DNA from fruit, build and translate a DNA strand, mutate a human gene and grow pea plant crosses.

Skills: DNA extraction and cell parts, base pairing, codons and translation, mutations and protein change, Punnett squares, dominant and recessive alleles, expected vs. observed ratios

NGSS: MS-LS1-1 · MS-LS1-2 · MS-LS3-1 · MS-LS3-2

Screenshot of Ecosystem Population Dynamics Lab
Grades 6–8Virtual lab · 5 stations
Life Science

Ecosystem Population Dynamics Lab

Students estimate fish by mark-recapture, model deer and lynx–hare cycles, test a kelp web and build energy pyramids.

Skills: Mark and recapture estimates, carrying capacity and limiting factors, predator-prey cycles, food webs and keystone species, energy pyramids and the 10% rule

NGSS: MS-LS2-1 · MS-LS2-2 · MS-LS2-3 · MS-LS2-4

Screenshot of Electrical Circuits and Troubleshooting Lab
Grades 6–8Virtual lab · 5 stations
Physical Science

Electrical Circuits and Troubleshooting Lab

Students measure Ohm's law, compare series and parallel circuits, blow a car fuse and use a multimeter to find faults.

Skills: Voltage, current and resistance, Ohm's law, series and parallel circuits, electrical power, fuses and circuit safety, multimeter troubleshooting, graphing data

NGSS: MS-ETS1-3 · MS-ETS1-4 · MS-PS2-3 · MS-PS3-5

Screenshot of Evolution and Natural Selection Lab
Grades 6–8Virtual lab · 4 stations
Life Science

Evolution and Natural Selection Lab

Students hunt peppered moths, track finch beaks through droughts, breed corn from teosinte and dig up whale fossils.

Skills: Variation and inherited traits, natural selection, adaptation, artificial selection, fossil record and rock layers, law of superposition, graphing trait change over generations

NGSS: MS-LS4-1 · MS-LS4-2 · MS-LS4-4 · MS-LS4-5 · MS-LS4-6

Screenshot of Extreme Weather and Storm Formation Lab
Grades 6–8Virtual lab · 5 stations
Earth & Space

Extreme Weather and Storm Formation Lab

Students lift air to make clouds, build thunderstorms, move fronts, fuel hurricanes and time lightning.

Skills: Dew point and cloud formation, thunderstorm ingredients, wind shear, cold and warm fronts, hurricane strength and sea temperature, speed of sound, severe weather safety

NGSS: MS-ESS2-4 · MS-ESS2-5 · MS-ESS2-6 · MS-ESS3-2

Screenshot of Frog Dissection Lab
Grades 6–8Virtual lab · 4 stations
Life Science

Frog Dissection Lab

Students find frog structures in a virtual, diagram-based dissection, then model breathing and a 3-chamber heart.

Skills: Frog external and mouth anatomy, internal organs and body systems, organ functions, skin vs. lung breathing, three-chamber heart, comparing frog and human anatomy

NGSS: MS-LS1-1 · MS-LS1-3 · MS-LS4-2

Screenshot of Heat Transfer Lab
Grades 6–8Virtual lab · 5 stations
Physical Science

Heat Transfer Lab

Students race heat through rods, watch convection, test colors under a lamp, use specific heat and design a hot cup.

Skills: Conduction, convection, radiation, conductors and insulators, specific heat, Q = mcΔT, conservation of energy, thermal equilibrium, engineering design within a budget

NGSS: MS-PS1-4 · MS-PS3-3 · MS-PS3-4 · MS-PS3-5

Screenshot of Human Organ Dissection Lab
Grades 6–8Virtual lab · 5 stations
Life Science

Human Organ Dissection Lab

Students sort torso organs by system, trace blood through the heart and model breathing, digestion and kidneys.

Skills: Organ systems, heart chambers and valves, blood flow path, cardiac output, diaphragm and air pressure, surface area of villi, kidney water balance, homeostasis

NGSS: MS-LS1-1 · MS-LS1-3 · MS-PS1-4

Screenshot of Microscopic Cell and Microorganism Lab
Grades 6–8Virtual lab · 5 stations
Life Science

Microscopic Cell and Microorganism Lab

Students focus a virtual microscope, compare plant and animal cells, measure cells, key pond life and model bacteria.

Skills: Microscope use and magnification, field of view, plant vs. animal cells, cell organelles, estimating cell size in micrometers, dichotomous keys, unicellular organisms, bacterial growth

NGSS: MS-LS1-1 · MS-LS1-2 · MS-LS2-1

Screenshot of Plate Tectonics and Earthquake Modeling Lab
Grades 6–8Virtual lab · 5 stations
Earth & Space

Plate Tectonics and Earthquake Modeling Lab

Students model plate boundaries, date the seafloor, locate an epicenter, compare magnitudes and test buildings.

Skills: Plate boundary types and landforms, seafloor spreading, magnetic stripes, rates from distance and time, P and S waves, triangulation, magnitude, resonance, engineering design

NGSS: MS-ESS2-2 · MS-ESS2-3 · MS-ESS3-2 · MS-ETS1-1 · MS-ETS1-3

Screenshot of Projectile Motion and Gravity Lab
Grades 6–8Virtual lab · 5 stations
Physical Science

Projectile Motion and Gravity Lab

Students drop objects in air and vacuum, test gravity on other worlds, launch at angles and hit targets.

Skills: Free fall, air resistance, gravity on other planets, mass vs. weight, independent horizontal and vertical motion, launch angle and range, using equations to plan a shot

NGSS: MS-ESS1-2 · MS-PS2-2 · MS-PS2-4

Virtual science labs for grades 9–10

High school labs with real models and equations: decay, kinetics, equilibrium, circuits, genetics and more. $8 each, sold separately.

Screenshot of Advanced Dissection and Anatomy Lab
Grades 9–10Virtual lab · 5 stations
Life Science

Advanced Dissection and Anatomy Lab

Students do a virtual, diagram-based fetal pig dissection and compare pig, human and frog anatomy.

Skills: Directional terms, digestive system, heart and fetal circulation, kidney homeostasis and ADH, urogenital anatomy, homologous structures

NGSS: HS-LS1-2 · HS-LS1-3 · HS-LS1-4 · HS-LS4-1

Screenshot of Chemical Equilibrium Lab
Grades 9–10Virtual lab · 5 stations
Chemistry

Chemical Equilibrium Lab

Students calculate K and Q, apply Le Chatelier stresses and choose conditions for an ammonia plant.

Skills: Dynamic equilibrium, equilibrium constant K, reaction quotient Q, Le Chatelier's principle, temperature and pressure effects, yield vs. rate

NGSS: HS-PS1-5 · HS-PS1-6

Screenshot of Chemical Reaction Kinetics Lab
Grades 9–10Virtual lab · 5 stations
Chemistry

Chemical Reaction Kinetics Lab

Students time a peroxide reaction to see how concentration, temperature and catalysts change rate.

Skills: Collision theory, activation energy, rate laws and reaction order, Arrhenius equation, catalysts and enzymes, half-life from data

NGSS: HS-PS1-4 · HS-PS1-5

Screenshot of Complex Electrical Circuit Lab
Grades 9–10Virtual lab · 5 stations
Physical Science

Complex Electrical Circuit Lab

Students test Ohm's and Kirchhoff's laws, solve combination circuits and overload a home circuit.

Skills: Ohm's law, series and parallel circuits, Kirchhoff's voltage and current laws, equivalent resistance, combination circuits, electric power

NGSS: HS-PS3-1 · HS-PS3-2 · HS-PS3-3

Screenshot of DNA Mutation and Genetics Lab
Grades 9–10Virtual lab · 5 stations
Life Science

DNA Mutation and Genetics Lab

Students translate a gene, make mutations, trace sickle cell inheritance and model selection.

Skills: Transcription and translation, mutation types, sickle cell from gene to trait, Punnett crosses, allele frequency and natural selection, UV and DNA repair

NGSS: HS-LS1-1 · HS-LS3-1 · HS-LS3-2 · HS-LS3-3 · HS-LS4-3

Screenshot of Ecosystem Stability and Population Modeling Lab
Grades 9–10Virtual lab · 5 stations
Life Science

Ecosystem Stability and Population Modeling Lab

Students run population models, predator–prey cycles, energy pyramids, disturbance recovery and mark-and-recapture.

Skills: Exponential and logistic growth, carrying capacity, predator–prey cycles, energy transfer efficiency, disturbance and Allee effect, mark and recapture

NGSS: HS-LS2-1 · HS-LS2-2 · HS-LS2-4 · HS-LS2-6

Screenshot of Molecular Structure and Chemical Bonding Lab
Grades 9–10Virtual lab · 5 stations
Chemistry

Molecular Structure and Chemical Bonding Lab

Students predict bond types, build Lewis structures and VSEPR shapes, and link polarity to boiling.

Skills: Electronegativity and bond type, Lewis structures, VSEPR shapes, ionic formulas and Coulomb's law, molecular polarity, intermolecular forces

NGSS: HS-PS1-1 · HS-PS1-2 · HS-PS1-3 · HS-PS2-6

Screenshot of Nuclear Physics and Radioactive Decay Lab
Grades 9–10Virtual lab · 5 stations
Physical Science

Nuclear Physics and Radioactive Decay Lab

Students build nuclei, test shielding, measure half-life, carbon-date samples and find mass defect.

Skills: Isotopes and nuclear stability, alpha, beta and gamma shielding, background radiation, half-life, carbon-14 dating, mass defect and E = mc²

NGSS: HS-ESS1-6 · HS-PS1-1 · HS-PS1-8 · HS-PS4-4

Screenshot of Orbital Mechanics and Gravity Lab
Grades 9–10Virtual lab · 5 stations
Earth & Space

Orbital Mechanics and Gravity Lab

Students measure gravity, fire Newton's cannon into orbit, test Kepler's third law and find a geostationary altitude.

Skills: Newton's law of universal gravitation, surface gravity on other worlds, orbital and escape speed, Kepler's third law, satellite orbits

NGSS: HS-ESS1-4 · HS-PS2-1 · HS-PS2-4

Screenshot of Thermodynamics and Energy Transfer Lab
Grades 9–10Virtual lab · 5 stations
Physical Science

Thermodynamics and Energy Transfer Lab

Students measure specific heat, run calorimetry, build a heating curve and test heat engines.

Skills: Specific heat capacity, calorimetry and conservation of energy, conduction and Fourier's law, heating curves and latent heat, heat engine efficiency

NGSS: HS-PS3-1 · HS-PS3-2 · HS-PS3-4

Virtual science labs for grades 11–12

Advanced labs for upper-level Biology, Chemistry and Physics, with realistic data and analysis. $8 each, sold separately.

Screenshot of Advanced Circuit Design and Electronics Lab
Grades 11–12Virtual lab · 5 stations
Physical Science

Advanced Circuit Design and Electronics Lab

Students verify Kirchhoff’s laws, find a battery’s internal resistance, time RC circuits and design an LED driver.

Skills: Kirchhoff’s current and voltage laws, internal resistance and EMF, maximum power transfer, RC time constants, Wheatstone bridge, diode current and resistor sizing

NGSS: HS-ETS1-3 · HS-PS2-5 · HS-PS3-1 · HS-PS3-3

Screenshot of Advanced Evolutionary Population Lab
Grades 11–12Virtual lab · 5 stations
Life Science

Advanced Evolutionary Population Lab

Students test Hardy–Weinberg with χ², model selection, drift and gene flow, and calibrate a molecular clock.

Skills: Hardy–Weinberg equilibrium, chi-square test, relative fitness and natural selection, genetic drift and heterozygosity, gene flow and FST, molecular clock and common ancestry

NGSS: HS-LS3-3 · HS-LS4-1 · HS-LS4-2 · HS-LS4-3 · HS-LS4-4 · HS-LS4-5

Screenshot of Advanced Human Physiology Lab
Grades 11–12Virtual lab · 5 stations
Life Science

Advanced Human Physiology Lab

Students model cardiac output, oxygen binding, action potentials, kidney filtration and glucose tolerance tests.

Skills: Cardiac output and blood pressure, oxygen–hemoglobin curve and Bohr effect, action potential threshold, renal threshold and transport maximum, glucose–insulin feedback and diabetes

NGSS: HS-LS1-2 · HS-LS1-3 · HS-LS1-7 · HS-PS2-6

Screenshot of Advanced Molecular Reaction Mechanisms Lab
Grades 11–12Virtual lab · 5 stations
Chemistry

Advanced Molecular Reaction Mechanisms Lab

Students find rate laws, measure activation energy, test catalysts and reaction order, and shift an equilibrium.

Skills: Method of initial rates, SN1 vs. SN2 mechanisms, Arrhenius plots and activation energy, catalysis and rate-determining steps, integrated rate laws, Le Chatelier’s principle

NGSS: HS-PS1-4 · HS-PS1-5 · HS-PS1-6 · HS-PS1-7

Screenshot of Advanced Orbital Mechanics Lab
Grades 11–12Virtual lab · 5 stations
Earth & Space

Advanced Orbital Mechanics Lab

Students test Kepler’s laws, launch satellites, plan a Hohmann transfer and measure Jupiter’s mass from its moons.

Skills: Kepler’s three laws, Newton’s law of gravitation, circular and escape velocity, conservation of energy and angular momentum, Hohmann transfers and delta-v, planet mass from moon orbits

NGSS: HS-ESS1-4 · HS-PS2-1 · HS-PS2-4 · HS-PS3-1

Screenshot of Chemical Equilibrium and Kinetics Lab
Grades 11–12Virtual lab · 5 stations
Chemistry

Chemical Equilibrium and Kinetics Lab

Students find rate laws from an iodine clock, measure activation energy, calculate Kc and shift an equilibrium.

Skills: Rate laws from initial rates, reaction order and integrated rate laws, half-life, Arrhenius equation and activation energy, equilibrium constant Kc, reaction quotient Q, Le Chatelier’s principle

NGSS: HS-PS1-4 · HS-PS1-5 · HS-PS1-6

Screenshot of Climate Modeling and Atmospheric Science Lab
Grades 11–12Virtual lab · 5 stations
Earth & Space

Climate Modeling and Atmospheric Science Lab

Students build an energy balance model, measure CO₂ forcing, find an ice–albedo tipping point and test a carbon budget.

Skills: Planetary energy balance, greenhouse effect and emissivity, CO₂ radiative forcing and climate sensitivity, ice–albedo feedback and hysteresis, Clausius–Clapeyron, cumulative emissions

NGSS: HS-ESS2-2 · HS-ESS2-4 · HS-ESS3-5 · HS-ESS3-6 · HS-PS3-4

Screenshot of Genetic Engineering and Gene-Editing Lab
Grades 11–12Virtual lab · 5 stations
Life Science

Genetic Engineering and Gene-Editing Lab

Students design a CRISPR guide, model DNA repair, build and check a plasmid on a gel, and analyze transformation data.

Skills: CRISPR guide RNA and PAM sites, DNA repair by NHEJ and HDR, frameshift mutations, restriction enzymes and sticky ends, gel electrophoresis standard curves, transformation efficiency

NGSS: HS-ETS1-3 · HS-LS1-1 · HS-LS3-1 · HS-LS3-2

Screenshot of Nuclear Reactions and Radioactive Decay Lab
Grades 11–12Virtual lab · 5 stations
Physical Science

Nuclear Reactions and Radioactive Decay Lab

Students trace the U-238 decay series, measure half-life, test shielding, find binding energy and balance a reactor.

Skills: Alpha and beta decay with conservation of A and Z, half-life and decay constant, alpha, beta and gamma shielding, inverse-square law, mass defect and binding energy, chain reactions

NGSS: HS-ESS1-6 · HS-PS1-8 · HS-PS3-1 · HS-PS4-5

Screenshot of Thermodynamics and Molecular Energy Lab
Grades 11–12Virtual lab · 5 stations
Physical Science

Thermodynamics and Molecular Energy Lab

Students identify a metal by calorimetry, test molecular speeds, check the first law and predict spontaneity.

Skills: Calorimetry and specific heat, Maxwell–Boltzmann speeds and temperature, first law and P–V work, heating curves and latent heat, Gibbs free energy, enthalpy and entropy

NGSS: HS-PS1-4 · HS-PS3-1 · HS-PS3-2 · HS-PS3-4

Math practice games

Single-player games for independent practice, one standard at a time. Each game is $5 and yours to keep.

Independent practice with a skills report

Each student plays alone on a Chromebook or laptop: a world map, levels that adapt to the student, boss battles and a shop to spend coins in. When they finish, the skills report shows every skill as Mastered, Still learning, Needs help or Not reached, with their mistakes, the right answers and what to practice next. Great for stations, early finishers and homework. Get all 20 in the practice bundle for $39. More about the practice games

Get the practice bundle · $39

Screenshot of Round-Up Rodeo, a single-player math practice game
Grade 3Single player
Practice game

Round-Up Rodeo

A single-player rounding game for 3rd grade. Lasso wild numbers into the nearest ten or hundred corral, beat boss broncos, and finish with a skills report for 3.NBT.A.1.

Skills: Nearest 10 (2-digit), between which two?, halfway numbers, nearest 10 (3-digit), nearest 100

Common Core: 3.NBT.A.1

Screenshot of Fact Family Dungeon, a single-player math practice game
Grade 3Single player
Practice game

Fact Family Dungeon

A single-player dungeon crawl for 3rd grade multiplication and division facts. Unlock doors, grab loot, beat the troll and the dragon, and finish with a skills report for 3.OA.C.7, 3.OA.A.4 and 3.OA.B.6.

Skills: × 2, 5, 10, × 3, 4, 6, × 7, 8, 9, missing factor, division facts, fact families

Common Core: 3.OA.C.7 · 3.OA.A.4 · 3.OA.B.6

Screenshot of Fraction Fusion, a single-player math practice game
Grades 3–4Single player
Practice game

Fraction Fusion

A single-player equivalent fractions puzzle for grades 3–4. Fuse fraction tiles that are worth the same amount to power the reactor, beat two bosses, and finish with a skills report for 3.NF.A.3 and 4.NF.A.1.

Skills: Equivalent (models), equivalent (numbers), wholes as fractions, compare fractions, missing number

Common Core: 3.NF.A.3 · 4.NF.A.1

Screenshot of Rectangle Ranch, a single-player math practice game
Grade 4Single player
Practice game

Rectangle Ranch

A single-player factors and multiples game for 4th grade. Fence grass squares into rectangle pens, find every factor pair, spot primes and multiples, and finish with a skills report for 4.OA.B.4.

Skills: Missing side, all factor pairs, is it a factor?, multiples, prime or composite

Common Core: 4.OA.B.4

Screenshot of Protractor Pilot, a single-player math practice game
Grade 4Single player
Practice game

Protractor Pilot

A single-player angle game for 4th grade. Read the protractor, aim a laser cannon to exact angles, add and split angles, and finish with a skills report for 4.MD.C.5, 4.MD.C.6 and 4.MD.C.7.

Skills: Read the protractor, aim to an angle, add angles, missing angle, turns & degrees

Common Core: 4.MD.C.6 · 4.MD.C.7 · 4.MD.C.5

Screenshot of Lemonade Lab, a single-player math practice game
Grade 4Single player
Practice game

Lemonade Lab

A single-player lemonade stand game for 4th grade. Multiply fractions by whole numbers to fill every order, write answers as mixed numbers, and finish with a skills report for 4.NF.B.4.

Skills: Groups of unit fractions, whole × fraction, mixed numbers, word problems, estimate

Common Core: 4.NF.B.4

Screenshot of Potion Brewer, a single-player math practice game
Grade 5Single player
Practice game

Potion Brewer

A single-player potion game for 5th grade. Pour beakers measured in different fractions, add and subtract unlike fractions and mixed numbers, and finish with a skills report for 5.NF.A.1 and 5.NF.A.2.

Skills: Add (related), add (unrelated), subtract, mixed numbers, word problems, estimate

Common Core: 5.NF.A.1 · 5.NF.A.2

Screenshot of Decimal Elevator, a single-player math practice game
Grade 5Single player
Practice game

Decimal Elevator

A single-player powers-of-ten game for 5th grade. Ride numbers up and down the hotel elevator, slide the decimal point, use exponents, and finish with a skills report for 5.NBT.A.1 and 5.NBT.A.2.

Skills: × 10, 100, 1,000, ÷ 10, 100, 1,000, powers of 10 (10³), which floor?, place value × 10

Common Core: 5.NBT.A.2 · 5.NBT.A.1

Screenshot of PEMDAS Bomb Squad, a single-player math practice game
Grades 5–6Single player
Practice game

PEMDAS Bomb Squad

A single-player order of operations game for grades 5–6. Every operation is a wire: cut them in the right order to defuse the bomb. Parentheses, brackets, exponents and writing expressions, with a skills report for 5.OA.A.1, 5.OA.A.2 and 6.EE.A.2.

Skills: × ÷ before + −, left to right, parentheses, brackets [ ( ) ], exponents, words → expression

Common Core: 5.OA.A.1 · 6.EE.A.2 · 5.OA.A.2

Screenshot of Code Cracker, a single-player math practice game
Grade 6Single player
Practice game

Code Cracker

A single-player spy game for 6th grade. Decode intercepted messages by turning word phrases into algebraic expressions and back, name terms and coefficients, and finish with a skills report for 6.EE.A.2a and 6.EE.A.2b.

Skills: + and − phrases, × and ÷ phrases, two-step phrases, parentheses, expression → words, parts of expressions

Common Core: 6.EE.A.2a · 6.EE.A.2b

Screenshot of Unit Rate Racer, a single-player math practice game
Grade 6Single player
Practice game

Unit Rate Racer

A single-player racing game for 6th grade ratios. Find unit rates and unit prices, pick the faster lane, complete ratio tables, and finish with a skills report for 6.RP.A.2, 6.RP.A.3a and 6.RP.A.3b.

Skills: Unit rate, unit price, compare rates, use a rate, ratio tables

Common Core: 6.RP.A.2 · 6.RP.A.3b · 6.RP.A.3a

Screenshot of Ration Run, a single-player math practice game
Grade 6Single player
Practice game

Ration Run

A single-player space survival game for 6th grade. Split water, food and fuel into fraction-sized servings by dividing fractions, keep the crew alive, and finish with a skills report for 6.NS.A.1.

Skills: Whole ÷ fraction, fraction ÷ unit fraction, fraction ÷ fraction, fraction ÷ whole, word problems, check with ×

Common Core: 6.NS.A.1

Screenshot of Shape Slicer, a single-player math practice game
Grade 6Single player
Practice game

Shape Slicer

A single-player area game for 6th grade. Slice triangles, parallelograms, trapezoids and composite shapes into rectangles and triangles to find their area, and finish with a skills report for 6.G.A.1.

Skills: Triangles, parallelograms, trapezoids, composite (rectangles), composite (mixed)

Common Core: 6.G.A.1

Screenshot of Combine & Conquer, a single-player math practice game
Grades 6–7Single player
Practice game

Combine & Conquer

A single-player algebra tile game for grades 6–7. Match like terms, simplify, distribute, factor out the GCF and spot equivalent expressions, and finish with a skills report for 6.EE.A.3, 6.EE.A.4 and 7.EE.A.1.

Skills: Like terms, simplify, distribute, factor, equivalent?, negatives

Common Core: 6.EE.A.3 · 6.EE.A.4 · 7.EE.A.1

Screenshot of Proportion Pipes, a single-player math practice game
Grade 7Single player
Practice game

Proportion Pipes

A single-player proportional relationships game for 7th grade. Test tables and graphs, find k, write y = kx, explain what points mean and match pipe pieces, then finish with a skills report for 7.RP.A.2.

Skills: Tables, graphs, find k, equations, what points mean, match k

Common Core: 7.RP.A.2a · 7.RP.A.2b · 7.RP.A.2c · 7.RP.A.2d

Screenshot of Map Maker Expedition, a single-player math practice game
Grade 7Single player
Practice game

Map Maker Expedition

A single-player scale drawing game for 7th grade. Use map scales to find real distances, map lengths, scales, real areas and redrawn lengths on a fuel-limited expedition, then finish with a skills report for 7.G.A.1.

Skills: Map → real, real → map, find the scale, real area, redraw at a new scale

Common Core: 7.G.A.1

Screenshot of Pizza Planet, a single-player math practice game
Grade 7Single player
Practice game

Pizza Planet

A single-player circles game for 7th grade. Run a pizza shop on Mars where crust is circumference and sauce is area, work backward from orders, compare pizza sizes, and finish with a skills report for 7.G.B.4.

Skills: Which measure?, circumference, area, work backward, bigger pizzas

Common Core: 7.G.B.4

Screenshot of Escape Pods, a single-player math practice game
Grade 8Single player
Practice game

Escape Pods

A single-player linear equations game for 8th grade. Solve multi-step equations to rescue the crew, sort equations into one, no, or infinitely many solution pods, and finish with a skills report for 8.EE.C.7a and 8.EE.C.7b.

Skills: Variables on both sides, distribute first, combine like terms, fraction coefficients, sort into pods, build the equation

Common Core: 8.EE.C.7b · 8.EE.C.7a

Screenshot of Hypotenuse Heist, a single-player math practice game
Grade 8Single player
Practice game

Hypotenuse Heist

A single-player Pythagorean Theorem game for 8th grade. Measure zip lines, ladders, laser grids and vault boxes on a rooftop caper, find distances on a coordinate grid, and finish with a skills report for 8.G.B.7 and 8.G.B.8.

Skills: Find the long side, find a missing leg, ladders and zip lines, distance on a grid, box diagonals

Common Core: 8.G.B.7 · 8.G.B.8

Screenshot of Sequence Starship, a single-player math practice game
Algebra 1Single player
Practice game

Sequence Starship

A single-player sequences game for Algebra 1. Fly through warp gates by finding next terms, telling arithmetic from geometric, using and writing explicit and recursive rules, and finding the step from two terms, then finish with a skills report for HSF.BF.A.2 and HSF.LE.A.2.

Skills: Next term, arithmetic or geometric?, find the nth term, explicit rule, recursive rule, step from two terms

Common Core: HSF-BF.A.2 · HSF-LE.A.2

Free

Curriculum guide: when to play each game

A pacing guide for every grade and course, K–12. Each unit lists its standards and the games that fit, with a tip on how to use them.