
Algebra Wizards
Cast Spark, Fireball and Lightning by simplifying expressions and solving equations. Duel other wizards, or team up to beat the Algebra Dragon with systems of equations.
56 multiplayer classroom games for 6th grade math. Every game plays on one shared screen (smartboard, laptop or Chromebook) with no student logins, and each has a free demo you can try right now.

Cast Spark, Fireball and Lightning by simplifying expressions and solving equations. Duel other wizards, or team up to beat the Algebra Dragon with systems of equations.

Fly from Oklahoma to Japan, France, Kenya and more. Solve each trip's money, distance, time or measurement problem to earn a passport stamp, then race home.

The class shouts answers together to build a streak before the buzzer. Every right answer makes the clock a little faster. Can you beat the class record?

Take turns doing one step of long division at a time: divide, multiply, subtract, bring down. Check each other's work and call Challenge! to catch mistakes.

Budget and build houses, parks, schools, stores and stadiums. Every building needs its construction math done right, like a park's area, grass cost and discount.

A self-checking Christmas mystery picture. Students solve 12 percents problems, and every correct answer reveals part of the picture. Easy, Medium and Hard levels, with new problems every time.

A single-player spy game for 6th grade. Decode intercepted messages by turning word phrases into algebraic expressions and back, name terms and coefficients, and finish with a skills report for 6.EE.A.2a and 6.EE.A.2b.

A single-player algebra tile game for grades 6–7. Match like terms, simplify, distribute, factor out the GCF and spot equivalent expressions, and finish with a skills report for 6.EE.A.3, 6.EE.A.4 and 7.EE.A.1.

Plot points, follow coordinate rules and read the grid to earn digs, then use hot and cold clues to find the buried chests.

A self-checking Thanksgiving mystery picture. Students solve 12 one-step equations problems, and every correct answer reveals part of the picture. Easy, Medium and Hard levels, with new problems every time.

Race to the finish by asking statistical questions, finding mean, median, mode, range, IQR and MAD, and reading dot plots, histograms and box plots.

Investigate tables and charts to pick the final shooter, the science-fair plant, the pizza place and more. Answer the evidence questions, then make the call.

Compare, round and compute with decimals to sprint around the track.

A picture flashes for a few seconds: a pile of apples, a shaded bar or a big multiplication. Students make their best estimate and the closest guess wins.

Bring a number to exactly zero in five steps, each with one operation and one digit from 1 to 9. Teams take turns, earn bonus points for using all four operations, and talk through their paths.

Four answers, four colored corners of the room. Students walk to the corner with the right answer before the timer runs out.

Pizza-powered fraction challenges: compare slices, shade fractions, place them on a number line, solve operations and convert to decimals and percents.

Multiply and divide fractions to scale recipes and fill your kitchen shelf first.

Take on geometry commissions, with diagrams, to add floors to your three towers. Finish a tower to make it a landmark.

A self-checking Christmas mystery picture. Students solve 12 order of operations problems, and every correct answer reveals part of the picture. Easy, Medium and Hard levels, with new problems every time.

A self-checking Christmas mystery picture. Students solve 12 decimals: add & subtract problems, and every correct answer reveals part of the picture. Easy, Medium and Hard levels, with new problems every time.

The Thanksgiving edition of Scale Sleuths. Every pumpkin, pie, apple and ear of corn has a secret weight. Use the balanced market scales to figure out what each one weighs.

Five number cards are face up. Make a true equation from them, with operations on both sides, and every card you use is yours.

Four number cards and a target. Students use every card once, with any operations, to make the target, then stand up and shout “Make it!”

Each solved clue gives a case number that clears a suspect, place or event. Clear the innocent files, then make the accusation that cracks the case.

Design bridges, towers and wheelchair ramps that meet the rules. Predict your length, height, cost or slope, then test the build.

Crack five topic locks before the clock runs out. Each code reveals a clue number, and the clue numbers open the master lock. A new room every game.

The class is stranded! Work together to gather food and water, build a shelter and finish a rescue boat before the days run out.

Place square tiles so touching triangles match colors, then score the math on every matching side: add, subtract, multiply or divide.

The sequel: tiles can rotate, and squares, cubes, square roots, cube roots and jokers join the board.

Roll, land on a property and solve its Easy, Medium or Hard problem to buy it free, or pay with points. Trade properties, draw Chance cards, dodge detention and own a whole color set to triple the rent.

Get paid, work out the bills, shop for the better deal, take side jobs and save with interest. The highest net worth wins.

Journey through Number Valley, Money Market, Geometry Mountains, Data City, Algebra Forest and Coordinate Space. Earn a key in each region to reach the Lost Castle.

Pick your gear: an Easy problem moves you 2 spaces, Medium 4 and Hard 6. Hit boosts, turbos, pit stops and roadblocks on the way to the finish line.

Simon says hop on one foot if 6 × 7 = 42! Students do the move only when Simon says it and the math is true. Trick rounds keep everyone listening.

Clues appear one at a time: I'm even, I'm greater than 40, my digits add up to 9. Students stand up when they think they know the number.

Students hop left and right on the spot to move a frog along the number line, then call out where it lands. Then watch the frog jump to check.

Tap the number line to dive to the right spot and grab treasure: whole numbers, fractions, decimals, negatives and square roots on lines with changing scales.

A single-player order of operations game for grades 5–6. Every operation is a wire: cut them in the right order to defuse the bomb. Parentheses, brackets, exponents and writing expressions, with a skills report for 5.OA.A.1, 5.OA.A.2 and 6.EE.A.2.

Music plays and students dance while a number pattern builds on the screen. When the music stops, everyone freezes and calls out what comes next.

A self-checking Thanksgiving mystery picture. Students solve 12 integer operations problems, and every correct answer reveals part of the picture. Easy, Medium and Hard levels, with new problems every time.

Break the Composite King's army into primes to defend the fortress, with a factor tree students build by tapping.

A self-checking Thanksgiving mystery picture. Students solve 12 fractions: multiply problems, and every correct answer reveals part of the picture. Easy, Medium and Hard levels, with new problems every time.

A single-player space survival game for 6th grade. Split water, food and fuel into fraction-sized servings by dividing fractions, keep the crew alive, and finish with a skills report for 6.NS.A.1.

Partners count “Rock, paper, MATH!” and throw out fingers, then race to add or multiply the two hands. The rule changes with each level.

Claim squares by finding the rule: dependent and independent variables, tables, equations and graphs. Get 4 in a row to win.

Crack balance-scale logic puzzles: every shape has a secret weight. Use the balanced scales to figure out what each mystery shape weighs.

A single-player area game for 6th grade. Slice triangles, parallelograms, trapezoids and composite shapes into rectangles and triangles to find their area, and finish with a skills report for 6.G.A.1.

A math sentence appears on the screen. Students stand up if it's true and sit down if it's false, then the answer pops up.

Pirate crews split chests, bags, stacks and coins evenly, trading leftovers for smaller pieces. It's long division you can see, and the matching problem builds right beside it.

A team review game for every 6th Grade math standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

The Thanksgiving edition of What's My Rule? Feed numbers into the pie oven, study the last 10 inputs and outputs, then crack the secret recipe as an equation like 2x + 3 = y.

A single-player racing game for 6th grade ratios. Find unit rates and unit prices, pick the faster lane, complete ratio tables, and finish with a skills report for 6.RP.A.2, 6.RP.A.3a and 6.RP.A.3b.

The gym scale only weighs two balls at a time. Use the pair readings to figure out what every ball weighs, with live needles that show when your numbers match.

Feed numbers into the rule machine, study the last 10 inputs and outputs, then crack the rule by writing it as an equation like 2x + 3 = y. Extreme mode adds exponents.

Flip and swap positive and negative cards to get your 3 × 3 grid to add up as close to zero as you can. Rows, columns and diagonals that make exactly zero lock in gold for a bonus.
The 6th Grade Classroom Bundle has 10 games, 3 brain breaks and 2 labs picked for this grade. The Grades 6–8 Classroom Kit has every product for Grades 6–8: 110 games, 20 brain breaks and 43 labs.
The All-Access Teacher License includes every game, every grade and all future games.
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