
Beat the Buzzer
The class shouts answers together to build a streak before the buzzer. Every right answer makes the clock a little faster. Can you beat the class record?
17 multiplayer classroom games aligned to Common Core standard 1.OA.C.6 (often written 1.OA.6). Pick one to practice this standard with your whole class on a smartboard or Chromebooks, with no student logins. Every game has a free demo.

The class shouts answers together to build a streak before the buzzer. Every right answer makes the clock a little faster. Can you beat the class record?

Race across Critter Meadow by counting, comparing, making 10, adding and subtracting.

Race through Twin Town with doubles, halves, near doubles and double-and-halve tricks for faster mental math.

A picture flashes for a few seconds: a pile of apples, a shaded bar or a big multiplication. Students make their best estimate and the closest guess wins.

A game show for addition and subtraction fluency: facts, strategies, fact families, missing numbers and bigger numbers.

Dice rain down from the top of the screen. Tap dice that add up to 10 to make them disappear before a stack reaches the top.

Four answers, four colored corners of the room. Students walk to the corner with the right answer before the timer runs out.

Four number cards and a target. Students use every card once, with any operations, to make the target, then stand up and shout “Make it!”

Simon says hop on one foot if 6 × 7 = 42! Students do the move only when Simon says it and the math is true. Trick rounds keep everyone listening.

Clues appear one at a time: I'm even, I'm greater than 40, my digits add up to 9. Students stand up when they think they know the number.

Students hop left and right on the spot to move a frog along the number line, then call out where it lands. Then watch the frog jump to check.

Pair up socks to learn even and odd: count pairs, find the sock with no match, split numbers into equal addends and spot even and odd patterns.

Music plays and students dance while a number pattern builds on the screen. When the music stops, everyone freezes and calls out what comes next.

The Thanksgiving edition of Double Trouble. Race along the Harvest Hollow Trail to the Feast Table with doubles, halves, near doubles and double-and-halve tricks.

Partners count “Rock, paper, MATH!” and throw out fingers, then race to add or multiply the two hands. The rule changes with each level.

A math sentence appears on the screen. Students stand up if it's true and sit down if it's false, then the answer pops up.

A team review game for every 1st Grade math standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.
The All-Access Teacher License includes every game, every grade and all future games.