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Figurative Language Challenge
Teams claim tiles by naming figurative language and explaining what it means in context.
Grades 4–12Capture gridSolo or 2–4 teamsNo student loginsWorks offline
Try it free with your class: the demo runs right in your browser for 5 minutes. No sign-up needed.
Or get every game, including all future games, with the All-Access Teacher License for $150.

Grade versions included
- Grades 4–5: Similes, metaphors, personification, hyperbole, idioms, onomatopoeia, alliteration and adages
- Grades 6–8: Oxymoron, irony, allusion, puns, understatement, symbolism and extended metaphor
- Grades 9–12: Metonymy, synecdoche, paradox, chiasmus, litotes and conceit, with lines from public-domain authors
What students practice
Similes and metaphors, personification, hyperbole, idioms, irony, allusion, connotation, interpreting figurative language in context
Great for
Whole-class review on the smartboard, literacy centers, test prep, early finishers and sub plans. No prep and no student logins.
Standards
OAS Standard 3: Critical Reading and Writing; Standard 4: Vocabulary
Common Core: RL.4 · L.5
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How it works
- Open the game file in any web browser: Chromebooks, laptops or your smartboard. No accounts, no student logins and no internet needed once it's downloaded.
- The download has a separate file for each grade band. Open the one that fits your class, enter 2–4 players or teams (or solo practice) and press Start.
- Students take turns on one shared screen, so the whole class can play together on a projector or smartboard.
- Each purchase includes the game files and a one-page Quick Start guide.
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